Muhammad Elan Wicaksana
Pengaruh Cognitive Absorption dan Motivational Affordance Terhadap in-Game Purchase Intention Pada Pemain Game (VALORANT) Berbasis Komputer Generasi Z di Jakarta = he Influence of Cognitive Absorption and Motivational Affordance on In-game Purchase Intention in Computer-Based Valorant Game players in Generation Z in Jakarta
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2024
 UI - Skripsi Membership
Luqman Iffan Windrawan
Evaluasi Antarmuka Aplikasi Video Game Bergaya Pixel Art : Studi Kasus Pada Game Shovel Knight Dan Shovel Knight Dig = Evaluation on the User Interface of Pixel Art Styled Game Applications: Case Study on Shovel Knight and Shovel Knight Dig Games
Fakultas Ilmu Komputer Universitas Indonesia, 2021
 UI - Skripsi Membership
Budi Satiawan
Rancangan software tampilan bedside monitor pada personal computer (PC)
Fakultas Teknik Universitas Indonesia, 2000
 UI - Skripsi Membership
Wurangian, Leonardo
Rancang Bangun Sistem Pengendalian Kursi Roda Berbasis Brain-Computer Interface (BCI) = Design of a Brain-Computer Interface Based Wheelchair Control System
Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Indonesia, 2023
 UI - Skripsi Membership
Lia Yuliana
Rancangan dan Evaluasi Desain Antarmuka Aplikasi Adopsi Hewan Berdasarkan User-Centered Design = Design and Evaluation of Pet Adoption Application Interface Based on User-Centered Design
Fakultas Ilmu Komputer Universitas Indonesia, 2022
 UI - Skripsi Membership