Thiagarajan, Sivasailam, author
Create 30, learner-centered games in five key training areas: performance, communication, teamwork, leadership, and diversity.
With a single deck of cards, a timer, and a user's guide, you can mix and match games to create a unique, fun, and customized learning experience. Participants are encouraged to be creative while they learn...
Alexandria, Virginia: American Society for Training & Development, 2007
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