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Hasil Pencarian

Ditemukan 9 dokumen yang sesuai dengan query
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Flavell, Roger
London: Kyle Cathie, 1995
R 422.03 FLA d
Buku Referensi  Universitas Indonesia Library
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Reuter, Ora John
New York: Cambridge University Press, 2017
324.247 REU o
Buku Teks  Universitas Indonesia Library
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Dino Armando Rachman
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2018
MK-Pdf
UI - Makalah dan Kertas Kerja  Universitas Indonesia Library
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Amitav Acharya
Abstrak :
This book presents a challenge to the discipline of international relations (IR) to rethink itself, in the light of both its own modern origins, and the two centuries of world history that have shaped it. By tracking the development of thinking about IR, and the practice of world politics, this book shows how they relate to each other across five time periods from nineteenth-century colonialism, through two world wars, the Cold War and decolonization, to twenty-first-century globalization. It gives equal weight to both the neglected voices and histories of the Global South, and the traditionally dominant perspectives of the West, showing how they have moved from nearly complete separation to the beginnings of significant integration. The authors argue that IR needs to continue this globalizing movement if it is to cope with the rapidly emerging post-Western world order, with its more diffuse distribution of wealth, power and cultural authority.
New Delhi: Cambridge University Press, 2019
e20528366
eBooks  Universitas Indonesia Library
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Juniator Tulius
Abstrak :
In this paper, I examine the stories about the origins of the first inhabitants of the Mentawai Islands. My aim is to understand the perspective of the local community in seeing themselves in the particular place and space where they live in the Mentawai Islands. In my opinion, a set of narrative as a story about the origin of a group of people has a significant value for the development of local communities and their culture. A collection of narratives is an important source of information to understand the ideas of local communities in perceiving their past, especially people who do not have a written tradition. Many of these stories have not been studied thoroughly and on this occasion, I explore it in more depth.
University of Indonesia, Faculty of Humanities, 2012
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Artikel Jurnal  Universitas Indonesia Library
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Muhammad Rasyid Taqiy
Abstrak :
Assassin's Creed Origins merupakan gim aksi yang dirilis tahun 2017 oleh Ubisoft Montreal. Gim ini merupakan edisi ke-10 dari serial gim Assassin's Creed yang mengambil latar di Mesir Kuno menjelang akhir periode Ptolemaik. Lebih dari hanya sekedar permainan, Assassin's Creed  mulai mengadaptasi mode baru di dalam gimnya yang diberi nama Discovery Tour. Mode ini merupakan tur edukasi berpemandu dengan latar peradaban Mesir kuno. Proses produksi selama empat tahun, melibatkan hampir 700 orang, serta berkonsultasi dengan ahli sejarah Mesir kuno, menjadikan gim ini sangat ambisius dalam menciptakan mesin waktu bagi para pemainnya untuk kembali ke peradaban Mesir Kuno.  Mengeksplorasi bagaimana gim ini menghidupkan kembali kebudayaan Mesir kuno menjadi hal yang menarik untuk dijadikan sebagai objek penelitian. Metode yang digunakan dalam penelitian ini adalah Analisis kualitatif dengan menggunakan teori Tujuh unsur kebudayaan dari Koentjaraningrat (1985). Selain itu teori konstruktivitas dalam pendidikan juga digunakan untuk menentukan efektivitas gim ini dalam pembelajaran kebudayaan. Hasil penelitian menunjukkan bahwa unsur-unsur kebudayaan Mesir kuno yang meliputi bahasa, pengetahuan, sosial, peralatan hidup dan Teknologi, mata pencaharian hidup, dan religi sudah tervisualisasi melalui Assassin's Creed Origins: Discovery ......Assassin's Creed Origins is an action adventure game released in 2017 by Ubisoft Montreal. This game is the 10th edition of the Assassin's Creed game franchise, this game is set in Ancient Egypt towards the end of the Ptolemaic period. More than just a game, Assassin's Creed is starting to adapt a new mode in the game called Discovery Tour. This mode is a guided educational tour set in an ancient Egypt. With almost four year of production, involving nearly 700 people, as well as consulting with ancient Egyptian historians, makes the game very ambitious in creating a time machine for players to return to Ancient Egyptian civilization. Exploring how this game revives Ancient Egyptian culture is an interesting thing to use as an object of research. The method used in this research is qualitative analysis using the theory of the Seven elements of culture from Koentjaraningrat (1985). Apart from that, constructivity theory in education is also used to determine the effectiveness of this game in cultural learningThe results of this research show that elements of ancient Egyptian culture including language, knowledge, social life, equipment and technology, livelihoods, and religion have been visualized through Assassin's Creed Origins: Discovery Tour.
Depok: Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2024
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
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Langdon, John H.
Abstrak :
This textbook provides a collection of case studies in paleoanthropology demonstrating the method and limitations of science. These cases introduce the reader to various problems and illustrate how they have been addressed historically.  The various topics selected represent important corrections in the field, some critical breakthroughs, models of good reasoning and experimental design, and important ideas emerging from normal science.  
Switzerland: Springer International Publishing, 2016
e20528463
eBooks  Universitas Indonesia Library
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Ray, Larry
Los Angeles: Sage, 2018
303.6 RAY v
Buku Teks  Universitas Indonesia Library
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Thara Nadhifa Zakirah
Abstrak :
Perkembangan eksponensial gim video dalam budaya populer telah menarik perhatian cendekiawan selama bertahun-tahun. Dibanding media lain, gim video unik karena mereka memberikan pengalaman interaktif untuk para pemain dengan cara memberi pemain kekuasaan untuk memilih. Keberadaan mitologi dan sistem kepercayaan dalam gim video telah diperdebatkan sebagai peran yang penting, di mana mitologi dan sistem kepercayaan bertindak sebagai referensi yang menjadi dasar gim itu sendiri.Penelitian ini bertujuan untuk meneliti bagaimana sistem kepercayaan utama di Dragon Age: Origins (2009) saling berhubungan dengan hirarki ras dalam game. Narasi dan mekanik dalam him dipelajari guna menunjukkan dengan tepat hubungan lembaga agama dengan rasisme. Hasil temuan menunjukkan bahwa ada hubungan yang kompleks antara rasisme dan lembaga agama. Dari waktu ke waktu, studi soal rasisme berlandaskan agama dan pemahaman kita akan religiusitas berkembang. Meskipun tidak ada korelasi eksplisit yang menyatakan bahwa lembaga agama dan rasisme itu berkaitan, bukan berarti keduanya sepenuhnya tidak terkait. Kita harus berhati-hati untuk tidak menentang agama itu sendiri, tetapi mengkritik dinamika lain yang ikut bermain seperti kekuasaan dan harta. ......The exponential growth of video games in popular culture has been piquing scholars' attention for years. Video games are unique compared to other media as they provide interactive experience for the users by giving them the power to choose. It has been argued that mythologies and belief systems play an important role in video games, wherein they act as referents to which video games are based on. This study aims to research how the major belief system in Dragon Age: Origins (2009) is interconnected with the in-game racial hierarchy. Using textual analysis as the method, the game narrative and mechanics are studied in order to pinpoint the connection between institutionalized religion and racism. The findings show that there are complex relations between racism and institutionalized religion. Through time, the study of religious racism and our understanding of religosity evolved. Although there are no explicit positive corelation between the two, it is not entirely unrelated either. We must be careful to not to oppose religion itself, but to criticize the other dynamics that come into play such as power and money.
Depok: Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2023
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library