Yuaniko Paramitra
Let's playing game : pengaruh dari kongruitas self-game, kongruitas self-brand dan kongruitas brand-game dalam advergame pada sikap pemain terhadap brand yang diiklankan = Let's playing game the effects of self brand game congruities on player's attitude towards brands in advergames
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2017
 UI - Tesis Membership
Muhammad Elan Wicaksana
Pengaruh Cognitive Absorption dan Motivational Affordance Terhadap in-Game Purchase Intention Pada Pemain Game (VALORANT) Berbasis Komputer Generasi Z di Jakarta = he Influence of Cognitive Absorption and Motivational Affordance on In-game Purchase Intention in Computer-Based Valorant Game players in Generation Z in Jakarta
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2024
 UI - Skripsi Membership
Muhammad Fernanda Taufiq
Faktor Pengaruh Pembelian Impulsif Mikrotransaksi Produk Loot Box pada Pemain Video Game FPS dan MOBA Generation Z Indonesia = Driving Factors of Loot Box Microtransaction Impulse Purchases on Indonesian FPS and MOBA Generation Z Video Game Players
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
 UI - Tesis Membership
Defryansyah Amin
Self Control sebagai Mediator Hubungan antara Self Esteem dan Adiksi Game Online pada Pemain Game Online = Self Control as Mediator between Self Esteem and Game Online Addiction among Game Online Players
Fakultas Psikologi Universitas Indonesia, 2019
 UI - Tesis Membership
Anindya Asri Hastungkara
Pengaruh Kepribadian dan Motivasi dalam Bermain Game Online terhadap Adiksi Game Online MMORPG = Effects of Personality and Motivation of playing on MMORPG addiction
Fakultas Psikologi Universitas Indonesia, 2013
 UI - Skripsi Membership