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Eki Rahmadian
"Skripsi ini membahas tentang perancangan sistem informasi untuk diaplikasikan pada sistem perparkiran. Sistem informasi ini terhubung dengan alat-alat tambahan, yaitu modul Radio Frequency Identification (RFID) dan kamera web. RFID berperan sebagai tanda pengenal otomatis, dan kamera web dipergunakan untuk sistem pengawasan sederhana. Pada sistem ini, RFID reader sebagai terminal pembaca RFID tag melakukan komunikasi secara serial dengan PC, dengan standar RS-232. Dengan menggunakan Java API untuk komunikasi serial, maka RFID terhubung dengan PC. Selanjutnya dengan Java Database Connectivity (JDBC), aplikasi berbasis bahasa pemrograman Java tersebut dapat terhubung ke sebuah sistem basis data, yang dalam skripsi ini digunakan basis data MySQL. Untuk menampilkan informasi-informasi yang dibutuhkan oleh pengguna dan operator parkir, dipergunakan antarmuka web yang dibangun dengan bahasa pemrograman web dinamis Java Server Pages (JSP). Sistem informasi ini diharapkan mampu memberikan informasi yang cukup bagi setiap individu yang mengaksesnya, serta dapat membantu operator dalam hal pendataan dan keamanan.
Dari sistem yang telah dibuat, dilakukan tiga jenis pengujian. Pengujian ini dilakukan pada perangkat keras dan perangkat lunak yang digunakan. Pengujian fungsional sistem menunjukkan bahwa modul RFID mampu membaca tag kartu dengan baik, kemudian modul kamera membutuhkan jeda waktu minimal 0,5 detik untuk mengambil foto berdasarkan pergerakan objek, dan semakin besar objeknya, semakin sensitif kamera dalam mendeteksi pergerakan objek. Pengujian kompatibilitas menunjukkan bahwa dari kelima web browser yang digunakan, dua di antaranya kurang kompatibel dengan sistem informasi yang dibuat. Selain itu dari pengujian performa halaman web diperoleh rata-rata waktu yang dibutuhkan untuk melakukan load setiap halamannya, yaitu berkisar pada 6000 sampai 18000 mikrosekon bergantung pada browser yang digunakan.

This final assignment discusses the design of an information system to be applied in parking system. This information system is connected with several devices including Radio Frequency Identification (RFID) module and web cameras. The RFID module is used as an automatic identification whereas the web cameras are used for simple surveillance system. The RFID reader which is used as the reader for RFID tag communicates with the PC using the serial port with an RS-232 standard. Using Java API for serial communication the RFID is connected to PC. Furthermore, Java Database Connectivity (JDBC) connects application to the database. To deliver informations which are needed by its user, a web interface built with dynamic web programming language -Java Server Pages (JSP) in this case- is developed. This information system is expected to deliver any kind of information required by anyone who is accessing it, and could help the operators and users in terms of physical security.
Three kinds of tests have been performed on hardware and software part of the system. System's functionality tests showed that the RFID module run well and read the tag properly. The cameras need minimum 0.5 seconds to capture photos based on motion detection. The bigger the object, the more sensitive the camera in detecting the motion of object. System's compatibility tests show that among five web browsers, two of them are not compatible with the information system. System's performance tests show that the average time which is needed to load every page is ranging from 6000 to 18000 microseconds subject the type of the browsers.
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Depok: Fakultas Teknik Universitas Indonesia, 2009
S51388
UI - Skripsi Open  Universitas Indonesia Library
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Eki Rahmadian
"[ABSTRAK
Pertumbuhan pengguna perangkat mobile dan perkembangan teknologi mobile memberikan peluang terbukanya kanal baru di bidang periklanan Bidang periklanan kini dapat memanfaatkan teknologi ponsel sebagai media penyampaian kampanye iklan yang saat ini lebih dikenal dengan sebutan Mobile Advertising Periklanan Mobile Meski memiliki peluang yang besar mobile advertising masih memiliki beberapa permasalahan yang bisa saja menimbulkan kerugian bagi pihak pemasang iklan ataupun pihak publisher pembuat aplikasi mobile mobile website diantaranya tidak semua orang memiliki keinginan mengklik iklan yang ditayangkan di layar perangkat mobile bahkan ada pula kasus pengguna yang mengklik secara tidak sengaja Hal ini memicu rasa ingin tahu penulis mengenai faktor faktor apa saja yang mempengaruhi penerimaan pengguna perangkat mobile terhadap mobile advertising di Indonesia Penelitian ini bertujuan untuk mengetahui faktor ndash faktor apa saja yang mempengaruhi pengguna perangkat mobile dalam penerimaan terhadap mobile advertising di Indonesia dan memberikan rekomendasi kepada pihak pemasang iklan publisher atau developer dan juga perusahaan Advertising Networks agar iklan yang ditayangkan melalui mobile advertising dapat lebih diterima oleh pengguna perangkat mobile Kerangka pemikiran yang dirancang pada penelitian ini mengadopsi beberapa model penerimaan seperti Technology Acceptance Model TAM Uses and GratificationsTheory UGT dan Innovation Diffusion Theory IDT kemudian penulis mencoba memodifikasi model tersebut mengaitkan dengan fakta yang ada di Indonesia berdasarkan data awal yang penulis peroleh dan juga berdasarkan penelitian penelitian sebelumnya untuk kemudian diajukan sebagai model yang digunakan dalam penelitian Data dikumpulkan dengan menyebarkan kuesioner kepada para pengguna perangkat mobile melalui kuesioner online dan offline Hasil dari pengumpulan data diperoleh 208 kuesioner Data tersebut lalu diolah dengan menggunakan Structural Equation Modeling SEM berbasis varian yaitu Partial Least Square PLS Dari hasil penelitian ini dapat diketahui bahwa faktor faktor personalization informativeness entertainment irritation institutional trust incentive advertising value dan perceived risk mempengaruhi penerimaan pengguna perangkat mobile terhadap mobile advertising di Indonesia ABSTRACT
The rapid growth and development of mobile technology has provided an opportunity which open up a new channel in advertising Advertising can now utilize cellphone technology as the media for advertising campaign which is broadly known as mobile advertising Although it has given that much opportunity mobile advertising still has some problems that could cause great loss for advertisers or publishers for instance there are people who still don 39 t have a desire to click on the mobile advertisement shown on the mobile phone screen in fact there are also some cases where the mobile phone user click on the advertisement accidentally Those condition had trigerred the curiosity of the author to seek out the factors that influence the acceptance of mobile devices users toward mobile advertising in Indonesia This research aims to find out which factors that influence the mobile device users in accepting mobile advertising and to give recommendations to advertisers publishers or developers and the advertising networks company so that the advertisement in mobile advertising can be more accepted by mobile device users The theoritical framework in this research is adopted from several acceptance model including Technology Acceptance Model TAM Uses and Gratifications Theory UGT and Innovation Diffusion Theory IDT The model also modified by relating it with Indonesian context based on the data that was initially gathered from Indonesian respondents and also based on the previous research The data was gathered by spreading out questionnaires to mobile users through online and offline questionnaires 208 questionnaires had been gathered these data was processed and analyzed using variance based structural equation modelling SEM which is Partial Least Squares PLS The result gives an understanding that personalization informativeness entertainment irritation institutional trust incentive advertising value and perceived risk influence the mobile users acceptance toward mobile advertising in Indonesia ;The rapid growth and development of mobile technology has provided an opportunity which open up a new channel in advertising Advertising can now utilize cellphone technology as the media for advertising campaign which is broadly known as mobile advertising Although it has given that much opportunity mobile advertising still has some problems that could cause great loss for advertisers or publishers for instance there are people who still don 39 t have a desire to click on the mobile advertisement shown on the mobile phone screen in fact there are also some cases where the mobile phone user click on the advertisement accidentally Those condition had trigerred the curiosity of the author to seek out the factors that influence the acceptance of mobile devices users toward mobile advertising in Indonesia This research aims to find out which factors that influence the mobile device users in accepting mobile advertising and to give recommendations to advertisers publishers or developers and the advertising networks company so that the advertisement in mobile advertising can be more accepted by mobile device users The theoritical framework in this research is adopted from several acceptance model including Technology Acceptance Model TAM Uses and Gratifications Theory UGT and Innovation Diffusion Theory IDT The model also modified by relating it with Indonesian context based on the data that was initially gathered from Indonesian respondents and also based on the previous research The data was gathered by spreading out questionnaires to mobile users through online and offline questionnaires 208 questionnaires had been gathered these data was processed and analyzed using variance based structural equation modelling SEM which is Partial Least Squares PLS The result gives an understanding that personalization informativeness entertainment irritation institutional trust incentive advertising value and perceived risk influence the mobile users acceptance toward mobile advertising in Indonesia , The rapid growth and development of mobile technology has provided an opportunity which open up a new channel in advertising Advertising can now utilize cellphone technology as the media for advertising campaign which is broadly known as mobile advertising Although it has given that much opportunity mobile advertising still has some problems that could cause great loss for advertisers or publishers for instance there are people who still don 39 t have a desire to click on the mobile advertisement shown on the mobile phone screen in fact there are also some cases where the mobile phone user click on the advertisement accidentally Those condition had trigerred the curiosity of the author to seek out the factors that influence the acceptance of mobile devices users toward mobile advertising in Indonesia This research aims to find out which factors that influence the mobile device users in accepting mobile advertising and to give recommendations to advertisers publishers or developers and the advertising networks company so that the advertisement in mobile advertising can be more accepted by mobile device users The theoritical framework in this research is adopted from several acceptance model including Technology Acceptance Model TAM Uses and Gratifications Theory UGT and Innovation Diffusion Theory IDT The model also modified by relating it with Indonesian context based on the data that was initially gathered from Indonesian respondents and also based on the previous research The data was gathered by spreading out questionnaires to mobile users through online and offline questionnaires 208 questionnaires had been gathered these data was processed and analyzed using variance based structural equation modelling SEM which is Partial Least Squares PLS The result gives an understanding that personalization informativeness entertainment irritation institutional trust incentive advertising value and perceived risk influence the mobile users acceptance toward mobile advertising in Indonesia ]"
Fakultas Ilmu Komputer Universitas Indonesia, 2015
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UI - Tugas Akhir  Universitas Indonesia Library