Ditemukan 1 dokumen yang sesuai dengan query
Philip Hingston, editor
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This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human.
The chapters ...
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Berlin: Springer-Verlag , 2012
e20406324
eBooks Universitas Indonesia Library