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Ditemukan 2 dokumen yang sesuai dengan query
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Rafiina Andi
Abstrak :
Laporan magang ini menganalisis pengendalian internal yang dilakukan oleh PT AB Tbk terhadap siklus pembelian. Analisis dilakukan menggunakan titik fokus dari prinsip-prinsip dalam komponen aktivitas pengendalian dari COSO Internal Control-Integrated Framework edisi tahun 2013. Mayoritas titik fokus yang menyusun komponen aktivitas pengendalian telah terpenuhi di dalam siklus pembelian PT AB Tbk. Namun dari titik fokus-titik fokus yang belum dipenuhi adalah titik fokus terkait penggunaan informasi dan tekonologi dalam aktivitas pengendalian siklus pembelian.
This internship report analyze internal control conducted by PT AB Tbk on its purchasing cycle. The analysis is based on focus points from control activities component in COSO Internal Control-Integrated Framework 2013 edition. The majority of points of focus from control activities component are present in purchasing cycle of PT AB Tbk. However, the points of focus that not yet present are related to the usage of information and technology in conducting control activities on purchasing cycle.
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2016
TA-Pdf
UI - Tugas Akhir  Universitas Indonesia Library
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Abstrak :
The development of online games is so high that leads many companies to compose games. To increase competitiveness, extra service is needed for the customers. Before giving service, online games provider has to know what factor that motivates player to buy online games and virtual items that are presented in order to increase competitiveness. The research is done by using case of online games perfect world, where the area of respondents is Jakarta and the age ranges between 15 to 24. This research involves survey for 186 respondents in which 30 respondents are for pilot test while 156 are for actual test. The data processing is used SEM which the measurement variables consist of effort expectancy, performance expectancy, perceived value, enjoyment story, enjoyment length, enjoyment graphic, enjoyment control, customization, purchase intention and actual purchase behavior. The result of research shows that motivation factor that has high effect to purchase intention is perceived value, enjoyment story, enjoyment length, enjoyment control and customization. While, purchase intention affects actual purchase behavior significantly
621 COMMIT 8 (1-2) 2014
Artikel Jurnal  Universitas Indonesia Library