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Hasil Pencarian

Ditemukan 6597 dokumen yang sesuai dengan query
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Fogg, Marnie
Buffalo: Firefly Books, 2011
R 746.920 25 FOG f
Buku Referensi  Universitas Indonesia Library
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Fogg, Marnie
"This book is the ultimate guide to who's who in the world of fashion design. Fully illustrated, it presents 125 of the key design practitioners from the beginning of the 20th century to the present day, the people and companies who have shaped the world of fashion and those who define the modern perception of style. It features established designers such as Valentino, charts the evolution of long-standing couture houses such as Chanel, and signals the success of rising stars including Christopher Kane and Rodarte."
London: Thames & Hudson, 2011
746.92 FOG f
Buku Teks SO  Universitas Indonesia Library
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Volpintesta, Laura
"Learning a new discipline is similar to learning a new language; in order to master the foundation of fashion design, you must first master the basic building blocks of its language, the definitions, function, and usage. The Language of Fashion Design provides students and fashion designers with the basic elements of fashion design, divided into twenty-six easy-to-comprehend chapters. This visual reference includes an introductory, historical view of the elements, as well as an overview of how these elements can and have been used across multiple design disciplines."
Beverly, MA : Rockport, 2014
R 746.92 VOL l
Buku Referensi  Universitas Indonesia Library
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San Francisco : Chronicle Books,1999,
R 745.4 WOR
Buku Referensi  Universitas Indonesia Library
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Davis, Ray
California: Lycos Press,, 1997
R 005.72025 DAV w
Buku Referensi  Universitas Indonesia Library
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Juan Siva
"ABSTRAK
Perbedaan pola pembelian pelanggan pada e-commerce menuntut UKM fashion di Indonesia yang ingin mengadopsi e-commerce untuk dapat menyesuaikan dan memperbaiki bisnis prosesnya agar dapat beroperasi secara lebih efisien. Maka dari itu dibutuhkan usulan rancangan perbaikan proses bisnis UKM dengan metode Business Process Reengineering BPR agar dapat mengadopsi e-commerce secara efisien. Penelitian ini dimulai dengan memodelkan proses bisnis UKM pada kondisi awal sehingga masalah yang ada dapat diidentifikasi. Selanjutnya proses bisnis UKM akan melewati dua tahap perbaikan, tahap pertama adalah pengadopsian e-commerce pada proses bisnis awal dan tahap perbaikan selanjutnya adalah penerapan praktik terbaik BPR dalam e-commerce. Semua tahapan tersebut dimodelkan menggunakan alat Business Process Management Notation BPMN melalui perangkat lunak iGrafx. Tahap adopsi e-commerce mempersingkat waktu proses bisnis UKM sebesar 24,28 dan pada tahap penerapan praktik terbaik BPR dapat mempersingkat waktu sebesar 67,63

ABSTRACT
Differences in customer purchasing patterns on e commerce forced fashion SMEs in Indonesia who wanted to adopt e commerce to be able to adjust and improve their business processes to operate more efficiently. Therefore it is necessary to propose the design of business process improvement of SMEs with Business Process Reengineering BPR method to be able to adopt e commerce efficiently. This research began by modeling SME s current business processes to identified its problems. The SME s business process would be improved within two steps, the first step was the adoption of e commerce to the initial business process and the next step of improvement was the application of best practice of BPR in e commerce. All the steps were modeled through Business Process Management Notation BPMN tool using iGrafx software. The adoption e commerce phase shortened the business process time by 24,28 and the application of best practice BPR phase shortened the time by 67,63."
2018
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UI - Skripsi Membership  Universitas Indonesia Library
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Peranginagin, Sarah Malemta
"Perkembangan teknologi yang pesat telah meningkatkan minat pada industri fashion. Namun, industri ini menerima banyak kritik atas dampak negatif terhadap lingkungan, ekonomi, dan sosial. Hal ini memulai tren sustainable fashion yang mengedepankan nilai-nilai dari lingkungan dan kemanusiaan, dan dapat meminimalisir kerugian. Salah satu produk sustainable fashion yang sedang merasakan peningkatan permintaan adalah sepatu. Namun, pendapat masyarakat terhadap produk sepatu sustainable fashion dianggap sebuah "gimmick" karena memiliki fungsi yang sama dengan harga yang lebih mahal. Oleh karena itu, penelitian ini menganalisis faktor-faktor yang memengaruhi niat beli konsumen terhadap sepatu sustainable fashion dari merek Pijakbumi di Indonesia. Penelitian ini menggunakan kerangka Theory of Planned Behaviour (TPB) dan metode Covariance-Based Structural Equation Modeling (CB-SEM), dengan mengumpulkan data melalui kuesioner yang disebar kepada 310 konsumen Pijakbumi di Indonesia. 
Hasil analisis model menunjukkan utilitarian environmental benefits, warm-glow benefits, normative belief, moral obligation, attitude, subjective norm, dan perceived behavioral control mempengaruhi purchase intention. Namun, eco-literacy tidak memoderasi hubungan antara attitude dan purchase intention. Perancangan strategi menggunakan Ansoff Matrix, sedangkan Strategy to Mission Matrix digunakan untuk memvalidasi strategi. Berdasarkan perancangan strategi, diajukan 14 rekomendasi strategi, dengan hanya 3 strategi yang diprioritaskan berdasarkan penggunaan Strategy to Mission Matrix.

The rapid advancement of technology has transformed and increased interest in the fashion industry. However, this industry has received criticism for its negative impact on the environment, economy, and society. This has led the emergence of the sustainable fashion trend, which emphasizes environmental and humanitarian values and aims to minimize losses. One sustainable fashion product that is experiencing increasing demand is shoes. However, public opinion regarding sustainable fashion shoes is often seen as a gimmick due to their higher prices without significant functional differences. Therefore, this study analyses the factors that influence consumers' purchase intention toward sustainable fashion shoes from the brand Pijakbumi in Indonesia. The study employs the Theory of Planned Behaviour (TPB) framework and Covariance-Based Structural Equation Modeling (CB-SEM) method, collecting data through questionnaires distributed to 310 Pijakbumi consumers in Indonesia.
The analysis results indicate that utilitarian environmental benefits, warm-glow benefits, normative beliefs, moral obligations, attitudes, subjective norms, and perceived behavioural control influence purchase intention. However, eco-literacy does not moderate the relationship between attitudes and purchase intentions. Strategy design utilizes the Ansoff matrix, while the strategy-to-mission matrix validates strategies. There are a total of 14 strategy recommendations are proposed, with 3 prioritized using the strategy-to-mission matrix.
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Depok: Fakultas Teknik Universitas Indonesia, 2023
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UI - Skripsi Membership  Universitas Indonesia Library
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Rafa Aurielle Adinda Diorra
"Konsep sustainable fashion, yakni pembuatan dan penggunaan produk fesyen yang mengutamakan keberlanjutan produk dan aspek lingkungan, penting untuk diterapkan karena permasalahan lingkungan yang secara signifikan diakibatkan oleh perkembangan industri fesyen. Di Indonesia, penerapan konsep ini mulai populer di sisi penjualannya, tetapi tidak di sisi pembeliannya. Sehingga diperlukan dorongan dan dukungan lebih agar masyarakat Indonesia dapat mengadopsi konsep ini dalam perilaku konsumsi produk fesyen. Di era transformasi pasar Indonesia, platform e-commerce memiliki peluang besar dalam mendorong perilaku pembelian produk sustainable fashion. Tujuan penelitian ini adalah untuk membuat model teoretis terkait faktor-faktor yang memengaruhi niat seseorang dalam membeli produk sustainable fashion melalui aplikasi e-commerce serta untuk membuat rancangan antarmuka aplikasi yang dapat mendukung perilaku tersebut. Penelitian ini dilakukan dengan pendekatan design science research yang terdiri dari: (1) pengidentifikasian masalah secara kuantitatif dan kualitatif dengan melibatkan teori NAM, TAM, dan TRA; (2) perumusan solusi dari hasil analisis data; (3) perancangan high-fidelity prototype aplikasi; (4) pendemonstrasian skenario penggunaan aplikasi; (5) evaluasi rancangan aplikasi dengan UT dan SUS; serta (6) penarikan kesimpulan dan saran penelitian. Secara singkat, penelitian ini menunjukkan bahwa perceived enjoyment, attitude, awareness of consequences, ascription of responsibility, personal norm, dan subjective norm memengaruhi intention to purchase yang mana akan memengaruhi actual purchase. Akan tetapi, perceived usefulness, perceived ease of use, dan perceived risk tidak memiliki pengaruh terhadap intention to purchase. Dari temuan dan implikasi penelitian ini, diharapkan adanya perluasan wawasan terkait perilaku pembelian produk sustainable fashion masyarakat Indonesia serta dapat merekomendasikan rancangan aplikasi e-commerce yang dapat dijadikan acuan untuk mendukung perilaku tersebut.

The concept of sustainable fashion, namely the manufacture and use of the fashion products that prioritise product sustainability and environmental aspects, is important to implement because of the significant environmental problems caused by the development of the fashion industry. In Indonesia, the application of this concept is starting to become popular on the sales side, but not on the purchasing side. So more encouragement and support are needed so that Indonesians can adopt this concept in their fashion product consumption behaviour. In the era of Indonesian market transformation, e-commerce platforms have a great opportunity to encourage purchasing behavior for sustainable fashion products. The aim of this research is to create a theoretical model related to the factors that influence a person's intention to purchase sustainable fashion products through e-commerce applications and to create an application interface design that can support this behaviour. This research was carried out using a design science research approach consisting of: (1) identifying problems quantitatively and qualitatively involving NAM, TAM, and TRA theories; (2) formulating solutions from the results of data analysis; (3) designing high-fidelity application prototypes; (4) demonstrating the application usage scenarios; (5) evaluation of application design with UT and SUS; and (6) drawing conclusions and research suggestions. In short, this research shows that perceived enjoyment, attitude, awareness of consequences, ascription of responsibility, personal norms, and subjective norms influence intention to purchase which will influence actual purchase. However, perceived usefulness, perceived ease of use, and perceived risk have no influence on intention to purchase. From the findings and implication of this research, it is hoped that there will be an expansion of insight regarding the purchasing behaviour of sustainable fashion products among Indonesians and can recommend an e-commerce application design that can be used as a reference to support this behaviour."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2024
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UI - Skripsi Membership  Universitas Indonesia Library
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Luthmilla Sari Bhaskara
"Konsep sustainable fashion, yakni pembuatan dan penggunaan produk fesyen yang mengutamakan keberlanjutan produk dan aspek lingkungan, penting untuk diterapkan karena permasalahan lingkungan yang secara signifikan diakibatkan oleh perkembangan industri fesyen. Di Indonesia, penerapan konsep ini mulai populer di sisi penjualannya, tetapi tidak di sisi pembeliannya. Sehingga diperlukan dorongan dan dukungan lebih agar masyarakat Indonesia dapat mengadopsi konsep ini dalam perilaku konsumsi produk fesyen. Di era transformasi pasar Indonesia, platform e-commerce memiliki peluang besar dalam mendorong perilaku pembelian produk sustainable fashion. Tujuan penelitian ini adalah untuk membuat model teoretis terkait faktor-faktor yang memengaruhi niat seseorang dalam membeli produk sustainable fashion melalui aplikasi e-commerce serta untuk membuat rancangan antarmuka aplikasi yang dapat mendukung perilaku tersebut. Penelitian ini dilakukan dengan pendekatan design science research yang terdiri dari: (1) pengidentifikasian masalah secara kuantitatif dan kualitatif dengan melibatkan teori NAM, TAM, dan TRA; (2) perumusan solusi dari hasil analisis data; (3) perancangan high-fidelity prototype aplikasi; (4) pendemonstrasian skenario penggunaan aplikasi; (5) evaluasi rancangan aplikasi dengan UT dan SUS; serta (6) penarikan kesimpulan dan saran penelitian. Secara singkat, penelitian ini menunjukkan bahwa perceived enjoyment, attitude, awareness of consequences, ascription of responsibility, personal norm, dan subjective norm memengaruhi intention to purchase yang mana akan memengaruhi actual purchase. Akan tetapi, perceived usefulness, perceived ease of use, dan perceived risk tidak memiliki pengaruh terhadap intention to purchase. Dari temuan dan implikasi penelitian ini, diharapkan adanya perluasan wawasan terkait perilaku pembelian produk sustainable fashion masyarakat Indonesia serta dapat merekomendasikan rancangan aplikasi e-commerce yang dapat dijadikan acuan untuk mendukung perilaku tersebut.

The concept of sustainable fashion, namely the manufacture and use of the fashion products that prioritise product sustainability and environmental aspects, is important to implement because of the significant environmental problems caused by the development of the fashion industry. In Indonesia, the application of this concept is starting to become popular on the sales side, but not on the purchasing side. So more encouragement and support are needed so that Indonesians can adopt this concept in their fashion product consumption behaviour. In the era of Indonesian market transformation, e-commerce platforms have a great opportunity to encourage purchasing behavior for sustainable fashion products. The aim of this research is to create a theoretical model related to the factors that influence a person's intention to purchase sustainable fashion products through e-commerce applications and to create an application interface design that can support this behaviour. This research was carried out using a design science research approach consisting of: (1) identifying problems quantitatively and qualitatively involving NAM, TAM, and TRA theories; (2) formulating solutions from the results of data analysis; (3) designing high-fidelity application prototypes; (4) demonstrating the application usage scenarios; (5) evaluation of application design with UT and SUS; and (6) drawing conclusions and research suggestions. In short, this research shows that perceived enjoyment, attitude, awareness of consequences, ascription of responsibility, personal norms, and subjective norms influence intention to purchase which will influence actual purchase. However, perceived usefulness, perceived ease of use, and perceived risk have no influence on intention to purchase. From the findings and implication of this research, it is hoped that there will be an expansion of insight regarding the purchasing behaviour of sustainable fashion products among Indonesians and can recommend an e-commerce application design that can be used as a refereference to support this behaviour."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2024
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UI - Skripsi Membership  Universitas Indonesia Library
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Adlan Walid Muntashir
"Fenomena thrifting mengalami perkembangan yang pesat dan diprediksi akan terus bertumbuh. Secondhand fashion e-commerce merupakan platform online yang memfasilitasi aktivitas jual beli barang bekas berjenis fashion. Meskipun mengalami pertumbuhan yang pesat, secondhand fashion e-commerce menghadapi tantangan seperti masalah kepercayaan dan keamanan serta masalah kenyamanan dan kemudahan pengguna. Oleh karena itu, diperlukan analisis mendalam untuk mengatasi tantangan tersebut. Penelitian ini bertujuan untuk menganalisis dan merancang sistem informasi dan desain antarmuka dari platform secondhand fashion e-commerce yang sesuai dengan kebutuhan pengguna, serta melakukan evaluasi terhadap desain antarmuka tersebut. Penelitian ini memanfaatkan metodologi Design Thinking yang berfokus pada inovasi dan pemecahan masalah yang kompleks. Pengumpulan data pada penelitian ini dilakukan melalui benchmarking, survei kualitatif, dan wawancara dengan stakeholders utama. Analisis dan perancangan sistem informasi dari platform ini terdiri atas pemodelan functional, structural, dan behavioral yang dilakukan menggunakan pendekatan Object-Oriented Systems Analysis and Design. Penelitian ini juga akan menyoroti pentingnya informasi naratif, validasi barang, dan gamifikasi dalam secondhand fashion e-commerce. Hasil akhir dari penelitian ini adalah rancangan high-fidelity prototype dari platform secondhand fashion e-commerce yang sesuai dengan kebutuhan pengguna. Evaluasi akhir penelitian ini melibatkan Usability Testing yang menunjukkan success rate di atas 90% dan System Usability Scale (SUS) dengan skor SUS sebesar 86,36. Penelitian ini diharapkan dapat menghadirkan wawasan baru terkait implementasi metode Design Thinking dalam analisis dan perancangan sistem informasi serta desain antarmuka dari platform secondhand fashion e-commerce, serta memberikan masukan untuk calon pengembang platform dan peneliti yang akan menjalankan penelitian selanjutnya dengan konteks yang sama.

The phenomenon of thrifting, or buying and selling secondhand clothing, has experienced rapid growth and is predicted to continue expanding in the future. Secondhand fashion e-commerce is an online platform that facilitates the buying and selling of used fashion items or clothing. Despite its rapid growth, secondhand fashion e-commerce faces challenges such as trust and security issues, as well as convenience and user-friendliness. Therefore, an in-depth analysis is needed to address these challenges. This research aims to analyze and design the information system and user interface of a secondhand fashion e-commerce platform that meets user needs, as well as to evaluate the designed interface. The research utilizes the Design Thinking methodology, which focuses on innovation and solving complex problems. Data collection in this study is conducted through benchmarking, qualitative surveys, and interviews with key stakeholders, namely buyers, sellers, and administrators. The analysis and design of the information system for this platform include functional, structural, and behavioral modeling using the Object-Oriented Systems Analysis and Design (OOSAD) approach. This research also highlights the importance of narrative information, item validation, and gamification in secondhand fashion e-commerce. The final result of this research is a high-fidelity prototype design of a secondhand fashion e-commerce platform that meets user needs. The final evaluation of this research involves Usability Testing, which shows a success rate above 90% and a System Usability Scale (SUS) score of 86.36 which categorize the interface’s overall rating as Excellent. This research is expected to provide new insights into the implementation of the Design Thinking method in the analysis and design of information systems and user interfaces for secondhand fashion e-commerce platforms, as well as to offer input for future platform developers and researchers conducting studies in the same context."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2024
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
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