Ditemukan 175 dokumen yang sesuai dengan query
Mukundan, Ramakrishnan
"This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research"
London: Springer-Verlag , 2012
e20406316
eBooks Universitas Indonesia Library
Samet, Hanan
New York: Addison-Wesley, 1990
005.7 SAM d
Buku Teks SO Universitas Indonesia Library
Rome-Milan: Belvedere, 1989
006.6 COM I
Buku Teks SO Universitas Indonesia Library
Ezzell, Ben
New York, NY: Addison-Wesley, 1990
006.6 EZZ g
Buku Teks SO Universitas Indonesia Library
Hoffman, E. Kenneth
California: Wadsworth, 1990
006.6 HOF c
Buku Teks SO Universitas Indonesia Library
Lueptow, Richard M.
New Jersey : Prentice-Hall, 2000
006.6 LUE g
Buku Teks SO Universitas Indonesia Library
Washington: Computer Society Press , 1988
006.6 TUT
Buku Teks SO Universitas Indonesia Library
Angell, Ian O.
Houndmills: Macmillan, 1991
006.66 ANG h
Buku Teks SO Universitas Indonesia Library
Watkins, Christopher
San Mateo: M&T, 1992
006.6 WAT p
Buku Teks SO Universitas Indonesia Library
Dewdney, A.K.
New York: W.H. Freeman, 1990
794.815 36 DEW m
Buku Teks SO Universitas Indonesia Library