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Hasil Pencarian

Ditemukan 9199 dokumen yang sesuai dengan query
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Woodland Hills: McGraw-Hill, 2003
808.51 MUL
Buku Teks  Universitas Indonesia Library
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Wircenski, Jerry L.
"Every trainer strives to be a great presenter a skill that is basic to the profession and is a key factor in learning transfer. This Infoline introduces you to the basics of planning, presenting, and evaluating the success of your presentations. In addition, a set of critical checklists and other planning tools are provided to help you cover the right material, ensure that you leave nothing to chance once on-site, and make the best impression from the moment you face your learners."
Alexandria, VA: American Society for Training and Development Press, 2005
e20428796
eBooks  Universitas Indonesia Library
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Parekh, Ranjan
New Delhi: Tata McGraw-Hill , 2006
006.7 PAR p
Buku Teks  Universitas Indonesia Library
cover
Olsen, Gary
Cincinnati: Ohio North Light Books , 1997
006.7 OLS g
Buku Teks  Universitas Indonesia Library
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London : Routledge, 1999
070.5 SPA
Buku Teks  Universitas Indonesia Library
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Rafe, Stephen C.
New York: Harper Business, 1990
808.51 RAF h
Buku Teks  Universitas Indonesia Library
cover
New York: Glencoe, 2003
808.51 PUB
Buku Teks  Universitas Indonesia Library
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Atwood, Christee Gabour
"Effective presentations are a core business competency; yet many managers, team leaders, and other key organizational decision makers lack these skills. Presentation Skills Training allows you to design training to transform individuals from all levels of your organization into expert presenters."
Alexandria, Virginia: American Society for Training & Development, 2007
e20441943
eBooks  Universitas Indonesia Library
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"The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. These are, database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. "
London: Springer, 2012
e20407548
eBooks  Universitas Indonesia Library
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