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Hasil Pencarian

Ditemukan 12275 dokumen yang sesuai dengan query
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Lovink, Geert
Cambridge : Polity Press, 2016
302.231 LOV s
Buku Teks SO  Universitas Indonesia Library
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David Chandra
"Akhir-akhir ini, media sosial seperti Facebook menjadi salah satu metode untuk melakukan pemasaran produk dan layanan online. Social Media Optimization (SMO) adalah sebuah metode pemasaran yang kini banyak dikembangkan oleh banyak perusahaan di bidang internet marketing. Tujuan dari penelitian ini adalah implementasi menggunakan SMO pada website rumahdanproperti.com. Rumahdanproperti.com adalah website yang menjadi portal iklan properti terbesar di Indonesia yang berfokus pada bisnis online. Penelitian ini akan menerapkan metode SMO menggunakan Facebook sebagai sarana pengenalan produk dan menganalisis penggunaan fitur Facebook yang ada dalam menanggapi iklan rumahdanproperti.com. Metode penelitian menggunakan analisis kuantitatif dan analisis perangkat lunak untuk mengukur respons iklan untuk fitur yang digunakan pada facebook rumahdanproperti.com. Dalam melakukan analisis kuantitatif, peneliti menggunakan kuesioner untuk mendapatkan data dari responden yang menjadi anggota facebook rumahdanproperti.com ini. Hasil dari pelaksanaan SMO diharapkan untuk mendukung perusahaan dalam memperkenalkan merek mereka kepada publik. Kesimpulan dari penelitian ini fitur, pakan dan diskusi di Facebook memiliki pengaruh pada respon iklan rumahdanproperti.com.

Lately, social media like Facebook become one of the methods to do marketing of products and online services. Social Media Optimization (SMO) is a marketing method that is now being developed by many companies in the field of internet marketing. The purpose of this study is the implementation using social media optimization (SMO) on the rumahdanproperti.com website. Rumahdanproperti.com is the website which is the largest property advertising portal in Indonesia which focuses on online business. The research will implement the SMO method using Facebook as a means of product introductions and analyze the use of existing Facebook features in response to rumahdanproperti.com ads. The research method used quantitative analysis and software analysis to measure advertising response to the features used on rumahdanproperti.com facebook. In conducting the quantitative analysis, researcher used questionnaires to obtain data from respondents who are members of this rumahdanproperti.com Facebook. The result of this implementation of the SMO is expected to support companies in introducing their brands to the public. The conclusion of this research, feed and discussion feature on Facebook have an influence on response of rumahdanproperti.com ads."
Fakultas Ilmu Komputer Universitas Indonesia, 2011
AJ-Pdf
Artikel Jurnal  Universitas Indonesia Library
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Smith, Peter B.
New York: Harvester Wheatsheaf, 1993
302 SMI s
Buku Teks SO  Universitas Indonesia Library
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Beattie, John
New York: Free Press, 1964
306 BEA o
Buku Teks SO  Universitas Indonesia Library
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London: Routledge, 1997
303.482 WOR
Buku Teks SO  Universitas Indonesia Library
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Beattie, John
New York: Free Press of Glencoe, 1966
572 BEA o
Buku Teks  Universitas Indonesia Library
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"The aim of this book is to stimulate research on the topic of the Social Internet of Things, and explore how Internet of Things architectures, tools, and services can be conceptualized and developed so as to reveal, amplify and inspire the capacities of people, including the socialization or collaborations that happen through or around smart objects and smart environments.
From new ways of negotiating privacy, to the consequences of increased automation, the Internet of Things poses new challenges and opens up new questions that often go beyond the technology itself, and rather focus on how the technology will become embedded in our future communities, families, practices, and environment, and how these will change in turn."
Switzerland: Springer Cham, 2019
e20501952
eBooks  Universitas Indonesia Library
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Davies, Ruth Ann
New York: R. R. Bowker, 1979
027.8 DAV s
Buku Teks SO  Universitas Indonesia Library
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Audita Sashi Ramada
"ABSTRAK
Penelitian ini membahas bagaimana social media membentuk loyalitas
fans/komunitas terhadap suatu produk musik. Penelitian ini bertujuan untuk
mengetahui proses pembentukan perilaku, pengambilan keputusan, pola penebaran
informasi, dan hal-hal yang mempengaruhi seseorang menjadi fans yang loyal
terhadap suatu produk musik, serta menjabarkan ketepatan formulasi social media
tools dan pengaruhnya terhadap loyalitas fans/komunitas. Hasil dari penelitian ini
konsumen remaja ini memilih aktifitas idoling, mendukung produk/artis musik,
sebagai sarana untuk melepaskan stres. Menurut mereka, lewat aktivitas idoling,
kebutuhan lain seperti sarana ekspresi diri dan kebutuhan sosialisasi dengan temanteman
di komunitas secara sekaligus dapat terpenuhi. Dapat disimpulkan pula social
media dan komunitas sebagai medium komunikasi antara konsumen dan brand
mempunyai peran yang sangat besar dalam membentuk loyalitas kepada brand
produk musik terutama produk musik yang bertarget audiens anak muda.

ABSTRACT
This research discussed about the process of social media in creating the
fans/community loyalty into a music product. This research aims to determine the
behavior of the formation process, decision-making, pattern stocking information,
and the things that affect a person into a loyal fan of a music product, as well as
describe the accuracy of the formulation of social media tools and their effects on the
loyalty of the fans/community. This research found that teen consumers choose
idoling activity, supporting music product/artist, as a means of relieving stress.
According to them, through idoling activity, other needs such as the need for selfexpression
and socialization with friends in the community can be met
simultaneously. It also concluded that social media and community as a medium of
communication between the consumer and the brand has a very large role in shaping
the brand loyalty especially music products targeted audience of young people."
Jakarta: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2014
T41648
UI - Tesis Membership  Universitas Indonesia Library
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Johannes Fromme
"This handbook aims to reflect the relevance and value of studying digital games.
As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content."
Dordrecht, Netherlands: Springer, 2012
e20399759
eBooks  Universitas Indonesia Library
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