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Hasil Pencarian

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Amelia Maharani Nurmalitasari
"Pada era digital ini, pembelajaran daring makin umum digunakan untuk mendukung pembelajaran siswa di Indonesia, salah satunya melalui platform e-learning, yaitu Ruangguru. Ruangguru, sebagai salah satu platform e-learning terbesar di Indonesia, menawarkan berbagai layanan pendidikan, mulai dari video pembelajaran hingga konsultasi akademik dengan pengajar, memiliki peningkatan jumlah pengguna yang konsisten dan telah mencapai jutaan pelajar. Penelitian ini bertujuan untuk menganalisis faktor-faktor yang memengaruhi niat pengguna Ruangguru versi gratis untuk beralih ke versi berbayar. Dengan menggunakan kerangka teori push-pull-mooring dan value-based adoption model, penelitian ini memeriksa hubungan antara faktor push dan faktor pull terhadap price value, serta hubungan price value dan faktor mooring terhadap switching intention. Faktor push yang diteliti meliputi learning content dissatisfaction dan feature limitation pada Ruangguru versi gratis, sedangkan faktor pull mencakup personalized learning, perceived interactivity, dan learning progress. Faktor mooring yang diteliti adalah network externality, buying power limitation, dan risk aversion. Data kuantitatif diperoleh dari 341 responden melalui survei, sedangkan data kualitatif dikumpulkan dari 11 narasumber melalui wawancara secara daring. Analisis data kuantitatif dilakukan menggunakan PLS-SEM dan analisis data kualitatif menggunakan content analysis. Hasil penelitian menunjukkan bahwa learning content dissatisfaction, personalized learning, perceived interactivity, dan learning progress memiliki pengaruh positif terhadap price value Ruangguru versi berbayar, serta bahwa price value dan network externality memiliki pengaruh positif terhadap niat beralih dari Ruangguru versi gratis ke versi berbayar. Sebaliknya, terdapat tiga faktor, yaitu feature limitation, buying power limitation, dan risk aversion, yang tidak berpengaruh signifikan terhadap niat beralih tersebut. Penelitian ini diharapkan dapat memperluas pemahaman tentang penerapan teori push-pull-mooring dan value-based adoption model dalam konteks e-learning. Selain itu, penelitian ini dapat memberikan rekomendasi bermanfaat bagi Ruangguru dan penyedia layanan e-learning lainnya untuk merancang strategi pengembangan produk dan pemasaran yang lebih efektif guna meningkatkan performa pembelajaran siswa, serta kepuasan dan retensi pengguna dalam suatu platform e-learning.

In this digital era, online learning is increasingly used to support student learning systems in Indonesia, one of which is through an e-learning platform, Ruangguru. Ruangguru, as one of the largest e-learning platforms in Indonesia, offers various educational services, ranging from video lessons to academic consultations with teachers, and has consistently increased its user base, reaching millions of students. This study aims to analyze the factors that influence the switching intention of Ruangguru's free version users to use the paid version. By implementing the push-pull-mooring framework and the value-based adoption model, this research examines the relationship between push and pull factors on the price value of Ruangguru's paid version, as well as the relationship between price value itself and mooring factors on switching intention. The push factors studied include learning content dissatisfaction and feature limitations in Ruangguru's free version. The pull factors encompass features and services in Ruangguru's paid version that facilitate personalized learning, perceived interactivity, and learning progress. The mooring factors examined are network externality, buying power limitation, and the users' level of risk aversion. Quantitative data was obtained from 341 respondents through surveys, while qualitative data was collected from 11 sources through online interviews. Quantitative data analysis was conducted using PLS-SEM and qualitative data analysis using content analysis. The results of the study show that learning content dissatisfaction, personalized learning, perceived interactivity, and learning progress positively influence the price value of Ruangguru's paid version, and that price value and network externality positively influence the intention to switch from the free version to the paid version. On the other hand, there are three factors, namely feature limitation, buying power limitation, and risk aversion, that do not significantly affect the switching intention. This study is expected to broaden the understanding of the application of the push-pull-mooring theory and value-based adoption model in the context of e-learning. Additionally, this research can provide valuable recommendations for Ruangguru and other e-learning service providers to design more effective product development and marketing strategies to improve student learning performance, as well as user satisfaction and retention in an e-learning platform."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2024
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UI - Skripsi Membership  Universitas Indonesia Library
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Atika Najla Febryani
"Layanan e-wallet telah mengalami pertumbuhan yang signifikan di Indonesia selama sembilan tahun terakhir dan menjadi tren yang berkembang pesat. E-Wallet memungkinkan pengguna untuk melakukan transaksi online tanpa perlu menggunakan uang tunai atau kartu fisik dengan hanya melakukan autentikasi pembayaran menggunakan PIN. Sebagai sistem yang paling banyak digunakan oleh masyarakat saat ini untuk memenuhi kebutuhan transaksi dan pembayaran secara digital, e-wallet menghadapi isu keamanan dan privasi data dari PIN dengan membuat metode autentikasi biometrik. Meskipun begitu, belum banyak pengguna yang beralih menggunakan biometrik. Penelitian ini bertujuan untuk menganalisis faktor yang menjadi pengaruh atas niat pengguna dalam beralih menggunakan biometrik (switching intention) di dalam autentikasi pembayaran e-wallet. Pengumpulan data dilakukan dengan melalui wawancara terhadap 15 narasumber dan survei terhadap 441 responden. Pengolahan data kualitatif menggunakan metode grounded theory. Sementara itu, pengolahan data kuantitatif menggunakan metode partial least squares structural equation modeling (PLS-SEM). Hasil dari penelitian menunjukkan bahwa system reliability, secure comfortability dari faktor pull berpengaruh signifikan terhadap persepsi pengguna terkait manfaat biometrik (perceived usefulness). Sementara itu, perceived inconvenience dan perceived vulnerability dari faktor push tidak berpengaruh. Selanjutnya, variabel facilitating conditions, habit, social influence, dan perceived usefulness berpengaruh signifikan terhadap switching intention sementara personal innovativeness tidak. Terakhir, niat beralih pengguna berpengaruh terhadap sikap berpindah pengguna. Temuan ini diharapkan dapat membantu platform e-wallet dalam merancang strategi yang efektif untuk meningkatkan fitur biometrik dalam autentikasi pembayaran e-wallet.

E-Wallet services have experienced significant growth in Indonesia over the past nine years, becoming a rapidly growing trend. E-Wallets allow users to perform online transactions without the need for cash or physical cards by simply authenticating payments using a PIN. As the most widely used system by the public today for fulfilling digital transaction and payment needs, e-wallets face data security and privacy issues related to pins by implementing biometric authentication methods. However, not many users have switched to using biometrics. This study aims to analyze the factors influencing users' intentions to switch to biometric authentication (switching intention) in e-wallet payment authentication. Data collection was conducted through interviews with 15 informants and surveys of 441 respondents. Qualitative data analysis was performed using grounded theory, while quantitative data analysis utilized partial least squares structural equation modeling (PLS-SEM). The results of the study indicate that system reliability and secure comfortability, from the pull factors, significantly affect users' perceptions of the usefulness of biometrics (perceived usefulness). Meanwhile, perceived inconvenience and perceived vulnerability, from the push factors, have no significant effect. Furthermore, the variables facilitating conditions, habit, social influence, and perceived usefulness significantly influence switching intention, while personal innovativeness does not. Finally, users' switching intention influences their switching behavior. These findings are expected to assist e-wallet platforms in designing effective strategies to enhance biometric features in e-wallet payment authentication."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2024
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library