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Aditya Pradipta Hidayat
Abstrak :
[ABSTRAK
Penelitian ini bertujuan untuk menganalisis determinan identifikasi auditor ? klien dan menguji pengaruh dari identifikasi diri tersebut terhadap kualitas audit. Identifikasi diri auditor didasarkan atas teori identitas sosial dan motivated reasoning. Penelitian ini adalah penelitian kuantitatif menggunakan data primer yang didapat melalui penyebaran kuesioner. Hasil penelitian menunjukkan bahwa identifikasi auditor ? klien terbentuk dari tingkat kepentingan klien, image klien, dan audit tenure. Identifikasi auditor ? klien terbukti meningkatkan kemungkinan auditor untuk menyetujui accounting treatment yang diharapkan klien tetapi menurunkan perilaku Reduced Audit Quality dari auditor. ABSTRACT
This study aims to discover the determinant of auditor ? client identification and examine the effects of that identification to audit quality. Auditors? identification is based on social identity theory and motivated reasoning. This is a quantitative study using primary data collected through questionnares. Result shows that auditor ? client identification is determined by clients? importance, clients? image, and audit tenure. Auditor - client Identification is proved to increase the tendencies for auditor to acquiescence with clients? preferred accounting treatment but decrease the Reduced Audit Quality acts.;This study aims to discover the determinant of auditor ? client identification and examine the effects of that identification to audit quality. Auditors? identification is based on social identity theory and motivated reasoning. This is a quantitative study using primary data collected through questionnares. Result shows that auditor ? client identification is determined by clients? importance, clients? image, and audit tenure. Auditor - client Identification is proved to increase the tendencies for auditor to acquiescence with clients? preferred accounting treatment but decrease the Reduced Audit Quality acts.;This study aims to discover the determinant of auditor ? client identification and examine the effects of that identification to audit quality. Auditors? identification is based on social identity theory and motivated reasoning. This is a quantitative study using primary data collected through questionnares. Result shows that auditor ? client identification is determined by clients? importance, clients? image, and audit tenure. Auditor - client Identification is proved to increase the tendencies for auditor to acquiescence with clients? preferred accounting treatment but decrease the Reduced Audit Quality acts., This study aims to discover the determinant of auditor – client identification and examine the effects of that identification to audit quality. Auditors’ identification is based on social identity theory and motivated reasoning. This is a quantitative study using primary data collected through questionnares. Result shows that auditor – client identification is determined by clients’ importance, clients’ image, and audit tenure. Auditor - client Identification is proved to increase the tendencies for auditor to acquiescence with clients’ preferred accounting treatment but decrease the Reduced Audit Quality acts.]
Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2016
S61740
UI - Skripsi Membership  Universitas Indonesia Library
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Farras Putra Anggara
Abstrak :
ABSTRAK
Penelitian ini memiliki tujuan untuk mengetahui hubungan antara motivasi bermain video game dengan fitur online multiplayer dan internal coping style to school-related stress. Partisipan penelitian ini adalah 89 siswa kelas 12. Motivasi bermain video game diukur mengunakan survey motivasi bermain game oleh Yee 2007 dan coping style to school-related stress diukur mengunakan CASQ-R oleh Barnes 2011 yang secara khusus digunakan bagian school-related stress. Hasil penelitian menunjukan bahwa motivasi immersion bermain berkorelasi dengan internal coping style to school related stress r=0,338, p < 0,01 .
ABSTRACT<>br> The purpose of this study is to find out the correlation of between, motivation to play video game with online multiplayer and internal coping style to school related stress. The participant of this study are 89 student that are in 12 grades. There are 2 questionnaire that is use in this study. Motivation to play game is measure using motivation to play survey by Yee 2007 . While coping style to school related stress is measure using Coping Across Situation Questionnaire Revised CASQ R by Barnes 2011 . This study found that immersion motivation to play video game, correlate with internal coping style to school related stress r 0,338, p 0,01 .
Depok: Fakultas Psikologi Universitas Indonesia, 2018
S-Pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Abstrak :
Why does even the most expertly designed and deployed training sometimes fail to produce the desired results? Could a poor learning environment be the answer? This issue presents a comprehensive discussion of why and how adults learn. It discusses various instruction methods, their characteristics, advantages and disadvantages, and offers concrete tips and advice on how you can create a winning learning environment in your organization.
Alexandria, VA: American Society for Training and Development Press, 2006
e20435641
eBooks  Universitas Indonesia Library