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Hasil Pencarian

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Sheila Firda Annisarahma
"Penelitian ini bertujuan untuk mengetahui pengaruh hadirnya fitur belanja pada media sosial populer seperti Instagram Shopping dan TikTok Shop di Indonesia selama masa pandemi Covid-19 sebagai alternatif baru social commerce terhadap perilaku belanja impulsif dan kompulsif produk apparel. Dalam penelitian ini, peneliti mengkaji pengaruh media sosial, motivasi hedonis, kondisi berbelanja online selama pandemi Covid-19 serta peran iklim sosial komunitas pengikut social media influencer terhadap perilaku belanja impulsif dan kompulsif. Penelitian dilaksanakan menggunakan metode variance based Partial Least Square - Structural Equation Modelling (PLS-SEM) secara cross-sectional kepada 475 responden untuk menguji keterkaitan variabel Social Media Influence, Social Commerce, EWOM of Social Commerce, Hedonic (Happiness), Hedonic (Fun), Shopping in the Times of Covid-19, dan variabel moderasi Social Climate terhadap variabel dependen Impulsive Buying dan Compulsive Buying. Hasilnya, didapatkan bahwa Hedonic (Happiness) dan Shopping in the Times of Covid-19 memiliki hubungan signifikan positif terhadap perilaku Impulsive dan Compulsive buying. Hedonic (Fun) serta peran moderasi Social Climate berhubungan signifikan positif dengan Impulsive Buying. Sedangkan variabel lainnya tidak memiliki hubungan signifikan yang positif terhadap variabel Impulsive Buying dan Compulsive Buying.

This study aims to determine the effect of the presence of shopping features on popular social media namely Instagram Shopping and TikTok Shop in Indonesia during the Covid-19 pandemic as a new social commerce alternative which could affecting impulsive and compulsive shopping behavior for apparel products. In this study, the impact of social media, hedonic motivation, shopping in the times of Covid-19, and social climate of social media influencers community are observed towards impulsive and compulsive shopping behavior. The study used variance-based partial least squares structural equational modelling (PLS-SEM) on a cross-sectional study conducted on 475 respondents observing the association of several variables: Social Media Influence, Social Commerce, EWOM of Social Commerce, Hedonic (Happiness), Hedonic (Fun) variables, Shopping in the Times of Covid-19 and Social Climate as a moderating variable towards the Impulsive Buying and Compulsive Buying as the dependent variables. The study result show that Hedonic (Happiness) and Shopping in the Times of Covid-19 had a significant positive relationship to Impulsive and Compulsive buying behavior. Hedonic (Fun) and the moderating role of Social Climate had a significant positive relationship with Impulsive Buying. Whilst the other variables do not have a positive significant relationship to the Impulsive Buying and Compulsive Buying variables."
Depok: Fakultas Ekonomi dan BIsnis Universitas Indonesia, 2022
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UI - Skripsi Membership  Universitas Indonesia Library
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Felia Risky Faizal
"Video ulasan influencer merupakan ulasan produk yang disajikan dalam bentuk media video oleh para influencer di media sosial. Sebelum membuat keputusan pembelian secara online, pembeli menonton video ulasan influencer untuk mendapatkan informasi produk yang dibutuhkan. Online review dalam bentuk video diketahui mampu memberikan visualisasi produk yang lebih nyata dan memberikan dampak besar terhadap keputusan pembelian. Berdasarkan hal tersebut, penelitian ini bertujuan untuk menguji pengaruh informasi dan karakteristik video ulasan influencer di media sosial terhadap keputusan untuk melakukan pembelian secara online. Teori Information Acceptance Model (IACM) digunakan untuk menguji karakteristik informasi pada video ulasan influencer. Pendekatan yang digunakan pada penelitian ini adalah pendekatan kuantitatif dengan total data yang berhasil didapatkan sebanyak 1042 responden. Penelitian ini menggunakan metode analisis Covariance-Based Structural Equation Modelling (CB-SEM) dengan bantuan program AMOS 24.0 untuk pengolahan data. Hasil penelitian menunjukkan adanya pengaruh dari faktor kredibilitas informasi, kualitas informasi, kebutuhan akan informasi, karakteristik video, dan jumlah penonton, likes, komentar, serta interaksi terhadap intensi pembelian produk. Pengaruh kualitas informasi terhadap intensi pembelian produk tidak terkonfirmasi pada penelitian ini. Kemudian, hasil penelitian juga menunjukkan adanya pengaruh intensi pembelian produk terhadap keputusan untuk melakukan pembelian secara online. Manfaat yang didapatkan dari penelitian ini yaitu memperkaya konsep dan pengetahuan mengenai eWOM dalam bentuk online review yang disajikan melalui media video, memberikan wawasan kepada penjual mengenai penggunaan video review influencer untuk bahan pertimbangan keputusan pembelian, pengembangan fitur yang berkaitan dengan konten video di media sosial, dan menambah wawasan bagi influencer terkait kualitas informasi dan karakteristik video ulasan.

Influencer video review is a product review in the form of video and presented by social media influencers. Before making an online purchase decision, buyers watch influencer video review to obtain product’s information needed. Online video reviews are known for their ability to provide real product visualization and deliver a major impact to purchase decision. Hence, the aim of this study is to determine the influence of information and video characteristics of influencer video review on social media towards online purchase decision. For this purpose, Information Acceptance Model (IACM) theory was used to examined the characteristics of information on influencer’s video review. This study uses a quantitative approach with data obtained from 1.042 respondents. The data analysis method used in this study is Covariance-Based Structural Equation Modelling (CB-SEM) with AMOS 24.0. The findings indicated that information credibility, needs of information, perceived video characteristics, and number of views, likes, comments, and replies influence purchase intention. However, the relationship between information quality and purchase intention was not confirmed in this study. Further, the results also confirms that there is an influence from purchase intention towards customer’s online purchase decision. This study could develop the previous concept and research that examined an eWOM in the form of video and provide insight about the use of influencer video review on social media for purchase decision making. Moreover, this study could help to develop features related to video content on social media and provide an insight for influencers regarding the quality of information and characteristics of online video review."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2021
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UI - Skripsi Membership  Universitas Indonesia Library
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Khairina Gusfiarni
"Penelitian ini bertujuan untuk memahami pengaruh motivasi belanja hedonis (gratification seeking, idea shopping, adventure shopping, social shopping, role play, dan value shopping) pada perilaku pembelian kompulsif produk fashion secara online selama pandemi COVID-19.Penelitian kuantitatif ini menggunakan metode purposive sampling dengan jumlah sampel 278 responden. Data diolah dengan menggunakan metode Structural Equation Modeling (SEM). Hasil penelitian menunjukkan bahwa gratification seeking, idea shopping, adventure shopping, dan social shopping berpengaruh positif terhadap perilaku pembelian kompulsif produk fashion secara online selama pandemi COVID-19. Selanjutnya, value shopping memiliki pengaruh negatif terhadap perilaku pembelian kompulsif produk fashion secara online selama pandemi COVID-19. Sedangkan role play tidak memiliki pengaruh yang signifikan terhadap perilaku pembelian kompulsif produk fashion secara online selama pandemi COVID-19.

This study aims to understand the effect of hedonic shopping motivation (gratification seeking, idea shopping, adventure shopping, social shopping, role play, and value shopping) on the compulsive buying behavior of online fashion products during the COVID-19 pandemic. This quantitative study uses the purposive sampling method with a sample of 278 respondents. The data was processed using the Structural Equation Modeling (SEM) method. The results showed that gratification seeking, idea shopping, adventure shopping, and social shopping had a positive effect on the compulsive buying behavior of online fashion products during the COVID-19 pandemic. Furthermore, value shopping has a negative influence on the compulsive buying behavior of online fashion products during the COVID-19 pandemic. Meanwhile, role play does not have a significant influence on the compulsive buying behavior of online fashion products during the COVID-19 pandemic."
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2022
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UI - Skripsi Membership  Universitas Indonesia Library
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Muhammad Fauzi
"Penelitian ini membahas tentang pengaruh motivasi pengguna media sosial terhadap perilaku word of mouth intention pada fashion online shopping. Penelitian ini adalah penelitian kuantitatif dengan desain deskriptif. Hasil penelitian disimpulkan bahwa faktor convenience, information availability, dan customized advertisements mempengaruhi secara signifikan positif terhadap motivasi utilitarian; kemudian ditemukan bahwa faktor adventure mempengaruhi secara signifikan positif terhadap motivasi hedonis; kedua motivasi yaitu motivasi utilitarian dan hedonis ditemukan mempengaruhi secara signifikan positif terhadap faktor social media product browsing; terakhir social media product browsing ditemukan mempengaruhi secara signifikan positif terhadap word of mouth intention.

The focus of this study is to discover effects of social media user's motivation toward word of mouth intention of fashion online shopping. This research is quantitative and descriptive. The result of this research are; convenience information availability, and customized advertisements is significantly positive affecting utilitarian motivation; adventure is significantly positive affecting hedonic motivation; social media product browsing are confirmed significantly positive affected both by utilitarian motivation and hedonic motivation; last, it is confirmed social media product browsing is significantly positive affecting word of mouth intention.
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Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2015
S61016
UI - Skripsi Membership  Universitas Indonesia Library
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Nurdiana Putri
"TikTok merupakan salah satu aplikasi media sosial dengan pertumbuhan pengguna yang sangat pesat di Indonesia, terutama pada kelompok usia 14 hingga 30 tahun. Pada paruh akhir tahun 2021, TikTok mengimplementasikan fungsi e-commerce pada aplikasi yang menjadikan aplikasi TikTok sebagai salah satu platform social commerce. TikTok Shop memanfaatkan media video singkat, rangkaian gambar dan livestreaming yang dapat digunakan seller untuk berjualan. Penelitian ini bertujuan untuk mempelajari bagaimana pengaruh dari trust in seller dan privacy concern pengguna terhadap perilaku pembelian sebenarnya di TikTok Shop. Penelitian ini dibangun menggunakan kerangka dari TrustTransfer Theory dan Theory of Security Assurance yang telah digunakan pada penelitian lain tentang social media dan social commerce. Penelitian ini dilaksanakan dengan metode mixed-method yang menggunakan analisis PLS-SEM dan Content Analysis. Pendekatan kuantitatif ini diikuti oleh 717 responden. Hasil pengolahan kuantitatif yang dilaksanakan pengujian kembali dengan pendekatan kualitatif, dengan melakukan wawancara kualitatif yang diikuti oleh 30 responden. Penelitian ini menemukan bahwa tidak semua source of trust building (perceived familiarity, situational normality, trust in platform dan social interactivity) memiliki pengaruh yang sama dan mendukung trust in seller, baik secara kognitif atau emosional. Penelitian ini juga menemukan faktor-faktor dari security assurance signal (privacy/security policy. assurance seal, dan disposition to third-party certification) memiliki pengaruh terhadap privacy concern konsumen. Kemudian trust in seller dan privacy concern terbukti mempengaruhi intensi belanja konsumen, yang juga memiliki pengaruh terhadap perilaku belanja sebenarnya dari konsumen. Penelitian ini diharapkan mampu memberikan kontribusi bagi pengembangan dan seller di social commerce untuk dapat meningkatkan perilaku belanja sebenarnya dari konsumen. Selain itu, hasil penelitian ini diharapkan dapat digunakan sebagai referensi bagi penelitian yang akan datang terkait tentang topik ini.

TikTok is a social media application with very rapid user growth in Indonesia, especially in the 14 to 30 year old age group. In the latter half of 2021, TikTok will implement an ecommerce function in the application, which will make the TikTok application a social commerce platform. The TikTok Shop utilizes short videos, picture sequels, and live streaming that sellers can use to sell. This study aims to study how the influence of trust on seller and user privacy concerns actual buying behavior at the TikTok Shop. This research was built using the framework of Trust-Transfer Theory and Theory of Security Assurance which have been used in other research on social media and social commerce. This research was carried out using a mixed-method method using PLS-SEM analysis and content analysis. This quantitative approach was followed by 717 respondents. The results of the quantitative processing carried out were tested again with a qualitative approach, by conducting qualitative interviews which were attended by 30 respondents. This study found that not all sources of trust-building (perceived familiarity, situational normality, trust in platforms, and social interactivity) have the same effect and support trust in sellers, both cognitively and emotionally. This study also found that the factors of the security assurance signal (privacy/security policy, assurance seal, and disposition to third-party certification) influence consumer privacy concerns. Then trust in sellers and privacy concerns are proven to affect consumer shopping intentions, which also influence the actual shopping behavior of consumers. This research is expected to be able to contribute to the development and sellers in social commerce to be able to improve the actual shopping behavior of consumers. In addition, the results of this study are expected to be used as a reference for future research related to this topic.
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Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2023
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UI - Skripsi Membership  Universitas Indonesia Library
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Yadhit Prasetya
"TikTok merupakan salah satu aplikasi media sosial dengan pertumbuhan pengguna yang sangat pesat di Indonesia, terutama pada kelompok usia 14 hingga 30 tahun. Pada paruh akhir tahun 2021, TikTok mengimplementasikan fungsi e-commerce pada aplikasi yang menjadikan aplikasi TikTok sebagai salah satu platform social commerce. TikTok Shop memanfaatkan media video singkat, rangkaian gambar dan livestreaming yang dapat digunakan seller untuk berjualan. Penelitian ini bertujuan untuk mempelajari bagaimana pengaruh dari trust in seller dan privacy concern pengguna terhadap perilaku pembelian sebenarnya di TikTok Shop. Penelitian ini dibangun menggunakan kerangka dari Trust-Transfer Theory dan Theory of Security Assurance yang telah digunakan pada penelitian lain tentang social media dan social commerce. Penelitian ini dilaksanakan dengan metode mixed-method yang menggunakan analisis PLS-SEM dan Content Analysis. Pendekatan kuantitatif ini diikuti oleh 717 responden. Hasil pengolahan kuantitatif yang dilaksanakan pengujian kembali dengan pendekatan kualitatif, dengan melakukan wawancara kualitatif yang diikuti oleh 30 responden. Penelitian ini menemukan bahwa tidak semua source of trust building (perceived familiarity, situational normality, trust in platform dan social interactivity) memiliki pengaruh yang sama dan mendukung trust in seller, baik secara kognitif atau emosional. Penelitian ini juga menemukan faktor-faktor dari security assurance signal (privacy/security policy. assurance seal, dan disposition to third-party certification) memiliki pengaruh terhadap privacy concern konsumen. Kemudian trust in seller dan privacy concern terbukti mempengaruhi intensi belanja konsumen, yang juga memiliki pengaruh terhadap perilaku belanja sebenarnya dari konsumen. Penelitian ini diharapkan mampu memberikan kontribusi bagi pengembangan dan seller di social commerce untuk dapat meningkatkan perilaku belanja sebenarnya dari konsumen. Selain itu, hasil penelitian ini diharapkan dapat digunakan sebagai referensi bagi penelitian yang akan datang terkait tentang topik ini.

TikTok is a social media application with very rapid user growth in Indonesia, especially in the 14 to 30 year old age group. In the latter half of 2021, TikTok will implement an e-commerce function in the application, which will make the TikTok application a social commerce platform. The TikTok Shop utilizes short videos, picture sequels, and live streaming that sellers can use to sell. This study aims to study how the influence of trust on seller and user privacy concerns actual buying behavior at the TikTok Shop. This research was built using the framework of Trust-Transfer Theory and Theory of Security Assurance which have been used in other research on social media and social commerce. This research was carried out using a mixed-method method using PLS-SEM analysis and content analysis. This quantitative approach was followed by 717 respondents. The results of the quantitative processing carried out were tested again with a qualitative approach, by conducting qualitative interviews which were attended by 30 respondents. This study found that not all sources of trust-building (perceived familiarity, situational normality, trust in platforms, and social interactivity) have the same effect and support trust in sellers, both cognitively and emotionally. This study also found that the factors of the security assurance signal (privacy/security policy, assurance seal, and disposition to third-party certification) influence consumer privacy concerns. Then trust in sellers and privacy concerns are proven to affect consumer shopping intentions, which also influence the actual shopping behavior of consumers. This research is expected to be able to contribute to the development and sellers in social commerce to be able to improve the actual shopping behavior of consumers. In addition, the results of this study are expected to be used as a reference for future research related to this topic."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2023
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UI - Skripsi Membership  Universitas Indonesia Library
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Khalishah Aurelia Asbran
"Pandemi Covid-19 telah mendorong perubahan signifikan terhadap kebiasaan berbelanja masyarakat Indonesia. Salah satu tren yang muncul akibat fenomena ini merupakan migrasi kegiatan berbelanja pada toko offline ke platform social commerce. Migrasi ini mendorong platform-platform social commerce untuk terus berkembang dan meningkatkan keunggulan bersaing. TikTok Shop merupakan salah satu platform social commerce yang terintegrasi dengan media sosial TikTok yang baru dilansir ke pasar pada tahun 2021. Dengan perkembangan aplikasi TikTok yang cukup pesat sejak rilis aplikasi, TikTok Shop memiliki potensi kesuksesan yang besar dalam industri online commerce. Salah satu aspek yang mendukung pertumbuhan dari TikTok Shop sendiri merupakan aspek usability di mana dengan kondisi baru dilansir, TikTok Shop masih mempunyai banyak ruang untuk berkembang dalam aspek tersebut. Penelitian ini bertujuan untuk mendalami dan mewujudkan kebutuhan pengguna TikTok Shop. Penelitian ini menghasilkan rancangan desain antarmuka alternatif dari TikTok Shop yang dirancang menggunakan pendekatan User-Centered Design (UCD). Berdasarkan data yang diperoleh melalui kuesioner dan wawancara pengguna, desain alternatif yang dirancang telah menyediakan perbaikan terhadap 18 halaman utama dengan fitur-fitur yang mendukung proses pencarian produk, pembelian produk, dan pelacakan pesanan. Rancangan desain alternatif kemudian dievaluasi menggunakan Usability Testing (UT), wawancara kontekstual, dan System Usability Scale (SUS). Hasil dari UT menyatakan mayoritas task mendapatkan success rate sebesar 100% dengan nilai terkecil sebesar 90%. Sementara itu, didapatkan bahwa hasil SUS dari desain alternatif TikTok Shop mendapatkan skor akhir sejumlah 83,67 yang termasuk kategori grade B dengan rating excellent sehingga sistem dinilai memiliki usability yang cukup baik untuk digunakan.

The rise of the Covid-19 pandemic has driven significant changes in the shopping habits of Indonesian citizens. One of the trends that have been recurrent because of this phenomenon is the shift from shopping in offline stores to social commerce platforms. This shift has pushed social commerce platforms to grow and increase their competitive advantage. TikTok Shop is one of the new social commerce platforms being released in 2021. It is a shopping feature of the popular social media TikTok. With the fast growth of TikTok since its release, TikTok Shop has a high success potential in the online commerce market. One of the aspects supporting TikTok Shop’s growth is its usability. This research is intended to analyze further and realize TikTok Shop users’ needs. The end product of this research is an alternative interface design based on users’ needs collected using a User-Centered Design (UCD) approach. Based on the data collected through surveys and interviews, an alternative interface design of TikTok Shop has been made with 18 main pages consisting of features to help with product search, purchase, and order tracking. The alternate interface design was then evaluated once more using Usability Testing (UT), contextual interview, and a System Usability Scale (SUS). UT results have shown that the majority of the tasks have a success rate of 100%, with the lowest rate being 90%. Meanwhile, the design has achieved an average SUS score of 83,67, which could be interpreted as a “B” in letter grades, indicating that the system has good usability."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2023
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UI - Skripsi Membership  Universitas Indonesia Library
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Dea Wemona Rahma
"Transaksi belanja online di Indonesia diperkirakan mencapai Rp429 triliun pada tahun 2020. Penambahan pengguna baru di e-marketplace pun meningkat sebanyak 51% selama masa pandemi COVID-19. Pada kuartal tiga tahun 2020, Shopee menduduki peringkat pertama pada kategori peringkat aplikasi di App Store dan peringkat aplikasi di Play Store. Meskipun menempati posisi pertama, Shopee masih menerima banyak keluhan dari para penggunanya. Adanya keluhan dari pengguna menandakan bahwa ada ketidakpuasan dalam menggunakan aplikasi. Pengguna yang tidak puas sangat rentan untuk berhenti menggunakan aplikasi dan beralih ke kompetitor. Tujuan penelitian ini yaitu menganalisis faktor-faktor yang memengaruhi kepuasan pengguna (sisi pembeli) dan kaitannya dengan keberlanjutan niat untuk menggunakan aplikasi mobile Shopee. Selain itu, penelitian juga bertujuan untuk menyusun usulan rekomendasi yang ditujukan pada Shopee untuk meningkatkan kepuasan pengguna aplikasi mobile Shopee. Penelitian dilakukan dengan metode campuran, yaitu secara kuantitatif dengan menyebarkan kuesioner dan secara kualitatif dengan melakukan wawancara. Model penelitian dibangun menggunakan teori Technology Acceptance Model (TAM) dan teori E-Service Quality. Analisis sebanyak 237 data responden dilakukan dengan metode Partial Least Square (PLS-SEM). Selanjutnya dilakukan wawancara untuk mendalami kondisi dan permasalahan yang dirasakan oleh pengguna (sisi pembeli) aplikasi mobile Shopee. Hasil penelitian menujukkan bahwa faktor mobile app design, fulfillment, security/privacy, perceived enjoyment, dan social influence memengaruhi kepuasan pengguna yang lebih lanjut memengaruhi niat penggunaan aplikasi secara berkelanjutan. Sedangkan faktor customer service tidak ditemukan memengaruhi kepuasan pengguna. Selain itu, penelitian ini juga menghasilkan rekomendasi yang disusun untuk mengurangi keluhan dan ketidakpuasan pengguna aplikasi mobile Shopee.

Online shopping transactions in Indonesia are estimated to reach IDR 429 trillion in 2020. The addition of new customers on the e-marketplace also increased by 51% during the COVID-19 pandemic. In the third quarter of 2020, Shopee was ranked first in the categories of App rating on the App Store and App rating on the Play Store. Even though it occupies the first position, Shopee still receives a lot of complaints from its users. The existence of complaints from users indicates that there is dissatisfaction in using the application. Dissatisfied users are vulnerable to stop using the app and turning to competitors. This research aims to analyze what factors affect user satisfaction (buyer side) and its relation to the continued intention to use the Shopee mobile application. Furthermore, this research also aims to formulate recommendations aimed at Shopee to increase the satisfactio of Shopee mobile application’ users. The research was conducted using mixed methods, namely quantitatively by distributing online questionnaires and qualitatively by conducting interviews. The research model is built using the Technology Acceptance Model (TAM) and E-Service Quality theory. An analysis of 237 respondents’ data was carried out using the Partial Least Square (PLS-SEM) method. The findings reveal that mobile app design, fulfillment, security/privacy, perceived enjoyment, and social influence affect user satisfaction which further affects the intention to use the application continuously. Customer Service was not found to affect user satisfaction. In addition, this research also provides recommendations to reduce complaints and dissatisfaction from Shopee mobile application’ users."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2021
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UI - Tugas Akhir  Universitas Indonesia Library
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Ahmad Muhammad Islaha
"ABSTRAK
Penelitian ini menguji dua model yang digabung dari penelitian Sherry et al. (2006) dan Kim et al. (2011). Model tersebut mencoba untuk menjelaskan perilaku penggunaan Social Networking Games (SNG) game yang terintegrasi dengan platform jejaring sosial. Enam jenis motivasi mengapa orang bermain game diuji. Motivasi dilihat hubungannya terhadap kesenangan yang didapatkan dan kontinuitas penggunaan game. Metode path analysis digunakan dalam menguji model terkait. Hasil analisis regresi menunjukkan bahwa tantangan dan kompetisi adalah predikor positif yang menentukan apakah seseorang terpuaskan atau tidak dengan bermain. Berdasarkan hasil, aspek sosial dari social networking game justru sangat minim. Maka penelitian selanjutnya harus melihat SNG dari jenis game dan mediumnya.

ABSTRACT
This study investigates two models combined two prior studies from Sherry et al. (2006) and Kim et al. (2011). The model attempts to explain behavioral intention to use Social Networking Games - games that are integrated with social networking platforms. 6 types of motivations why people play games tested. Relation between motivation, obtained pleasure and game usage continuity were examined. Path Analysis methods used in testing related models. Regression analysis showed that challenge and competition is positive predictor that determines whether a person is satisfied or not with the play. Based on the results, it is precisely the social aspect of social networking games was minimal. SNG has to be seen from the type of game and the medium."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2016
S62181
UI - Skripsi Membership  Universitas Indonesia Library
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Shahnaz Nadiva
"[ABSTRAK
Penggunaan online shopping, khususnya di bidang fashion, sebagai salah satu
pemenuhan kebutuhan masyarakat Indonesia memiliki proses penerimaan yang
kompleks berdasarkan perilaku konsumen yang late adopters, risk averse, socially
oriented, dan impulsive buyers. Salah satu model behavior yang sesuai dengan
perilaku konsumen tersebut adalah Schwartz Motivational Value. Penelitian ini
dikhususkan pada responden yang pernah melakukan pembelian secara online di
Zalora selama tiga bulan terakhir dan diolah menggunakan metode Structural
Equation Modelling untuk memperoleh value apa saja yang mempengaruhi behavior
konsumen dalam mengadopsi online shopping, sehingga diketahui sejauh mana
konsumen menerima online shopping melalui framework technology adoption
lifecycle serta dapat memberikan rekomendasi terkait strategi marketing perusahaan
e-commerce. Hasil penelitian menunjukkan bahwa grup konsumen socially oriented
dan impulsive buyers yang secara signifikan memanfaatkan resources internet dalam
melakukan online shopping, namun pada saat yang sama grup konsumen socially
oriented merasakan ketidakyamanan dalam melakukan online shopping. Selain itu,
dengan adanya resources dalam melakukan online shopping tidak serta merta
membuat konsumen sering melakukan online shopping dan berdampak pada uang
yang dikeluarkan, akan tetapi adanya ketidaknyamanan justru berdampak signifikan
terhadap frekuensi online shopping yang dilakukan konsumen serta uang yang
dikeluarkan. Oleh karena itu, berdasarkan hasil penelitian ini dapat disimpulkan
bahwa konsumen Zalora berada pada tahap Early Majority dalam menerima Zalora
sebagai salah satu online shopping di Indonesia.
ABSTRACT
The usage of online shopping, especially in the field of fashion, as one of the needs
fulfillment for Indonesian community seems to have a complex adoption process
based on the nature of Indonesian?s consumer behavior, which are late adopters, risk
averse, socially oriented and impulsive buyers. One of the behavior model that
corresponds to this consumer behavior is Schwartz Motivational Value. This research
is devoted to the respondents who had made a purchase online in Zalora over the past
three months and the data is processed using Structural Equation Modeling to obtain
values that influence the behavior of consumers in adopting online shopping, how far
consumers receive online shopping technology through the framework of technology
adoption lifecycle based on the result, and also provide recommendations related to
the company's marketing strategy. The results show that consumer who tends to be
socially oriented and impulsive buyers significantly utilize internet resources in doing
online shopping, but at the same time socially oriented consumers feel inconvinience
in doing online shopping. Moreover, with the resources to do online shopping does
not necessarily mean that consumers often do online shopping and spent more money
on online shopping, but the inconvinience in online shopping is precisely a significant
impact on the frequency of consumer online shopping done and the money that is
spent on it. Therefore, based on these results we can conclude that Zalora consumers
are at the stage of the Early Majority in accepting Zalora as one of the online
shopping in Indonesia., The usage of online shopping, especially in the field of fashion, as one of the needs
fulfillment for Indonesian community seems to have a complex adoption process
based on the nature of Indonesian’s consumer behavior, which are late adopters, risk
averse, socially oriented and impulsive buyers. One of the behavior model that
corresponds to this consumer behavior is Schwartz Motivational Value. This research
is devoted to the respondents who had made a purchase online in Zalora over the past
three months and the data is processed using Structural Equation Modeling to obtain
values that influence the behavior of consumers in adopting online shopping, how far
consumers receive online shopping technology through the framework of technology
adoption lifecycle based on the result, and also provide recommendations related to
the company's marketing strategy. The results show that consumer who tends to be
socially oriented and impulsive buyers significantly utilize internet resources in doing
online shopping, but at the same time socially oriented consumers feel inconvinience
in doing online shopping. Moreover, with the resources to do online shopping does
not necessarily mean that consumers often do online shopping and spent more money
on online shopping, but the inconvinience in online shopping is precisely a significant
impact on the frequency of consumer online shopping done and the money that is
spent on it. Therefore, based on these results we can conclude that Zalora consumers
are at the stage of the Early Majority in accepting Zalora as one of the online
shopping in Indonesia.]"
Fakultas Teknik Universitas Indonesia, 2015
S62137
UI - Skripsi Membership  Universitas Indonesia Library
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