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Ditemukan 23405 dokumen yang sesuai dengan query
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Cambridge, UK: Cambridge University Press , 1996
372.6 DIS
Buku Teks  Universitas Indonesia Library
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Englewood Cliffs: Prentice-Hall, [1971]
370.15 SOC
Buku Teks  Universitas Indonesia Library
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"Accessible yet theoretically rich, this text introduces key concepts and issues in critical discourse analysis and situates these within the field of educational research. Beyond providing a useful overview, it contextualizes CDA theories and methods in accounts of discourse in classroom and other settings."
New York: Routledge , 2011
370.14 INT
Buku Teks  Universitas Indonesia Library
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Di Pietro, Robert J.
Cambridge, UK: Cambridge University Press, 1990
418.007 1 DIP s
Buku Teks SO  Universitas Indonesia Library
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Di Pietro, Robert J.
New York: Cambridge University Press, 1994
418.007 DIP s
Buku Teks SO  Universitas Indonesia Library
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Chichester: Wiley Blackwell, 2015
418.007 1 HAN
Buku Teks SO  Universitas Indonesia Library
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Marton, Ference
Mahwah, New Jersey: Lawrence Erlbaum Associates, 2004
371.102 2 MAR c
Buku Teks  Universitas Indonesia Library
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Scollon, Ronald
London: Routledge , 2001
401.41 SCO m
Buku Teks SO  Universitas Indonesia Library
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Irene Chriscentia Leonardy
"Latar Belakang: Ilmu pedagogi didefinisikan sebagai metode dan pendekatan dalam pembelajaran. Game dengan tujuan pedagogi untuk pendidikan dan pelatihan disebut sebagai serious games (SG). SG telah digunakan dalam berbagai intervensi pendidikan kesehatan dan berperan sebagai sarana pembelajaran aktif yang dapat meningkatkan pengetahuan, keterampilan, serta motivasi. Histologi rongga mulut adalah studi tentang struktur mikroskopis sel dan jaringan rongga mulut. Namun, pembelajaran histologi dideskripsikan sebagai salah satu topik yang kurang menarik dan sulit dipahami. Penggunaan SG berpotensi meningkatkan motivasi mahasiswa yang akan berdampak pada peningkatan performa akademik. Namun, penelitian mengenai efektifitas penggunaan serious games sebagai metode pembelajaran komplementer dalam bidang kedokteran gigi masih belum banyak dipahami. Tujuan: Mengevaluasi efektivitas serious games sebagai metode pembelajaran komplementer praktikum histologi jaringan rongga mulut. Metode: Penelitian dilakukan dengan menggunakan desain studi randomized controlled-crossover pada mahasiswa FKG UI preklinik tahun pertama. Responden penelitian terdiri dari 74 mahasiswa dan dibagi menjadi dua kelompok. Kelompok A diberikan pembelajaran dengan serious games terlebih dahulu dan dilanjutkan dengan pembelajaran dengan panduan praktikum (handout). Sedangkan kelompok B diberikan handout dan dilanjutkan serious games. Hasil: Berdasarkan uji analisis statistik, penelitian menunjukkan terdapat perbedaan bermakna secara statistik (p < 0,05) pada hasil nilai pre-test, post-test 1 (3 hari pasca intervensi), dan post-test 2 (7 hari pasca intervensi). Uji kuesioner juga menunjukkan motivasi, persepsi, engagement dan pengalaman yang positif setelah belajar menggunakan serious games. Kesimpulan: Pembelajaran serious games efektif meningkatkan kemampuan kognitif serta meningkatkan motivasi mahasiswa dalam mempelajari histologi rongga mulut. Pendekatan inovatif ini dapat direkomendasikan sebagai strategi pembelajaran komplementer praktikum histologi rongga mulut

Background: Pedagogy is defined as methods and approaches in learning. Games with pedagogical goals for education and training are called serious games (SG). SG has been used in various health education and acts as an active learning that can increase cognitive, skills, and motivation. Oral histology is microscopic study of cells and tissues structure of the oral cavity. However, histology has been described as one of the less interesting and difficult materials to understand. The use of SG has the potential to increase student motivation which will have an impact on improving academic performance. Nevertheless, studies and research on the effectiveness of serious games as a complementary learning method in dentistry is still not widely understood. Objective: To evaluate the effectiveness of serious games as a complementary learning method for oral practicum histology. Methods: The study was conducted using a randomized controlled-crossover design in the UI first year preclinical dental students. The research respondents consisted of 74 students and they were divided into two groups. Group A was given learning with serious games first, then continued with learning with practicum guides (handout). Meanwhile, group B was given handouts and continued with serious games. Results: Based on statistical analysis tests, the study showed that there were statistically significant differences (p <0.05) in the results of students' pre-test, post-test 1 (3 days post-intervention), and post-test 2 (7 days post-intervention) scores. The questionnaire test also showed positive motivation, perception, engagement and experience after using serious games. Conclusion: Learning with serious games is effective in increasing cognitive skills and student motivation in studying oral histology. This innovative approach can be recommended as a complementary learning strategy for oral practicum histology."
Jakarta: Fakultas Kedokteran Gigi Universitas Indonesia, 2022
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UI - Skripsi Membership  Universitas Indonesia Library
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Deem, Rosemary
London: Routledge, 2012.
371.822 DEE w
Buku Teks  Universitas Indonesia Library
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