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Hasil Pencarian

Ditemukan 43 dokumen yang sesuai dengan query
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Fogg, Marnie
"This book is the ultimate guide to who's who in the world of fashion design. Fully illustrated, it presents 125 of the key design practitioners from the beginning of the 20th century to the present day, the people and companies who have shaped the world of fashion and those who define the modern perception of style. It features established designers such as Valentino, charts the evolution of long-standing couture houses such as Chanel, and signals the success of rising stars including Christopher Kane and Rodarte."
London: Thames & Hudson, 2011
746.92 FOG f
Buku Teks SO  Universitas Indonesia Library
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London: Phaidon, 2002
745.209 SPO
Buku Teks SO  Universitas Indonesia Library
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Serrats, Marta
Barcelona: LOFT Publications S.L., 2011
729 SER s
Buku Teks  Universitas Indonesia Library
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Harahap, Kevin Anggiat
"Industri busana mode adalah permintaan pasar yang penting untuk kebutuhan manusia yang telah berbudaya menuju kemajuan baru. Kemajuan di industri ini sebagai salah satu bagian pokok dalam industri kreatif Indonesia telah berkembang ke kemajuan yang lebih tinggi, namun hukum Indonesia terhadap industri ini dalam UU No. 31 Tahun 2000 tentang Desain Industri sebagai landasan hukum dalam Ketentuan Pemeriksaan Substantif atas Asas Kebaruan masih menimbulkan permasalahan dalam implementasinya. Tujuan utama dari penelitian ini, selain permasalahan ini belum diangkat secara detil oleh penelitian-penelitian sebelumnya, topic ini akan mempertegas pentingnya proses Pemeriksaan Substantif atas Asas Kebaruan dalam hukum Desain Industri terhadap jenis Industri ini.

The fashion garment industry is an essential market demand for human necessity as it has cultured towards new advancements into the minds of the modern human as a form of personal self-expression, asserting itself as a requirement as well as means to selfactualization towards its buyers and customers. The progression of this industry as one of the staples in the Indonesian creative industry has cultivated to higher advancements, however the Indonesian supporting law towards this industry in Law No. 31 year 2000 Regarding Industrial Design as a legal foundation attracts criticism in its implementations. The provisions of Substantive Examination of the Novelty Principle is not a necessary administrative process unless there is opposition – due to this, industrial design rights registration towards fashion garments has exposed legal issues where garment manufacturers holding Industrial Design Rights are being alleged by the public for using designs from other designers which are arguably not inline with the Novelty Principle and/or considered as “Public Domain”. The main purpose of this research is that prior authors have not highlighted the importance of the Novelty Principle in Industrial Design law towards this type of Industry as a solution towards this issue."
Depok: Fakultas Hukum Universitas Indonesia, 2019
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UI - Skripsi Membership  Universitas Indonesia Library
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Rayyan Azka Ihsanuddin
"Bersamaan dengan evolusi zaman dan tuntutan masyarakat modern dalam melakukan perjalanan lintas negara, paspor menjadi sebuah dokumen esensial yang diperlukan oleh setiap warga negara untuk melakukan perjalanan resmi ke luar negeri. Direktorat Jenderal Imigrasi sebagai instansi pemerintah yang mengurusi paspor memberikan pilihan jenis antrian paspor kepada masyarakat, yaitu antrian prioritas, antrian percepatan, dan Aplikasi M-Paspor. Namun, aplikasi M-Paspor mengalami permasalahan implementasi, terlihat dari keluhan terkait UI/UX yang buruk pada review Google Play Store. Tujuan dari penelitian ini adalah untuk mengevaluasi tingkat ketergunaan aplikasi M-Paspor dan melakukan perbaikan pada desain antarmukanya. Penelitian ini melibatkan pengguna aplikasi M-Paspor dengan menggunakan metode Design Thinking serta menerapkan prinsip Shneiderman’s Eight Golden Rules of Interface Design untuk mengidentifikasi potensi perbaikan pada antarmuka pengguna. Proses evaluasi dilaksanakan dua kali, melibatkan kuesioner System Usability Scale (SUS) dan wawancara ahli dan pengguna pada tahap awal. Tim peneliti menyusun solusi perbaikan desain, mencakup desain lowfidelity dan high-fidelity. Penelitian ini menghasilkan rancangan desain antarmuka alternatif yang memiliki nilai baik, dengan success rate 93,75%. Penelitian ini diharapkan dapat memberikan kontribusi dalam meningkatkan kualitas dan kegunaan aplikasi MPaspor, sehingga memberikan pengalaman pengguna yang lebih optimal.

In line with the evolution of time and the demands of modern society for cross-border travel, a passport has become an essential document required by every citizen for official international journeys. The Directorate General of Immigration, as the government institution responsible for passports, provides citizens with options for passport queues, including priority queues, expedited queues, and the M-Paspor Application. However, the M-Paspor application is experiencing implementation problems, as can be seen from complaints regarding poor UI/UX in Google Play Store reviews. The objective of this research is to evaluate the usability of the M-Paspor application and make improvements to its interface design. The study involves M-Paspor application users, utilizing the Design Thinking method and applying Shneiderman’s Eight Golden Rules of Interface Design to identify potential improvements in the user interface. The evaluation process is conducted twice, involving the System Usability Scale (SUS) questionnaire and expert and user interviews in the initial stages. This research resulted in an alternative interface design that has good value, with a success rate of 93,75%. This research is expected to contribute to enhancing the quality and usability of the M-Paspor application, ultimately providing users with a more optimal experience."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2024
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UI - Skripsi Membership  Universitas Indonesia Library
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Tesar Akram Pratama
"Pada era industri 4.0, digitalisasi menjadi salah satu tren yang banyak diadaptasi oleh pelaku bisnis. Dalam memberikan pelayanan berbasis bisnis digital, Telkom menghadirkan MyIndihome melalui aplikasi mobile. Namun, ulasan pengguna aplikasi di platform Android dan iOS menunjukkan bahwa rating aplikasi masih jauh di bawah target yang ditetapkan CEO CFU Consumer Telkom. Masalah ini berujung pada pencapaian rating MyIndihome yang tidak sesuai target. Penelitian ini bertujuan untuk menganalisis evaluasi usability dan user experience pada aplikasi MyIndihome. Hasil dari evaluasi tersebut akan digunakan untuk menyusun rekomendasi perbaikan desain antarmuka aplikasi. Penelitian ini menggunakan pendekatan User Centered Design (UCD) dengan data yang dihimpun melalui metode kombinasi (Mixed Methods). Data dikumpulkan secara kuantitatif melalui ulasan pengguna Google Play Store dan Apple Store, survei User Experience Quistionnaire (UEQ) dan System Usability Scale (SUS) kepada 115 responden. Hasil pengumpulan data ini berupa kategorisasi masalah dan saran perbaikan. Masalah dipetakan terhadap heuristic evaluation untuk dibuatkan persona pengguna. Hasil persona ini digunakan untuk penelitian kualitatif melalui observasi usability testing dan wawancara kontekstual kepada sembilan responden untuk mengidentifikasi kebutuhan pengguna. Kebutuhan pengguna yang diperoleh dipetakan terhadap prinsip Shneiderman’s Eight Golden Rules dan diperoleh 27 rekomendasi perbaikan desain aplikasi yang dibangun perbaikan melalui tahapan sketching, wireframing, prototyping, dan testing. Desain akhir prototype dievaluasi kembali menggunakan UEQ dan SUS. Hasil evaluasi menunjukkan terjadi peningkatan nilai pada seluruh skala UEQ, terutama skala attractiveness, perspicuity, efficiency, dependability, dan novelty naik dari kategori below average menjadi above average. Hasil pengukuran SUS juga mengalami kenaikan dari nilai D kategori poor menjadi nilai B kategori good. Jadi perbaikan desain antarmuka aplikasi mampu memberikan peningkatan positif pada usability dan user experience MyIndihome. Implikasi penelitian secara teoritis membuktikan bahwa framework UCD mampu mengelaborasikan berbagai teknik pengumpulan dan analisis data terkait aspek usability dan user experience. Secara praktikal, metode evaluasi dan rancangan perbaikan desain dapat diterapkan pada sistem aplikasi lain. Selain itu, hasil rancangan juga dapat digunakan sebagai acuan untuk pengembangan aplikasi MyIndihome selanjutnya.

In the industrial era 4.0, digitalization has become one of the trends that are widely adapted by business people. In providing digital business-based services, Telkom presents MyIndihome through a mobile application. However, user reviews of applications on the Android and iOS platforms show that the application rating is still far below the target set by the CEO of CFU Consumer in Telkom. This problem led to the achievement of MyIndihome rating which was not on target. This study aims to analyze the evaluation of usability and user experience on MyIndihome application. The results of the evaluation will be used to make recommendations for improving the application interface design. This study uses a user centered design approach with data collected through a mixed methods research. Data were collected quantitatively through user reviews of application on the Play Store and Apple Store, User Experience Questionnaire (UEQ) and System Usability Scale (SUS) surveys to 115 respondents. The results of this data collection were in the form of problem categorization and suggestions for improvement. Problems were mapped against heuristic evaluations to create user personas. The results of these personas were used for qualitative research through usability testing and contextual interviews with nine respondents to identify user requirements. The obtained user requirements were mapped against the principles of Shneiderman's Eight Golden Rules and made result of 27 recommendations for application design improvements, which was built through the stages of sketching, wireframing, prototyping, and testing. The final prototype design was re-evaluated using UEQ and SUS. The evaluation results showed an increase in the scores on all UEQ scales, especially the attractiveness, perspicuity, efficiency, dependability, and novelty scales, from below average to above average. The results of the SUS measurement also increased from the D value in the poor category to the B value in the good category. So improvements to the application interface design can provide positive impacts to the usability and user experience of MyIndihome. The research implication is theoretically proving that the UCD framework is able to elaborate various data collection and analysis techniques related to usability and user experience aspects. Practically, the evaluation method and design improvement design can be applied to other application systems. In addition, the design results can also be used as a reference for further development of MyIndihome application"
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2022
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UI - Tugas Akhir  Universitas Indonesia Library
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Otniel Alfeus Lucas
"ABSTRAK
Skripsi ini akan melihat pengolahan kondisi inside dan outside melalui peran affordances pada kolaborasi ruang temporer. Studi kasus akan mengacu pada agen tiket bus dan angkringan Mbah Ino sebagai ruang temporer di konteks urban yang berkolaborasi dengan penggunaan objek dan lahan yang sama, tetapi menggunakan waktu berbeda. Dengan program kegiatan yang berbeda, maka dilakukan pengolahan ruang interior agar bisa mengakomodasi program yang sedang berjalan. Pengolahan dilakukan dengan mengaitkan kondisi inside dan outside sebagai kondisi yang utuh melalui perubahan posisi objek terkait konteks berdasarkan affordances yang dimiliki sehingga akan membentuk suatu layout interior yang berbeda pada masing-masing program kegiatan.

ABSTRACT
This thesis will look at processing conditions inside and outside through the role of affordances in collaboration of temporary space. The case study will refer to angkringan Mbah Ino and ticket bus agent as a temporary space in urban context that collaborates with the use of the same object and land, but uses in different times. Due to the different program of activities, an interior space is processed to accommodate the ongoing program. Processing is done by linking the conditions inside and outside as a whole condition through changes in the position of objects related to the context based on affordances, so it will create a different interior layout in each activity program.
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Depok: Fakultas Teknik Universitas Indonesia, 2020
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UI - Skripsi Membership  Universitas Indonesia Library
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Abercrombie, Stanley
Massachusetts: MIT Press, c1995
745.449 2 Abe g
Buku Teks SO  Universitas Indonesia Library
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