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Hasil Pencarian

Ditemukan 4 dokumen yang sesuai dengan query
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Itterheim, Steffen
"This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you, the process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua.
This book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.
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New York: Springer, 2012
e20425541
eBooks  Universitas Indonesia Library
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Brannan, James A.
New York: McGraw-Hill, 2011
005.26 BRA i
Buku Teks SO  Universitas Indonesia Library
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Grimes, Shawn
"iOS 5 recipes : a problem-solution approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include, working with Interface Builder in the latest version of Xcode, building applications that incorporate animation and multimedia, building location-aware apps, and understanding best practices for application design and development."
New York: Springer, 2012
e20425452
eBooks  Universitas Indonesia Library
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"If you’re an iOS app developer, chances are you’ll be using table views in your development projects. Table views are the bread and butter of iOS apps. With them, you can create everything from the simplest of lists to fully tricked-out user interfaces. Table views are also one of the most complex components found in UIKit. While using them for boring standard user interfaces is quite simple, customizing them can become really challenging.
Pro iOS Table Views takes a task-oriented focus to assist you when implementing customized table views. Although it delves deeply into the Table View API, you can always decide in which level of detail you want to dive in. It’s aimed to be a great reference and customization cookbook at the same time, useful for beginners as well as intermediate developers. Fitur, covers the entire Table View API in depth, covers customization and performance topics in depth, and task-oriented reference with multiple levels of detail."
New York: Springer, 2012
e20426566
eBooks  Universitas Indonesia Library