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Ditemukan 1139 dokumen yang sesuai dengan query
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Martin, George R.R.
New York : Bantam Books, 2011
813 MAR g
Buku Teks SO  Universitas Indonesia Library
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Martin, George R.R.
"Summary:
After centuries of bitter strife, the seven powers dividing the land have beaten one another into an uneasy truce. But it's not long before the survivors, outlaws, renegades and carrion eaters of the Seven Kingdoms gather. Now, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed while surprising faces - some familiar, others only just appearing - emerge from an ominous twilight of past struggles and chaos to take up the challenges of the terrible times ahead. Nobles and commoners, soldiers and sorcerers, assassins and sages, are coming together to stake their fortunes ... and their lives. For at a feast for crows, many are the guests - but only a few are the survivor"
New York : Bantam Books, 2011
813 MAR f
Buku Teks SO  Universitas Indonesia Library
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Martin, George R. R.
"Summary:
The three surviving contenders for the throne of the Seven Kingdoms continue to struggle among themselves, Robb defends his kingdom from the Greyjoys, Jon confronts an escalating threat, and Daenerys and her dragon allies continue to grow in power."
New York : Bantam Books, 2011
813 MAR s
Buku Teks SO  Universitas Indonesia Library
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"Summary:
THE BOOK BEHIND THE SECOND SEASON OF GAME OF THRONES,?AN ORIGINAL SERIES NOW ON HBO. A SONG OF ICE AND FIRE: BOOK TWO? In this thrilling sequel to A Game of Thrones, George R.R. Martin has created a work of unsurpassed vision, power, and imagination. A Clash of Kings transports us to a world of revelry and revenge, wizardry and warfare unlike any we have ever experienced.? A comet the color of blood and flame cuts across the sky. And from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war. It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel ... and the coldest hearts. For when kings clash, the whole land trembles"
New York : Bantam Books, 2011
813 MAR c
Buku Teks SO  Universitas Indonesia Library
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Mila Zuliana Shabrin
"Konsep Orientalisme sering ditemukan dalam cerita bergenre fantasi, di mana selalu terdapat dua sisi yang berlawanan: baik dan jahat, atau diri sendiri dan orang lain. A Song of Ice and Fire, sebuah novel seri fantasi kontemporer karya George R. R. Martin, terlihat menimbulkan kesan Orientalisme, khususnya dilihat dari pembagian dan penggambaran setting-nya, benua Westeros dan Essos, yang dilukiskan masing-masing sebagai kerajaan yang beradab dan benua yang barbar. Penamaan benua-benua tersebut sendiri nampak menyinggung Barat (West) dan Timur (East), pembagian yang membentuk ide Orientalisme itu sendiri.
Artikel ini bertujuan untuk mengamati lebih jauh setting dari novel seri ini, pertama dari deskripsi-deskripsi setiap setting, termasuk geografi, orang-orang, dan budayanya, dan kemudian menggunakan empat dogma dasar Orientalisme rumusan Edward Said untuk mengamati bagaimana gambaran-gambaran tersebut sebenarnya terlihat.
Penelitian ini menemukan bahwa Westeros dan Essos sama-sama beragam dan berbeda dengan caranya masing-masing. Kemudian, pembagian antara keduanya merupakan murni pembagian atas dasar geografi, bukan atas konsep yang bertolak belakang seperti baik dan jahat atau diri sendiri dan orang lain. Dapat disimpulkan bahwa A Song of Ice and Fire tidak menampilkan ide Orientalisme.

The concept of Orientalism can often be found in fantasy stories, where there are two sides of things: good and evil, or self and other. A Song of Ice and Fire, a contemporary fantasy novel series by George R. R. Martin, has made a seemingly Orientalist impression, especially with the clear division and depictions of its settings, the continent Westeros and Essos, which are portrayed as a civilized kingdom and a barbaric continent respectively. The naming of the continents itself seems to hint on the West and the East, a division upon which Orientalism idea is built.
This paper is aimed to further observe the series’ settings, first from the descriptions of each setting, including the geography, people, and culture, and then using Edward Said’s four principal dogmas of Orientalism to see how these settings are actually seen.
This research discovers that Westeros and Essos are equally diverse and different in their own way. Moreover, the division between the two is purely on geographical base, not opposite concepts like good and evil or self and other. It is concluded that A Song of Ice and Fire series does not portray the idea of Orientalism.
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Depok: Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2014
MK-Pdf
UI - Makalah dan Kertas Kerja  Universitas Indonesia Library
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Krolokke, Charlotte
"Reproduction has entered a new ice age. Using cryopolitics as an interdisciplinary framework to help understand the contemporary state of cryo-fertility, this book explores the ways in which visions of desirable reproductive futures entangle with advances in freezing technologies."
Bingley: Emerald Publishing Limited, 2020
e20528021
eBooks  Universitas Indonesia Library
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Henshaw, Richard C.
Homewood, Illinois: Richard D. Irwin , 1972
350 HEN e
Buku Teks  Universitas Indonesia Library
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Hanif Abdurrahman
"Pengembangan Simpul Manggarai sebagai kawasan transit oriented development (TOD) meningkatkan daya tarik lokasi sebagai sebuah destinasi masyarakat sekitar, namun tidak kalah penting, adalah kebutuhan atas kualitas hidup masyarakat lokal. Perancangan Game Hub diajukan dengan tujuan memenuhi kebutuhan ruang ketiga yang berfokus pada aspek hiburan, sosialisasi, dan produktivitas, yang menargetkan semua grup umur, dengan fokus pada remaja, remaja-dewasa, dan pekerja. Game Hub merupakan sebuah ruang hiburan permainan non-digital dan non-fisik, yang berfokus pada permainan yang berorientasi pada aspek hiburan kreativitas, serta memfasilitasi kebutuhan bersosialisasi, hobi kerajinan tangan, dan edukasi kreatif. Perancangan Game Hub merupakan sebuah usaha penulis untuk menjawab tantangan yang dihadirkan oleh penerapan masterplan Transit Oriented Development (TOD) Simpul Manggarai.

The development of Simpul Manggarai as a transit oriented development (TOD) area increases the attractiveness of the location as a destination for the local community. No less important is the need for the quality of life of the local community. The Game Hub is a proposal with the aim of meeting the needs of a third space that focuses on aspects of entertainment, socialization and productivity, targeting all age groups, with a focus on teenagers, young adults and workers. Game Hub is a non-digital and non-physical game entertainment space, which focuses on games that are oriented towards the entertainment aspect of creativity, as well as facilitating the needs of socializing, crafting and creative education. The Game Hub design is the author's attempt to answer the challenges presented by the implementation of Simpul Manggarai Transit Oriented Development (TOD) master plan.
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Depok: Fakultas Teknik Universitas Indonesia, 2024
TA-pdf
UI - Tugas Akhir  Universitas Indonesia Library
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Wrightson, Patricia
London: Hutchinson, 1977
823.3 WRI i
Buku Teks SO  Universitas Indonesia Library
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Fakultas Teknik Universitas Indonesia, 1995
S36416
UI - Skripsi Membership  Universitas Indonesia Library
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