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Ditemukan 164058 dokumen yang sesuai dengan query
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Luqman Iffan Windrawan
"Video game pixel art pertama kali muncul karena keterbatasan perangkat keras pada komputer 8-bit dan 16-bit. Pada era 2000-an, video game pixel art diprediksi akan menghilang dengan berjalannya perkembangan perangkat keras. Namun, di luar prediksi tersebut video game bervisual pixel art masih mengalami kesuksesan hingga saat ini. Penelitian ini membahas tentang kesesuaian antara video game pixel art dari segi tampilan visual dan estetika, dengan sifat pixel art dan prinsip video game. Kesesuaian tersebut diukur dengan mengadaptasi instrumen Visual Aesthetics of Websites Inventory (VisAWI) ke dalam Bahasa Indonesia dan menyesuaikannya dengan konteks tampilan visual pada video game pixel art. Video game yang digunakan sebagai sebagai studi kasus adalah “Shovel Knight” dan “Shovel Knight Dig”. Data yang diperoleh dianalisis dan dikategorikan sesuai dengan sifat dan prinsip terkait, kemudian diinterpretasikan untuk menyusun seperangkat rekomendasi. Pada penelitian ini ditemukan bahwa kedua game sudah mengikuti semua properti dan prinsip terkait. Selain itu, responden memberikan peringkat yang lebih tinggi pada “Shovel Knight Dig” daripada “Shovel Knight” yang menunjukkan bahwa responden lebih menyukai game seni piksel yang lebih cerah, tidak padat, dengan tampilan visual yang halus atau jernih.

Pixel art video games first appeared due to hardware limitations of the 8-bit and 16-bit computers. In the 2000s, pixel-art games were predicted to disappear as hardware development progressed. However, pixel-art games are still experiencing success even recently. This study discusses the conformity between pixel art games in terms of visual display and aesthetics, with pixel art properties and game principles. This conformity is measured by adapting an instrument called Visual Aesthetics of Websites Inventory (VisAWI) into Bahasa Indonesia and adjusting it with the context of the visual displays of pixel-art video games. Video games used as the case study are “Shovel Knight” and “Shovel Knight Dig”. The data obtained are analysed and categorised in accordance with related properties and principles, then interpreted to compose a set of recommendations. This study found that both pixel-art games do follow all related properties and principles. Additionally, the respondents provide a higher rating on “Shovel Knight Dig” than “Shovel Knight” which indicates that they prefer pixel art games that are brighter, not dense, with a smooth or clear visual appearance."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2021
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UI - Skripsi Membership  Universitas Indonesia Library
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Hilton, James
London: Macmillan, 1949
823.9 HIL k
Buku Teks  Universitas Indonesia Library
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"The Literature of Satire is an accessible but sophisticated and wideranging
study of satire from the classics to the present in plays, novels, and the press aswell as in verse. In it Charles Knight analyses the rhetorical problems created by satire’s complex relations to its community, and examines how it exploits the genres it borrows. He argues that satire derives froman awareness of the differences between appearance, ideas, and discourse. Knight provides illuminating readings of such satirists familiar and unfamiliar as Horace, Lucian, Jonson, Moli`ere, Swift, Pope, Byron, Flaubert, Ostrovsky, Kundera, and Rushdie. This broad-ranging examination sheds new light on the nature and functions of satire as a mode of writing, as well as on theoretical approaches to it. "
Cambridge, UK: Cambridge University Press, 2004
e20394225
eBooks  Universitas Indonesia Library
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Pranoto
T.t: T.p, T.th
R 791.539 2 PRA g
Buku Referensi  Universitas Indonesia Library
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Knight, Frank H.
Cambridge, UK: Mass. Harvard University Press , 1960
330.1 KNI i
Buku Teks  Universitas Indonesia Library
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Knight, Frank Hyneman
New York, N.Y. Augustus M. Kelley Inc 1951,
Buku Teks  Universitas Indonesia Library
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Knight, Henry.
Stanford, California: Stanford University Press, 1954
338.19 KNI f
Buku Teks  Universitas Indonesia Library
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Knight, Bernard
Sydney: Cavendish, 1998
614.1 KNI l
Buku Teks  Universitas Indonesia Library
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Knight, G. Wilson
London: Penguin Books, 1949
822.33 KNI s
Buku Teks  Universitas Indonesia Library
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Knight, Frank Hyneman
"The Ethics of Competition" is nothing short of visionary. Knight foresaw virtually all of the reductionist tendencies that have come to plague the discipline he cultivated, neoclassical economic theory. Even more impressively, Knight related these disciplinary proclivities back to themes as grand as the fate of liberal democracy and human nature. Knight believed that the human craving for simple, mechanical explanations inevitably leads to frustration rather than material satisfaction.
Contents : Ethics and the economic interpretation ; The ethics of competition ; Economic psychology and the value problem ; The limitations of scientific method in economics ; Marginal utility economics ; Statics and dynamics ; Cost of production and price over long and short periods ; Fallacies in the interpretation of social cost ; Value and price ; Interest ; Economic theory and nationalism."
New York: Augustus M. Kelley, 1951
K 330 KNI e
Buku Klasik  Universitas Indonesia Library
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