Hasil Pencarian  ::  Simpan CSV :: Kembali

Hasil Pencarian

Ditemukan 101551 dokumen yang sesuai dengan query
cover
Rina Yuniarti
"Penggunaan teknologi digital yang semakin luas mendukung perusahaan untuk membuat strategi bisnis yang lebih baru, yaitu mengembangkan ekosistem digital berbasis perangkat lunak dengan memanfaatkan hubungan antara bentuk dan fungsi produk di dalam perusahaan. Perusahaan perbankan dituntut untuk menerapkan pengembangan dengan metodologi agile agar dapat bersaing dengan cepat, meningkatkan kepuasan pelanggan, memperluas segmen pasar, meningkatkan produktivitas dan mengetahui kebutuhan pelanggan. Namun dalam realita nya penerapan metodologi agile itu sendiri dapat menjadikan suatu tantangan dikarenakan praktik-praktik yang harus dipatuhi dan dilaksanakan diperlukan prosedur yang dapat mengakibatkan deliverables fungsi atau fitur tidak sesuai dengan rencana pengembangan. Hal ini berakibat juga pada target bisnis perusahaan tidak terpenuhi karena volume transaksi tidak maksimal. Penelitian ini bertujuan untuk merancang suatu metodologi terhadap proses pengembangan perangkat lunak dan membuat panduan untuk implementasinya di suatu perusahaan berdasarkan prinsip-prinsip dari Essence Framework. Pelaksanaan penelitian ini menggunakan pendekatan Design Science Research (DSR). Penerapan Essence Framework pada penelitian ini dilakukan dengan menetapkan metode, memilih praktik-praktik dan pelaksanaan ujicoba demonstrasi. Pada proses pembangunan metode dengan Kernel, dilakukan penggabungan praktik lintas metode terhadap 24 praktik terpilih yang dihasilkan dari proses Focus Group Discussion (FGD) dengan tim pengembangan PT XYZ berdasarkan metode terpilih dari hasil studi literatur. Metode Agile untuk transformasi yang besar dan kompleks berdasarkan studi literatur adalah Scrum, Kanban, Extreme Programming dan Spotify. Metode Scaled Agile Framework (SAFe) dan Large Scale Scrum (LeSS) juga dimasukkan dalam metode terpilih karena SAFe dan LeSS merupakan metode scaling Agile paling populer berdasarkan hasil survei VersionOne tahun 2021. Penyesuaian metodologi berdasarkan hasil evaluasi dan juga dilakukan konfirmasi kepada para ahli adalah dengan menambahkan 5 praktik dan 2 metode baru selain dari 24 praktik yang telah dilakukan ujicoba demonstrasi.

The wider use of digital technology supports companies to create a new business strategy, namely to develop a software-based digital ecosystem by exploiting the relationship between the form and function of products within the company. Banking companies are required to apply development with an agile methodology in order to compete quickly, increase customer satisfaction, expand market segments, increase productivity and understand customer needs. However, in reality the application of the agile methodology itself can be a challenge because the practices that must be complied with and carried out require procedures that can result in function or feature deliverables not in accordance with the development plan. This also resulted in the company's business targets not being met because the transaction volume was not optimal. This study aims to design a methodology for the software development process and create guidelines for its implementation in a company based on the principles of the Essence Framework. The implementation of this research uses the Design Science Research (DSR) approach. The application of the Essence Framework in this study was carried out by establishing methods, choosing practices and carrying out demonstration trials. In the method development process with the Kernel, a combination of cross-method practices was carried out on 24 selected practices resulting from the Focus Group Discussion (FGD) process with the PT XYZ development team based on the selected methods from the results of the literature study. Agile methods for large and complex transformations based on literature studies are Scrum, Kanban, Extreme Programming and Spotify. The Scaled Agile Framework (SAFe) and Large Scale Scrum (LeSS) methods are also included in the selected methods because SAFe and LeSS are the most popular scaling Agile methods based on the results of the 2021 VersionOne survey. Methodological adjustments are based on evaluation results and also confirmed by experts by adding 5 practices and 2 new methods apart from the 24 practices that have been piloted demonstrations."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2023
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Arsad Saifunas
"Proyek pengembangan perangkat lunak dikatakan sukses apabila pelaksanaan sesuai dengan jangka waktu yang ditetapkan, penggunaan anggaran yang sesuai dan ruang lingkup yang disepakati. Penelitian ini mengambil studi kasus implementasi pengembangan perangkat lunak yang dilakukan oleh sebuah perusahaan pengembang perangkat lunak XYZ yang banyak menangangi proyek pengembangan aplikasi di berbagai pemerintah daerah. Rata-rata pertahun dalam penyelesaian proyek pengembangan aplikasi di studi kasus ini tidak tercapai 100% sesuai dengan jadwal yang ditentukan karena terdapat beberapa kendala yang akhirnya terjadi peningkatan sumber daya dan adanya denda atas keterlambatan proyek. Penelitian ini bertujuan untuk menyusun metodologi pengembangan perangkat lunak dan serta membuat panduan implementasi berdasarkan prinsip- prinsip Essence Framework. Pelaksanaan penelitian ini menggunakan pendekatan Design Science Research (DSR). Perencanaan dan pengembangan metodologi implementasi dilakukan menggunakan Focus Group Discussion terhadap tim yang terlibat dalam pengembangan aplikasi. Proses validasi hasil didalam penelitian ini menggunakan kombinasi antara umpan balik dari internal studi kasus dan eksternal studi kasus yang terdiri dari empat para ahli. Analisis hasil penelitian ini menghasilkan daftar tiga belas praktik yaitu (1) Identify Value (2) Visualize (3) Stories (4) Acceptance Criteria (5) Sprint Planning (6) Sprint (7) Sprint Review (8) System Demo (9) Limit Work in Progress (10) Pair Programming (11) Daily Scrum (12) Weekly Cycle (13) Whole Team. Praktik-praktik ini dihasilkan dari FGD dengan tim pengembang berdasrkan metode terpilih dari hasil studi literatur. Metode Agile untuk pengembangan perangkat lunak di pemerintahan berdasarkan studi literatur adalah Scrum, Lean, XP, Kanban. SAFe yang merupakan metode scaling yang paling populer berdasarkan survei Version One tahun 2020.

A software development project is regarded to be successful if it is completed within the allotted schedule, on budget, and with the agreed-upon scope. This research takes a case study of the implementation of software development carried out by a Software Development Company named XYZ which handles many applications development projects in various local governments. The annual average for the completion of the application development project in this case study failed to achieve its 100% target implementation timeline because there were several obstacles which eventually resulted in an increase in resources and a fine for project delays. This study aims to develop a software development methodology and to create an implementation guide in the case study organization based on the principles of the Essence Framework. This study adopted the Design Science Research (DSR) methodology. Focus Group Discussions (FGD) with the development team in the case study were used to plan and build the implementation methodology. Expert judgment was also conducted by interviewing four experts to obtain input from a different perspective. The analysis of this research resulted in list of thirteen practices that can be selected implementation methodology to be used as reference in the case study organization, namely (1) Identify Value (2) Visualize (3) Stories (4) Acceptance Criteria (5) Sprint Planning (6) Sprint (7) Sprint Review (8) System Demo (9) Limit Work in Progress (10) Pair Programming (11) Daily Scrum (12) Weekly Cycle (13) Whole Team. These practices are chosen through FGD with development team based on Agile methods defined from the literature review for government software development, namely Scrum, Lean, XP and Kanban. The SAFe approach is also mentioned since, according to a VersionOne survey conducted in 2020, it is the most often used scaling strategy."
Jakarta: Fakultas Ilmu Komputer Universitas Indonesia, 2022
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Bryant Alim Amrullah
"Perusahaan baik korporasi maupun BUMN selalu berupaya untuk memenangi pasar dan mencapai tujuan, dan target keuntungan. Perusahaan dapat membuat perencanaan yang terstruktur untuk mengoptimalkan pekerjaan. Dari total 31 proyek pengembangan produk yang dikerjakan tahun 2021, hanya 12 proyek yang telah dan selesai, serta dua proyek lainnya sedang berjalan. Hal tersebut merugikan perusahaan dan berdampak pada penguasaan pasar. Hal tersebut disebabkan tidak adanya pedoman tentang cara untuk melakukan mengembangkan produk perangkat lunak. Dampaknya, banyak proyek yang tidak tepat sasaran, tidak berhasil dieksekusi, dan tidak berhasil mencapai kesepakatan awal. Penelitian ini bertujuan untuk memberikan rekomendasi metodologi pengembangan produk perangkat lunak yang dapat menjadi pedoman bagi perusahaan berdasarkan konsep dari Essence Framework. Penelitian ini menggunakan metode Design Science Research (DSR) dalam melaksanakannya. Penelitian melibatkan tim internal perusahaan melalui Focus Group Discussion (FGD) untuk memberikan informasi artefak dan praktik, memilih artefak dan praktik, dan evaluasi proses. Evaluasi juga diberikan oleh expert dalam sesi Expert Judgement dari lima orang ahli untuk memberikan tanggapan dari eksternal perusahaan. Hasil penelitian menunjukkan sebanyak 24 praktik terpilih yang bersifat iteratif berdasarkan prinsip kerja Agile yang dibagi menjadi tiga aktivitas communication, enam aktivitas planning, tiga aktivitas modelling, enam aktivitas construction, dan enam aktivitas deployment. Praktik tersebut didapatkan dari metode Agile yang paling populer tahun 2021, yakni Scrum, Kanban, Extreme Programming (XP), SAFe, Scrum of Scrums, Enterprise Scrum, Spotify Model, LeSS,dan Nexus, serta dua metode pengembangan perusahaan saat ini, yakni Watefall dan Prototyping.

Both corporations and state-owned companies always strive to win the market and achieve their goals and profit targets. Companies can make structured plans to optimize work. By the total of 31 product development projects that will be carried out in 2021, only 12 projects have been completed and 2 others are currently in progress. These are detrimental to the company and has an impact on market share. This is happened because of the absence of guidelines on how to develop software products. As a result, many projects were not on target, were not successfully executed, and failed to reach the initial agreement. This study aims to provide recommendations for software product development methods that can be used as guidelines for companies based on the concept of the Essence Framework. This study uses the Design Science Research (DSR) method. The research involved the company's internal team through Focus Group Discussions (FGD) to provide information on artifacts and practices, select artifacts and practices, and evaluate processes. Evaluation was also given by the expert in the Expert Judgment session of five experts to provide feedback from external companies. The results showed that there were 24 selected iterative practices based on Agile working principles which were divided into three communication activities, six planning activities, three modeling activities, six construction activities, and six deployment activities.These practices are derived from the most popular Agile methods used in 2021, namely Scrum, Kanban, Extreme Programming (XP), SAFe, Scrum of Scrums, Enterprise Scrum, Spotify Model, LeSS, and Nexus, as well as two of the company's current development methods, Waterfall and Prototyping."
Jakarta: Fakultas Ilmu Komputer Universitas Indonesia, 2022
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Siregar, Dwi Yanti
"Pengembangan Perangkat lunak berhasil apabila sesuai dengan batasan yang ditentukan, tepat waktu, dan sesuai dengan anggaran yang dialokasikan. Laporan rekapitulasi capaian proyek di Jakarta Smart City (JSC) tahun 2020-2021 menunjukkan fakta bahwa proyek yang berhasil diselesaikan tepat waktu hanya 46.67%, sedangkan 30% diselesaikan terlambat dan 43.33% tidak selesai. Melalui identifikasi permasalahan menggunakan diagram fishbone, pada domain process disebutkan bahwa di JSC tidak ada standarisasi metode pengembangan perangkat lunak yang digunakan. Hal ini mendorong penulis melakukan penelitian berfokus pada pengembangan metodologi pengembangan perangkat lunak yang tepat di JSC menggunakan Essence Framework dan Agile Transition Framework dengan metode penelitian design science research (DSR). Identifikasi masalah dilakukan melalui wawancara dengan Kepala Divisi Pengembangan dan Manajer Proyek. Penyusunan metode melibatkan seluruh Team Lead Divisi Pengembangan melalui kegiatan focus group discussion (FGD). Kemudian dilakukan validasi dengan expert judgement oleh 3 pakar agile dari eksternal. Berdasarkan penelitian yang dilakukan, dari 99 praktik yang berasal dari 10 metode Agile, dihasilkan sebuah metodologi pengembangan perangkat lunak yang terdiri dari 20 praktik yang dipetakan dalam 10 aktivitas yang berasal dari 6 metode Agile (Scrum, Nexus, Kanban, Xtreme Programming) dan Scaling Agile (LeSS dan SAFe). Penerapan metodologi pengembangan perangkat lunak tersebut di JSC menggunakan strategi model ADAPT.

The success of software development if is in accordance with the specified scope, on time, and in accordance with the allocated budget. Based on the recapitulation report of project achievements in Jakarta Smart City (JSC) for 2020-2021, it was found that only 46.67% of projects were completed on time, while 30% were overdue and 43.33% were unfinished. Through problem identification using fishbone diagrams, it is stated in the process domain that at JSC there is no standard of software development methods. This prompted the author to conduct research focusing on the compose of appropriate software development methods in JSC. The composing the software development method based on the Essence Framework and the Agile Transition Framework, then combined it with the design science research (DSR). Problem identification was carried out through interview with the Head of Development Division and the Project Manager. It is involving all Team Leads from the Development Division through focus group discussions (FGD). The validation includes the expert judgment of 3 external agile experts / practitioners. Based on the conducted research, from 99 practices in which is derived from 10 the Agile methods, a software method was composed of 20 practices mapped into 10 activities derived from 6 Agile methods (Scrum, Nexus, Kanban, Xtreme Programming) and Scaling Agile (LeSS and SAFe). Furthermore, for the implementation of the software development method at JSC, follow the ADAPT model strategy."
Jakarta: Fakultas Ilmu Komputer Universitas Indonesia, 2022
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Dion Krisnadi
"Sekarang ini, persaingan pada industri perangkat lunak di Indonesia semakin bertambah. Untuk dapat berhasil dalam persaingan tersebut, salah satu elemen penting adalah kualitas perangkat lunak yang dihasilkan. Kualitas perangkat lunak dipengaruhi oleh proses perangkat lunak yang diterapkan. Oleh karena itu, DMWSoftware sebagai perusahaan pengembang perangkat lunak ingin meningkatkan kualitas melalui peningkatan proses yang diterapkannya, secara khusus dari craftsmanship menjadi engineering. Hal ini agar perusahaan dapat menghasilkan perangkat lunak berkualitas untuk projek skala kecil maupun besar.
Peningkatan proses perangkat lunak dilakukan dengan kerangka kerja CMMI-Dev (Capability Maturity Model Integration for Development) continuous. Pertama-tama, evaluasi dilakukan untuk mengetahui tingkat kapabilitas dari beberapa daerah proses (process area/PA) dalam kerangka kerja CMMI-Dev. Penentuan PA dilakukan dengan CMMI roadmap, sementara evaluasi dilakukan dengan metode SCAMPI-C (Standar CMMI Appraisal Method for Process Improvement) dan alat bantu PST (PIID and SCAMPI Tools). Setelah itu, dilakukan analisis diagram Ishikawa untuk mengidentifikasi akar masalah dalam mencapai tingkat kapabilitas satu, yang kemudian diprioritaskan menggunakan diagram Pareto. Rekomendasi diberikan untuk menyelesaikan akar masalah utama, dan dianalisis dampaknya apabila rekomendasi diterapkan. Rekomendasi kemudian divalidasi kepada perusahaan untuk mengetahui apakah rekomendasi dapat dilakukan untuk meningkatkan proses perangkat lunak perusahaan.
Berdasarkan CMMI roadmap, diperoleh lima PA yang sesuai, yaitu requirement management (REQM), process and product quality assurances (PPQA), configuration management (CM), project planning (PP), dan project monitoring and control (PMC). Dengan diagram Ishikawa dan diagram Pareto, diperoleh lima akar masalah utama, yaitu standard operating procedure (SOP) tidak tersedia, sumber daya manusia (SDM) tidak tersedia, dokumentasi tidak dilakukan secara lengkap, proses tidak lengkap, dan proses yang tidak baku. Rekomendasi diberikan terkait kelima permasalahan pada kelima PA. Dampak dari penerapan rekomendasi adalah perusahaan dapat mengatasi 75% hingga 87,5% permasalahan pada kelima PA. Selain itu, penerapan rekomendasi juga secara tidak langsung menyelesaikan masalah pada PPQA dan PMC hingga 100%.

Competition among software companies in Indonesia has been growing lately. The quality of software being made has become crucial to win the competition. This quality depends very much on the software process used by the company. Therefore, DMWSoftware as a software development company wants to improve their software quality by improving their software process, specifically from craftsmanship into engineering. This is done so that the company can deliver good quality software, both in small and large scale projects.
The framework used in this study for software process improvement is CMMI-Dev (Capability Maturity Model Integration for Development) continuous representation. This study begins by assessing organisation?s process based on some process area (PA) in CMMI-Dev to determine the capability level of those processes. PAs are determined using CMMI roadmap, while assessment is conducted using SCAMPI-C (Standar CMMI Appraisal Method for Process Improvement) and PST tools (PIID and SCAMPI Tools). The next step is identifying the root causes of failure in achieving capability level one (in selected PA) using Ishikawa diagram. These root causes are then prioritized using Pareto diagram. Recommendations are given to solve the selected root cause, and analyzed to find the impact of implementing the recommendations. These recommendations are then validated by the company to determine whether these recommendations can be implemented to improve their software process.
Based on CMMI roadmap, five PA are obtained, namely requirement management (REQM), process and product quality assurances (PPQA), configuration management (CM), project planning (PP), and project monitoring and control (PMC). Using Ishikawa diagram and Pareto diagram, five major root causes are obtained, which are standar operating procedure (SOP) is not available, human resource is not available, documentation is not done completely, incomplete process, and unstandardized process. Recommendations are given to solve those root causes in each PA. Implementing these recommendations will help DMWSoftware in solving 75% to 87.5% problems found in those five PAs. In addition, by implementing these recommendations, DMWSoftware will indirectly solve the problems in PPQA and PMC up to 100%.
"
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2014
TA-Pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Triyono
"ABSTRAK
PT Manos Solusi (Manos) memiliki produk perangkat lunak yang saat ini digunakan oleh para kliennya. Saat ini, produk perangkat lunak Manos yang diserahkan kepada klien masih memiliki bug yang jumlahnya tidak sesuai dengan standar yang ditetapkan manajemen. Salah satu masalah yang dihadapi Manos adalah kurangnya pemahaman tim pengembang terhadap kebutuhan perangkat lunak (software requirement). Hal ini mengakibatkan perangkat lunak yang dihasilkan mengandung bug. Untuk mendorong peningkatan pemahaman tim pengembang terhadap kebutuhan perangkat lunak, Manos menerapkan teknik pengembangan perangkat lunak test driven development. Manos melakukan uji coba pengembangan dua modul perangkat lunak yang setara kompleksitasnya untuk dikerjakan oleh sebuah tim menggunakan test driven development dan tim lain tidak menggunakan. Analisis yang dilakukan terhadap bug yang dikandung maupun umpan balik tim pengembang menunjukkan test driven development memberikan peningkatkan pemahaman tim pengembang atas kebutuhan perangkat lunak di Manos. Akan tetapi, Manos masih perlu melakukan perbaikan-perbaikan agar mendapatkan manfaat lebih optimal dari penerapan test driven development.

ABSTRACT
PT Manos Solusi (Manos) develops software products for its clients. Nowadays, Manos software delivered to its clients still contains too many bugs that does not meet management standard. One of Manos problem is the lack of software requirement understanding from its developer. This condition lead to introduce bugs on Manos software. To improve developers understanding on software requirement, Manos implement test driven development approach on its software development process. Manos conduct an experiment on two software module with comparable complexity, one module is developed by a team using test driven development approach, while the other is not. Analisys on bug contained in developed software module and feedback from developer team shows that test driven development improve developer understanding on software requirement. However, Manos still need to improve its software development process to gain optimal benefit from test driven development implementation.
"
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2016
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
"Software engineering : architecture-driven software development is the first comprehensive guide to the underlying skills embodied in the IEEE's Software Engineering Body of Knowledge (SWEBOK) standard. Standards expert Richard Schmidt explains the traditional software engineering practices recognized for developing projects for government or corporate systems.
Software engineering education often lacks standardization, with many institutions focusing on implementation rather than design as it impacts product architecture. Many graduates join the workforce with incomplete skills, leading to software projects that either fail outright or run woefully over budget and behind schedule.
Additionally, software engineers need to understand system engineering and architecture—the hardware and peripherals their programs will run on. This issue will only grow in importance as more programs leverage parallel computing, requiring an understanding of the parallel capabilities of processors and hardware. This book gives both software developers and system engineers key insights into how their skillsets support and complement each other. With a focus on these key knowledge areas, software engineering offers a set of best practices that can be applied to any industry or domain involved in developing software products.
"
Waltham, MA: Morgan Kaufmann, 2013
e20427718
eBooks  Universitas Indonesia Library
cover
Ahmad Tamimi Fadhilah
"Indonesia merupakan negara yang cukup aktif terlibat dalam berbagai forum kerjasama internasional. Salah satunya adalah dengan mengikuti South-South and Triangular Cooperation (SSTC), yakni sebuah kerangka kerjasama di bidang politik, ekonomi, sosial, budaya dan teknis yang diikuti oleh minimal dua negara berkembang (atau lebih) dan satu negara maju. Guna mendukung program SSTC tersebut, pemerintah kemudian membentuk National Coordination Team on SSTC Government of Indonesia (NCT). Dalam implementasinya, National Coordination Team on SSTC hingga kini belum menampakkan hasil memuaskan karena kurangnya koordinasi antar Kementerian yang ada di dalamnya. Alhasil program kerjasama yang ada selama ini masih bersifat terpisah, tidak berkelanjutan dan belum menunjukkan dampak optimal / signifikan bagi kemajuan Indonesia.
Salah satu cara dalam mempermudah koordinasi di dalam NCT adalah membuat suatu sistem informasi terintegrasi untuk men-support/mendukung proses kerjasama. Penelitian ini berusaha untuk merancang software sistem informasi yang terintegrasi guna mendukung program SSTC (South-South and Triangular Cooperation) di Indonesia dengan menggunakan RUP (Rational Unified Process).
Hasil penelitian akan disajikan dalam bentuk draft spesifikasi sistem yang siap menjadi desain awal sebuah software. Diharapkan dengan pengimplementasian software sistem informasi ini, program-program kerjasama yang dilakukan Indonesia dapat saling terintegrasi, berkelanjutan dan membawa dampak optimal bagi kemajuan bangsa.

In international society, Indonesia is one of the country that quite active involved in international cooperation forums. One of them is South-South and Triangular Cooperation (SSTC), a new cooperation framework in political, economic, social, cultural and technical area between at least 2 (or more) developing countries and one developed country. In order to support this program (SSTC), Government of Indonesia formed National Coordination Team on SSTC. In its implementation, the National Coordination Team on SSTC have not shown satisfactory results due to the lack of coordination among the Ministry in it. As a result the cooperation programs that exist today mostly not connected each other, not sustainable, and not demonstrated maximum impact for Indonesia.
One of the ways to make coordination in NCT easier is create an integrated information system that supports all of cooperation process. This research try to design an integrated information system software that can support SSTC program in Indonesia, using RUP (Rational Unified Process) theory.
The results of this research will be presented as a draft of system specification, and ready to use as an initial design of a software. With the implementation of integrated information system software, we expect that all cooperation programs which conducted by Indonesia can connected each other, sustainable, and bring maximum impact for Indonesian progress.
"
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2014
TA-Pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Adrianov Alfa Yonathan Mailoa
"Perubahan requirement merupakan salah satu tantangan utama dalam pengembanganperangkat lunak. Penerapan kerangka kerja yang tepat diharapkan dapat mengurangi dampak dari perubahan tersebut. Penelitian ini mencoba merancang kerangka kerja yang tepat berdasarkan studi literatur dan pengolahan data dengan menggunakan teknik-teknik soft systems methodology (SSM). Kerangka kerja yang dihasilkan berupa model proses yang terdiri dari kegiatan, peran, dan artefak yang diperoleh dari studi literatur dan dikelompokkan berdasarkan tiga sudut pandang hasil analisis SSM. Diskusi kelompok terarah dengan praktisi yang mewakili ketiga sudut pandang tersebut menghasilkan kegiatan-kegiatan dari masing-masing sudut pandang yang efektif mengendalikan dampak perubahan requirement.

Requirement changes is one of the main challenges in software development. Application of an appropriate framework would mitigate the impact caused by the changes. This research is trying to design an appropriate framework based on literature study and data analysis using soft system methodology techniques. The framework is produced as a process model which consists of activities, roles, and artifacts found from literature study and grouped based on three viewpoint from SSM anlaysis. Focus group discussions with practitioners representing the three viewpoints gives as result the activities from each viewpoint that could effectively control the impacts of requirement changes."
Jakarta: Fakultas Ilmu Kompter Universitas Indonesia, 2022
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
cover
Aulia Roza Albareta
"ABSTRAK
Sebuah rancangan prosedur operasional standar POS untuk requirement engineering pada pengembangan perangkat lunak di Subdirektorat Integrasi Pengolahan Data Subdit IPD , Badan Pusat Statistik BPS , telah dihasilkan. BPS merupakan lembaga pemerintah non kementrian yang bertugas untuk menyelenggarakan kegiatan sensus dan survei. POS requirement engineering disusun menggunakan soft system methodology SSM yang telah dimodifikasi dan scrum sebagai metode pengembangannya. Kebutuhan POS dirancang berdasarkan studi literatur, SBOK trade; Guide sebagai referensi best practice, serta penelitian sebelumnya untuk menentukan tahapan proses requirement engineering pada scrum. Wawancara dengan analisis tematik juga dilakukan untuk mengetahui kebutuhan organisasi BPS akan POS requirement engineering. Rancangan POS requirement engineering yang dihasilkan terdiri dari tiga buah POS, yaitu POS Tahap Inisiasi, POS Tahap Pengembangan, dan POS Tahap Perencanaan Iterasi. Konsep POS requirement engineering divalidasi kepada narasumber di Subdit IPD BPS yang telah mengikuti pelatihan pengembangan perangkat lunak dengan menggunakan metode scrum. Selain itu, hasil rancangan POS juga divalidasi kepada Kepala Subdit IPD BPS dan menunjukkan bahwa rancangan POS dapat diimplementasikan namun memerlukan dukungan pimpinan dalam pelaksanaannya. Hasil rancangan POS requirement engineering ditujukan untuk standarisasi proses requirement engineering pada pengembangan perangat lunak di Subdit IPD BPS. Dengan dihasilkannya rancangan POS requirement engineering ini, diharapkan perangat lunak yang dihasilkan oleh Subdit IPD BPS menjadi berkualitas.

ABSTRACT
A design of Standard Operating Procedure SOP for requirement engineering in software development in Data Processing Integration Subdirectorate Statistics Indonesia was resulted. Statistics Indonesia is non ministerial government institution that is responsible for conducting statistical surveys. SOP for requirement engineering was designed using modified soft systems methodology SSM . Scrum method is used as an approach. The needs of SOP is derived from literature, SBOK trade Guide as best practice, and previous research to determine the process in scrum. Interview with thematic analysis was also conducted to determine the needs of requirement engineering SOP from the organizations. The design of requirement engineering SOP consists of three steps Initiation, Development, and Iteration Planning. Concepts of requirement engineering SOP have been validated to the interviewees in Data Processing Integration Subdirectorate, who have had training software development using scrum. Futhermore, The design of SOP has been validated to the Chief of Data Processing Integration Subdirectorate. The result from validation process show that the design of SOP for requirement engineering can be implemented in Data Processing Integration Subdirectorate, but still need the support from high level management. The result is aimed to standardize the process of requirement engineering in Data Processing Integration Subdirectorate. With this SOP design, software produced by Data Processing Integration Subdirectorate is expected to achieve the quality."
2017
T-Pdf
UI - Tesis Membership  Universitas Indonesia Library
<<   1 2 3 4 5 6 7 8 9 10   >>