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Hasil Pencarian

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Maraya Sakinah
"Perilaku konsumen secara konseptual dimulai dengan marketing stimuli yang kemudian berakhir dengan keputusan pembelian. Penelitian ini mencoba menganalisa pengaruh e-service quality, reputation, web design, dan price, terhadap trust, customer satisfaction, dan customer loyalty. Pada saat terjadinya fenomena pandemi Covid-19, pembeli terikat untuk dengan cepat beralih ke platform e-commerce untuk memenuhi kebutuhan sehari-hari, menyebabkan pergeseran perilaku konsumen. Survei terhadap 370 responden didapatkan melalui kuesioner online, dengan menggunakan metode kuantitatif dan data dianalisis menggunakan Structural Equation Modelling (SEM). Hasil penelitian ini menunjukkan bahwa e-service quality, trust, dan price berpengaruh terhadap customer satisfaction. Apabila e-commerce dapat merespons keluhan pelanggan serta memberikan pelayanan yang disesuaikan secara personal untuk memenuhi kebutuhan pelanggan, maka pelanggan kemungkinan akan merasa puas dengan layanan yang diberikan.

Consumer behavior conceptually starts with marketing stimuli that then ends with purchasing decisions. This study attempts to analyze the effect of e-service quality, reputation, web design, and price on trust, customer satisfaction, and customer loyalty. At the beginning of Covid-19 pandemic, consumers were compelled to quickly switch to e-commerce platforms to fulfill their daily needs, leading to a shift in consumer behavior. A survey of 370 respondents was collected through an online questionnaire, using quantitative methods and data were analyzed using Structural Equation Modeling (SEM). The results of this study indicate that e-service quality, trust, and price have an influence on customer satisfaction. When e-commerce can respond to customer complaints and provide personalised services to meet customer needs, the customer is likely to be satisfied with the service provided.
"
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2023
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Mochammad Auditya Brilliant
"Meningkatnya pengguna internet di Indonesia dapat dikatakan sebagai penyebab meningkatnya pertumbuhan industri e-commerce di Indonesia. Dalam aplikasinya, loyalitas pengguna e-commerce menjadi penting karena mudahnya pengguna e-commerce berpindah dari situs e-commerce satu ke situs e-commerce lainnya, Untuk itu, menjadi menarik bahwa perusahaan harus mengetahui faktor apa yang membentuk loyalitas dari e-commerce.
Pada penelitian ini, hal yang akan menjadi pokok bahasan adalah pengaruh kepuasan dan kepercayaan konsumen dalam menggunakan layanan e-commerce terhadap pembentukan loyalitas pelanggan, dimana faktor kualitas tampilan website, kualitas informasi, persepsi keamanan dan persepsi privasi menjadi faktor yang diteliti dalam pembentukan kepuasan dan kepercayaan pelanggan e-commerce.
Hasil penelitian ini menemukan bahwa, kualitas informasi mempengaruhi kepercayaan pengguna e-commerce dan akan berpengaruh signifikan terhadap loyalitas pengguna e-commerce di Jabodetabek, sedangkan untuk variabel lainnya tidak berpengaruh secara signifikan.

Increasing Internet users in Indonesia can be said to cause increased growth of e-commerce industry in Indonesia. In its application, e-commerce user loyalty is important because of the ease of e-commerce users move from one e-commerce to e-commerce, for it to be interesting that the company should know what factors shape the loyalty of e-commerce.
In this study, it will be the subject of the influence of consumer satisfaction and trust in using e-commerce to the formation of customer loyalty, which the user interface quality, information quality, perceived security and perceived privacy in the formation of satisfaction and trust to e-commerce customers.
This study found that the information quality affects trust of e-commerce users and will significantly influence the loyalty of e-commerce users in Greater Jakarta, while the other variables are not significant.
"
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2013
S44389
UI - Skripsi Membership  Universitas Indonesia Library
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Rahmah Syafira
"Persaingan e-commerce di Indonesia mengharuskan perusahaan e-commerce untuk membuat strategi baru untuk dapat mempertahankan loyalitas konsumen. Gamification diyakini memiliki pengaruh yang kuat untuk dapat menarik dan melibatkan konsumen sehingga konsumen loyal terhadap sebuah e-commerce. Tesis ini membahas pengaruh gamification terhadap brand loyalty pada e-commerce di Indonesia melalui customer engagement sebagai variabel intervening dan customer satisfaction sebagai variabel moderating. Pendekatan yang digunakan dalam penelitian ini menggunakan pendekatan kuantitatif kepada 200 responden pengguna kuis Shopee.
Metode analisis data dilakukan dengan menggunakan analisis deskriptif dan analisis jalur. Dalam penelitian ini terdapat tiga model penelitian, yaitu pertama pengaruh gamification terhadap brand loyalty secara langsung, kedua pengaruh gamification terhadap brand loyalty melalui customer engagement sebagai variabel intervening dan ketiga pengaruh gamification terhadap brand loyalty melalui customer engagement sebagai variabel intervening dan customer satisfaction sebagai variabel moderating.
Hasil penelitian membuktikan gamification berpengaruh terhadap brand loyalty secara langsung; gamification berpengaruh terhadap brand loyalty melalui customer engagement sebagai variabel intervening; dan customer satisfaction tidak dapat memoderasi pengaruh antara customer engagement dengan brand loyalty. Pada praktiknya e-commerce dapat menerapkan gamification dengan menggunakan elemental tetrad model untuk meningkatkan loyalitas konsumen sehingga perusahaan dapat bersaing dan mengembangan bisnis. Selain itu, segmentasi responden dapat dipertimbangkan untuk mengukur karakteristik dari pengguna sebuah gamification sehingga dapat dijadikan acuan bagi perusahaan dalam penerapan tipe gamification yang tepat.

The competition of e-commerce in Indonesia requires e-commerce companies to create new strategies to be able to maintain consumer loyalty. Gamification is believed to have a strong influence to attract and engage consumers so that consumers are loyal to the e-commerce. This thesis discusses the effect of gamification on brand loyalty in e-commerce in Indonesia through customer engagement as an intervening variable and customer satisfaction as a moderating variable. The approach used in this study uses quantitative approach with 200 respondents Kuis Shopee users.
Data analysis method is done by using descriptive analysis and path analysis. In this study there are three research models, firstly the effect of gamification on brand loyalty directly, secondly the effect of gamification on brand loyalty through customer engagement as an intervening variable and thirdly the effect of gamification on brand loyalty through customer engagement as an intervening variable and customer satisfaction as a moderating variable.
The results of the study prove that gamification directly affects brand loyalty; gamification has an effect on brand loyalty through customer engagement as an intervening variable; and customer satisfaction cannot moderate the influence between customer engagement and brand loyalty. In practice e-commerce can apply gamification by using elemental tetrad model to increase consumer loyalty so that companies can compete and develop the business. In addition, segmentation of the respondent can be considered to measure the characteristics of gamification users so that it can be used as a reference for companies in applying the right type of gamification.
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Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2019
T55307
UI - Tesis Membership  Universitas Indonesia Library
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Melia Gusnita
"Penelitian ini bertujuan untuk mengetahui pengaruh Chatbot LazzieChat terhadap customer satisfaction, brand-relationship quality pada Lazada, dan continuance chatbot intention di Indonesia. LazzieChat sendiri merupakan chatbot e-commerce artificial intelligence (AI) pertama di Asia Tenggara yang ditenagai oleh teknologi OpenAI Chat GPT dari Azure OpenAI Service. Meningkatnya penggunaan chatbot, membuat Lazada menciptakan inovasi yang berkolaborasi Microsoft Azure Open AI Service untuk menambah daya saing Lazada di industri ­e-commerce. Penelitian kuantitatif ini menggunakan teknik non probability sampling berupa judgmental sampling dengan jumlah 303 responden pengguna Lazada di Indonesia. Analisis pada penelitian ini dilakukan dengan Partial Least Square-Structural Equation Modeling (PLS-SEM) untuk menguji apakah information quality, system quality, experience with chatbot, dan chatbot anthropomorphism berpengaruh terhadap customer satisfaction, brand-relationship quality, dan chatbot continuance intention. Temuan menunjukkan bahwa information quality, system quality, experience with chatbot, dan chatbot anthropomorphism berpengaruh positif terhadap customer satisfaction, customer satisfaction berpengaruh positif terhadap brand-relationship quality dan chatbot continuance intention, dan brand-relationship quality berpengaruh positif terhadap chatbot continuance intention.

This research aims to determine the influence of the LazzieChat chatbot on customer satisfaction, brand-relationship quality at Lazada, and continuance chatbot intention in Indonesia. LazzieChat itself is the first artificial intelligence (AI) e-commerce chatbot in Southeast Asia which is powered by OpenAI Chat GPT technology from Azure OpenAI Service. The increasing use of chatbots has led Lazada to create innovations in collaboration with Microsoft Azure Open AI Service to increase Lazada's competitiveness in the e-commerce industry. This quantitative research uses a non-probability sampling technique in the form of judgmental sampling with 303 Lazada user respondents in Indonesia. The analysis in this research was carried out using Partial Least Square-Structural Equation Modeling (PLS-SEM) to test whether information quality, system quality, experience with chatbot, and chatbot anthropomorphism influence customer satisfaction, brand-relationship quality, and chatbot continuance intention. The findings show that information quality, system quality, experience with chatbot, and chatbot anthropomorphism have a positive effect on customer satisfaction, customer satisfaction has a positive effect on brand-relationship quality and chatbot continuance intention, and brand-relationship quality has a positive effect on chatbot continuance intention."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2024
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UI - Skripsi Membership  Universitas Indonesia Library
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Siahaan, Meta Riani
"Penelitian ini bertujuan untuk menganalisis anteseden loyalitas konsumen pengguna aplikasi Jamsostek Mobile (JMO) dengan menerapkan teori Stimulus – Organisme – Respons (SOR). Data sebanyak 500 responden pengguna aplikasi Jamsostek Mobile (JMO diolah menggunakan aplikasi SmartPLS versi 3. Hasil penelitian menunjukkan bahwa persepsi kualitas layanan, persepsi citra merek, dan kepuasan pelanggan berpengaruh positif signifikan terhadap loyalitas pelanggan sebaliknya tidak dengan kepercayaan. Persepsi merek citra dan kepuasan pelanggan juga mampu memediasi pengaruh persepsi kualitas layanan terhadap loyalitas pelanggan sedangkan kepercayaan tidak mampu. Hasil ini menunjukkan bahwa persepsi kualitas layanan dapat menjadi stimulus loyalitas konsumen dalam menggunakan aplikasi mobile JMO, sedangkan variabel persepsi citra merek dan kepuasan pelanggan dapat berperan sebagai organisme yang mendukung respon pelanggan berupa loyalitas, sedangkan variabel kepercayaan belum mampu berperan sebagai organisme.

This study aims to analyze the antecedents of consumer loyalty to users of the Jamsostek Mobile (JMO) application by applying the Stimulus – Organism – Response (SOR) theory. Data as many as 500 respondents users of the Jamsostek Mobile Application (JMO are processed using the SmartPLS application version 3. The results show that the perception of service quality, brand image perception, and customer satisfaction have a significant positive effect on customer loyalty instead with trust. Citra brand perception and customer satisfaction are also able to mediate the influence of service quality on customer loyalty. The brand image perception variable, trust and customer satisfaction can act as an organism that supports customer responses in the form of loyalty."
Jakarta: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2023
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Rayna Hanin Ahmad
"Dengan semakin ketatnya persaingan di e-marketplace C2C, penyedia platform harus mencari dan menemukan cara untuk menjaga hubungan dengan pelanggan. Penelitian ini membahas faktor-faktor yang mempengaruhi loyalitas pelanggan pada e-commerce. Objek penelitian ini yaitu tiga perusahaan penyedia e-marketplace C2C di Indonesia. Pada penelitian ini digunakan metode SEM Structural Equation Modeling dengan indikator yang ditentukan berdasarkan literatur dan pendapat ahli dan melibatkan 350 responden untuk setiap perusahaan.
Penelitian ini membuktikan bahwa faktor kepuasan pelanggan selalu mempengaruhi loyalitas pelanggan. Berdasarkan efek totalnya, faktor kepercayaan paling berpengaruh terhadap loyalitas pelanggan TK. Faktor ekspektasi pelangganpaling mempengaruhi loyalitas pelanggan BL. Faktor kepuasan pelanggan paling mempengaruhi loyalitas pelanggan EV.

The escalation of e commerce competition nowadays force platform providers seek and find ways to maintain relationships with their customers. The research discusses the factors that affect customer loyalty in e commerce. The object of this study is three providers of C2C e marketplace in Indonesia. In this study SEM Structural Equation Modeling was used by involving 350 respondents for each company and expert opinion to determine the indicators.
This study proves that the customer satisfaction factor always affects customer loyalty. Based on the total effect, trust affect customer loyalty significantly in TK. Meanwhile, customer expectation affect customer loyalty significantly in BL. Customer satisfaction proved to be factors that significanttly effect customer loyalty in EV.
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Depok: Fakultas Teknik Universitas Indonesia, 2016
S66267
UI - Skripsi Membership  Universitas Indonesia Library
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Raina Allya Hartawan
"Dalam konteks pemasaran, teknologi dan internet telah memberikan dampak lintas batas dan menciptakan paradigma baru untuk para pelaku bisnis dimana internet dan teknologi sebagai sarana pemasaran dalam pasar, pelaku bisnis maupun perusahaan dapat memenuhi willingness to buy dan customer satisfaction yang dimiliki oleh konsumen. Tercatat, faktor yang dapat memenuhi keinginan dan kebutuhan konsumen tersebut ialah kesesuaian informasi dengan produk pada saat produk tersebut sampai ke tangan konsumen. Produk kosmetik merupakan salah satu pasar konsumen yang berkembang paling pesat di e-commerce dan menjadi kategori produk yang paling banyak dicari pada e-commerce, termasuk Shopee. Sehingga penelitian ini bertujuan untuk menganalisis pengaruh augmented reality terhadap customer satusfaction dan willingness to buy yang dimediasi dengan customer experience, serta efek moderasi trust dan trade-off between price and value dan trust pada generasi Z yang mengkonsumsi Maybelline di aplikasi Shopee. Penelitian menggunakan pendekatan kuantitatif melalui teknik purposive sampling pada 150 responden yang didapatkan melalui online questionnaire. Hasil penelitian menunjukkan bahwa augmented reality berpengaruh secara signifikan terhadap willingness to buy dan customer satisfaction. Selain itu, customer experience memediasi pengaruh augmented reality dengan customer satisfaction dan willingness to buy. Selanjutnya, trade-off between price and value dan trust tidak memoderasi hubungan antara. augmented reality dengan customer experience.

In the context of marketing, technology and the internet have had a cross-border impact and created a new paradigm for business people where the internet and technology support towards marketing in the market, business people and companies can meet the willingness to buy and customer satisfaction. It is noted that the factor that can fulfil the wants and needs of these consumers is the gap between perceived and expectation of the information of the product. Cosmetic products are one of the fastest growing consumer markets in e-commerce and are the most sought product category in e-commerce, including Shopee. This study aims to analyze the effect of augmented reality on customer satisfaction and willingness to buy mediated by customer experience, as well as the moderating effect of trust and the trade-off between price and value in the Zs who consume Maybelline in the Shopee application. The study used a quantitative approach through purposive sampling technique on 150 respondents obtained through an online questionnaire. The results showed that augmented reality had a significant effect on willingness to buy and customer satisfaction. In addition, customer experience mediates the effect of augmented reality on customer satisfaction and willingness to buy. Furthermore, the trade-off between price and value and trust does not moderate the relationship between. augmented reality with customer experience."
Depok: Fakultas Ilmu Administrasi Universitas Indonesia, 2021
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UI - Skripsi Membership  Universitas Indonesia Library
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Nasution, Yudhita Asih Putri
"Ketika sebuah pasar mencapai titik jenuh, strategi defensif untuk mempertahankan konsumen menjadi lebih penting daripada strategi offensive seperti memperluas ukuran pasar pasar secara keseluruhan. Dapat disimpulkan bahwa ada dua strategi yang dapat dilakukan oleh perusahaan dalam mempertahankan dan menjaga loyalitas konsumen, yaitu memberikan perceived switching cost harga berpindah yang tinggi atau memberikan pelayanan yang memuaskan konsumen. Pemilihan strategi tersebut perlu ditinjau kembali sesuai dengan perusahaan jasa yang ingin dikembangkan.
Penelitian dilakukan untuk mencari bukti empiris bahwa perceived switching cost dapat mempengaruhi kualitas loyalitas konsumen menjadi true loyalty maupun spurious loyalty, yakni sebuah keadaan dimana pelanggan tidak puas tetapi dapat menghasilkan repeat patronage yang tinggi. Timbulnya perceived switching cost tidak hanya dikarenakan oleh persaingan antar perusahaan, tetapi jenis jasa yang berbeda ternyata juga dapat menimbulkan perceived switching cost.

When a market reached saturation point, a defensive strategy to retaion consumers become more important than creating offensive strategy, such as expanding the size of the overall market. It can concluded that there are two strategies that can be conducted in maintaining and keeping customer loyalty, which to give high perceived switching cost or to provide services in order to satisfy consumers. The consideration on choosing those strategies needs to be reviewed regarding the type of service companies.
The study was conducted to find empirical evidence that perceived switching cost can affect the quality of consumer loyalty in becoming true loyalty or lsquo spurious loyalty, a situation where the customer is not satisfied but has high repeat patronage. The emergence of perceived switching cost is not only caused by the competition between companies, but also caused by the type of the service itself.
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Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2015
T-Pdf
UI - Tesis Membership  Universitas Indonesia Library
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Vivie Nurjaningrum Putri Rantyanti
"Tantangan untuk memperoleh kepuasan dan loyalitas pelanggan semakin besar di persaingan yang semakin kompetitif saat ini. Terutama pada sektor perbankan yang menawarkan produk yang relatif sama seperti sektor perbankan. Studi sebelumnya telah membuktikan bahwa inovasi layanan merupakan kebutuhan yang tidak dapat dihindari untuk kelangsungan hidup perusahaan dan sangat penting untuk mempengaruhi kepuasan dan loyalitas pelanggan dalam industri perbankan. Di sisi lain, model konseptual yang matang mengenai faktor yang mepengaruhi kepuasan dan loyalitas pelanggan sudah lebih dulu ditemukan dengan mempertimbangkan service quality sebagai antecedent. Penelitian ini bertujuan untuk mengembangkan dan memvalidasi model konseptual baru dari kepuasan dan loyalitas pelanggan di industri perbankan Indonesia dengan inovasi layanan dan konsep kualitas layanan sebagai anteseden, dengan juga dimensi kualitas layanan yang digunakan. Untuk memvalidasi model konseptual yang diusulkan, survei online dilakukan dan data dari 274 pelanggan bank ritel sampel di Indonesia digunakan. Analisis data menggunakan Structural Equation Modeling (SEM). Hasil SEM menunjukkan bahwa inovasi layanan berpengaruh positif terhadap kualitas layanan, kepuasan, dan loyalitas pelanggan, sedangkan service quality berpengaruh positif pada kepuasan pelanggan, namun tidak berpengaruh terhadap loyalitas pelanggan. Kemudian, kepuasan pelanggan berpengaruh positif terhadap loyalitas pelanggan. Studi ini memperkaya studi yang ada yang berfokus pada kepuasan dan loyalitas pelanggan dalam perbankan terutama dalam konteks negara berkembang.

Customer satisfaction and loyalty are more challenging to obtain in today increasingly competitive market including banking sector which offered relatively similar product. Earlier study has proven that service innovation is an inevitable necessity for firm's survival and is critical to influence the customer satisfaction and loyalty in banking industry. On the other hand, a well-developed conceptual model of satisfaction and loyalty in service industry has been established, considering service quality as the antecedent. This study is aimed to develop and validate a new conceptual model of customer satisfaction and loyalty in Indonesia banking industry with service innovation and service quality concept as the antecedent, with also employed service quality dimensions. In order to validate the proposed conceptual model, online survey was conducted and data from 274 sampled customers of retail bank in Indonesia was used. The data analysis employed Structural Equation Modeling (SEM). SEM results show that service innovation has positive effect to service quality, customer satisfaction and loyalty while service quality has positive impact on customer satisfaction, and customer satisfaction has positive impact on customer loyalty. However, the effect of service quality to customer loyalty was not supported. This study enriches existing study which focus on customer satisfaction and loyalty in banking especially in emerging country context. Moreover, this study provides additional knowledge with incorporating service innovation and service quality as antecedent of customer satisfaction and loyalty in banking industry."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2020
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UI - Tesis Membership  Universitas Indonesia Library
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Felisia Gunawan
"Tesis ini membahas mengenai pengaruh Experiential Marketing dan Service Quality yang diterapkan oleh Mujigae Resto Mall Kelapa Gading terhadap Customer Satisfaction dan Customer Loyalty. Penelitian ini merupakan penelitian deskriptif dengan teknik sampel non probability sampling. Berdasarkan data dari 240 responden, penelitian ini membuktikan adanya pengaruh positif signifikan antara Experiential Marketing terhadap Customer Satisfaction dan Customer Loyalty, Customer Satisfaction terhadap Customer Loyalty, serta Service Quality terhadap Customer Satisfaction.

This thesis discusses about the effect of Experiential Marketing and Service Quality which are applied by Mujigae Resto at Kelapa Gading Mall toward the Customer Satisfaction and Customer Loyalty. This research is descriptive research. Based on data from 240 respondents, this study proves the existence of a significant positive effect between Experiential Marketing on Customer Satisfaction and Customer Loyalty, Customer Satisfaction on Customer Loyaly, and Service Quality on Customer Satisfaction."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2015
T-Pdf
UI - Tesis Membership  Universitas Indonesia Library
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