Ditemukan 11 dokumen yang sesuai dengan query
Zidan Ramadhan
"Media dua dimensi merupakan media konvensional yang marak digunakan secara umum. Namun begitu, media dua dimensi yang dalam hal ini berbentuk fisik, secara pelan mulai ditinggalkan dengan masifnya digitalisasi. Hal tersebut disayangkan karena banyak sumber ilmu dan informasi yang bisa saja hanya berada pada media dua dimensi. Untuk bisa membuat penggunaan media dua dimensi menjadi lebih menarik, teknologi augmented reality bisa menjadi jawaban. Dalam hal ini dikembangkan aplikasi iOS bernama readAR dengan penerapan teknologi visual inertial odometry menggunakan ARKit yang dapat melakukan pendeteksian gambar dan analisis visual dalam melakukan penempatan objek untuk bisa menghadirkan interaksi yang diinginkan pada teknologi augmented reality. Pada readAR dapat dihadirkan interaksi dalam bentuk objek tiga dimensi menggunakan SceneKit serta video menggunakan SpriteKit. Berdasarkan hasil analisis perhitungan, didapatkan nilai interaksi pada media koran untuk objek tiga dimensi memakan nilai senilai 1.45 lebih lama dibandingkan video pada media koran dan 2.7 kali pada media majalah. Dari pengujian performa terhadap CPU, didapatkan kesimpulan interaksi video menggunakan CPU lebih besar dengan selisih 3% pada media koran dan 5.1% pada media majalah. Hal yang sama juga terjadi pada pengujian memory, dengan selisih 23.01 MB untuk media koran dan 21.17 MB untuk media majalah.
Two-dimensional media is a conventional medium that is widely used in general. However, two-dimensional media, which in this case is in physical form, is slowly being abandoned due to massive digitization. This is unfortunate because there are many sources of knowledge and information that can only exist in two-dimensional media. To make the use of two-dimensional media more interesting, augmented reality technology can be the answer. In this case, an iOS application called readAR was developed with the application of visual inertial odometry technology using ARKit, which can perform image detection and visual analysis to place objects and provide the desired interaction with augmented reality technology. In readAR, interactions can be presented in the form of three-dimensional objects using SceneKit and videos using SpriteKit. Based on the results of the calculation analysis, it was found that the interaction value for three-dimensional objects on newspaper media takes 1.45 times longer than videos on newspaper media and 2.7 times longer for magazine media. Testing the performance of the CPU showed that video interaction uses a larger CPU, with a difference of 3% for newspapers and 5.1% for magazines. The same trend was observed in the memory test, with a difference of 23.01 MB for newspapers and 21.17 MB for magazines."
Depok: Fakultas Teknik Universitas Indonesia, 2022
S-pdf
UI - Skripsi Membership Universitas Indonesia Library
Adly Gilang Kurnia
"Secara global, perangkat Apple terutama iOS memiliki 24.7% smartphone market share. Hal ini reputasi perangkat iOS menjadi perangkat paling aman dibandingkan Android. Hal ini seiring dengan barang bukti yang dominan dalam kasus forensik digital. Tantangan yang dihadapi oleh pemeriksa forensik pada perangkat iOS adalah bagaimana mendapatkan akses kedalam perangkat tersebut. Perangkat iOS yang terkunci memiliki dua kondisi yang berbeda, yaitu After First Unlock (AFU) dan Before First Unlock (BFU). Oleh karena itu diperlukan suatu penelitian untuk mengetahui informasi apa saja yang dapat diperoleh pada perangkat iOS yang terkunci. Penelitian ini bertujuan untuk melakukan akusisi dan analisa terhadap kondisi perangkat terkunci tersebut. Perangkat yang digunakan pada penelitian ini menggunakan iPhone 11 dengan iOS versi 17.4.1 dan menggunakan tools Cellebrite UFED Premium untuk melakukan akuisisi. Hasil akuisisi dari perangkat tersebut didapatkan informasi bahwa pada kondisi BFU jumlah data yang dapat dipulihkan sekitar 61.31% dan pada kondisi AFU sekitar 97.45% dibandingkan dengan akuisisi Full File System (FFS). Pemeriksaan nilai hash menunjukkan integritas data yang sangat baik, yaitu pada BFU 98.57% dan AFU 89.84% memiliki nilai hash yang sama terhadap akuisisi FFS. Hasil dari tahapan pengujian dan analisis dibuatkan alur instruksi kerja yang diharapkan menjadi referensi.
Globally, Apple devices, particularly iOS with a 24.7% smartphone market share, are increasingly encountered as digital forensic evidence. The rank is probably affected by iOS reputation that is the most secure mobile device. This aligns with the dominance of such devices as evidence. A key challenge for forensic examiners with iOS devices is gaining access to them. Locked iOS devices come in two distinct states: After First Unlock (AFU) and Before First Unlock (BFU). Therefore, research is needed to determine the information recoverable from locked iOS devices. This study aims to acquire and analyze data from such locked devices in both AFU and BFU states. An iPhone 11 running iOS 17.4.1 was used for the study, and Cellebrite UFED Premium was employed for data acquisition. The data acquisition process yielded 61.31% files from the BFU device and 97.45% files from the AFU device compared to Full File System (FFS) acquisition result. Hash value verification indicated excellent data integrity, with 98.57% and 89.84% of files in BFU and AFU devices, respectively, matching the hash values obtained from the FFS acquisition. A work instruction flow was made from the examination and analysis results that is expected to be a reference."
Depok: Fakultas Teknik Universitas Indonesia, 2024
T-pdf
UI - Tesis Membership Universitas Indonesia Library
Guerineau, David
"With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game.
"
New York: Springer, 2012
e20425545
eBooks Universitas Indonesia Library
Preston, Scott
"Learn HTML5 and JavaScript for iOS will help you build, fine-tune, and publish your app for iPhone, iPad, or iPod touch. Scott Preston will walk you through building a mobile web app from scratch using real-world examples. You'll learn about design considerations, mobile web frameworks, and HTML5 features like animation and graphics using Canvas. You'll also learn how to customize your app for a variety of platforms, and you'll explore testing and performance tips for your app. Get an overview of HTML5, JavaScript, and mobile web frameworks. Discover tips for iOS usability as well as performance. Dig into features like images, animation, and even geolocation."
New York: Springer, 2012
e20425549
eBooks Universitas Indonesia Library
Alvito Ikramu Walidain
"Penelitian ini bertujuan untuk mendeteksi dan menganalisis malware pada aplikasi berbasis Android Application Package (APK) dan iOS Appstore Package (IPA) menggunakan MobSF. Penelitian ini mengadopsi metode hybrid, yang meng- gabungkan pendekatan statik dan dinamik, guna memberikan pandangan yang lebih menyeluruh tentang aspek keamanan aplikasi mobile. Pada pendekatan statik, MobSF menganalisis file aplikasi tanpa mengeksekusinya sehingga dapat mende- teksi potensi malware melalui pemeriksaan source code dan struktur file. Seba- liknya, pendekatan dinamik melibatkan eksekusi aplikasi di emulator untuk me- mantau perilaku runtime-nya, memungkinkan deteksi ancaman yang hanya muncul saat aplikasi dijalankan. Penelitian ini melibatkan pengujian terhadap berbagai je- nis aplikasi yang diunduh di luar platform resmi penyedia aplikasi, seperti Google Play Store dan AppStore, dengan fokus pada akurasi MobSF dalam mendeteksi malware. Penelitian ini menggunakan sampel file APK dan IPA dengan penya- maran yang digunakan oleh malware untuk mengelabui sistem deteksi keamanan. Hasil analisis akan dievaluasi untuk mengukur keberhasilan MobSF dalam mende- teksi dan mengidentifikasi malware. Hasil penelitian menunjukkan bahwa MobSF mendeteksi adanya 15.38% false positive pada sampel APK dan 100% false positive pada sampel IPA. Hasil ini mengindikasikan bahwa MobSF mampu mendeteksi be- berapa ancaman, tetapi juga menghasilkan sejumlah false positive yang perlu diper- hatikan. Hasil penelitian ini dapat menjadi dasar untuk pengembangan dan per- baikan tool analisis malware yang lebih efektif dalam menghadapi ancaman yang terus berkembang di ekosistem perangkat mobile.
This research aims to detect and analyze malware in Android Application Package (APK) and iOS Appstore Package (iOS Appstore Package) using MobSF. This research adopts a hybrid method, which combining static and dynamic approaches, to provide a more comprehensive view of the security aspects of mo- bile applications. In the static approach, MobSF analyzes application files without executing them so that it can de- detect potential malware through examining the source code and file structure. In contrast, the dynamic approach involves executing the application on an emulator to monitor its runtime behavior, enabling the detec- tion of threats that only emerge when the application is executed. This research involved testing different types of apps downloaded outside of official app provider platforms, such as the Google Play Store and AppStore, with a focus on MobSF’s accuracy in detecting malware. The research utilized samples of APK and IPA files with the disguises used by malware to trick security detection systems. The re- sults analysis will be evaluated to measure the success of MobSF in detecting and identifying malware. The analysis results show that MobSF detected 15.38% false positives in APK samples and 100% false positives in IPA samples. These findings indicate that while MobSF can detect some threats, it also produces a number of false positives that need to be addressed. This research is expected to provide in- sight into about MobSF’s reliability in detecting and analyzing APK- and IPA-based malware attacks, as well as providing further understanding of the advantages and disadvantages of static and dynamic approaches in security analysis. The results of this research can serve as a basis for the development and improvement of malware analysis tools that are more effective in dealing with evolving threats in the mobile device ecosystem."
Depok: Fakultas Teknik Universitas Indonesia, 2024
S-pdf
UI - Skripsi Membership Universitas Indonesia Library
Itterheim, Steffen
"This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you, the process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua.
This book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.
"
New York: Springer, 2012
e20425541
eBooks Universitas Indonesia Library
Campbell, Matthew
"Objective-C Recipes provides a problem solution approach for dealing with key aspects of Objective-C programming. You will see how to use the unique features of the Objective-C programming language, the helpful features of the Foundation framework, and the benefits of using Objective-J as an alternative. Solutions are available for a range of problems, including, application development with Xcode, working with strings, numbers and object collections, using foundation classes like NSArray, NSString, NSData and more, dealing with threads, multi-core processing and asynchronous processin, building applications that take advantage of dates and timers and memory management, and how to use Objective-C on other platforms.
"
New York: Springer, 2012
e20425555;e20425555
eBooks Universitas Indonesia Library
Sakamoto, Kazuki
"This book shows you how ARC works and how best to incorporate it into your applications. Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance.
If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer. What are blocks? How are they used with GCD? Multithreading with GCD. Managing objects with ARC."
New York : Springer, 2012
e20425596
eBooks Universitas Indonesia Library
Grimes, Shawn
"iOS 5 recipes : a problem-solution approach is your guide to developing solutions on iPad, iPhone, and other iOS 5 devices and platforms. This book provides in-depth code samples and discussions for scenarios that developers face every day. You'll find numerous examples of real-world cases that will enable you to build fully functional applications quickly and efficiently. The recipes included in this book are wide in scope, and have been geared toward the professional developer. You'll find clear and concise code samples accompanying each recipe, and will be presented with cutting-edge solutions that bring forth the best that the iOS 5 SDK has to offer. The recipes include, working with Interface Builder in the latest version of Xcode, building applications that incorporate animation and multimedia, building location-aware apps, and understanding best practices for application design and development."
New York: Springer, 2012
e20425452
eBooks Universitas Indonesia Library
Kelley, Jeff
"The cocoa touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. Learn cocoa touch for iOS shows you how to use frameworks like MapKit, twitter, and medipPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like grand central dispatch, a home inventory management system, alive-updating twitter client, and a photo browser with an animated slideshow.
"
New York: Springer, 2012
e20425453
eBooks Universitas Indonesia Library