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Ditemukan 190997 dokumen yang sesuai dengan query
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Maria Inggita Danuanindyasti
"[ ABSTRAK
Konsumen memegang peranan penting dalam suatu perekonomian. Jepang memiliki keunggulan di bidang produksi dan distribusi massa sejak tahun 1980-an, diawali dengan maraknya industri ritel di pasar perekonomian Jepang. Ritel merupakan bentuk bisnis yang melibatkan kegiatan ekonomi dalam hal penjualan barang maupun jasa kepada konsumen. Adanya pola konsumsi dan gaya hidup yang dijalani konsumen mengakibatkan meningkatnya penjualan yang terjadi pada industri ritel, terutama pada convenience store Jepang (konbini). Tidak seperti di negara asalnya, Amerika, konbini Jepang memiliki konsep yang cukup berbeda meskipun tujuan utamanya tetap sama, yaitu memberikan kemudahan dalam berbelanja dengan efisiensi waktu. Teknologi berperan penting dalam kepopuleran konbini di dalam masyarakat yang terbiasa dengan hidup serba modern seperti Jepang. Hingga kini konbini masih eksis karena mampu beradaptasi dengan kebutuhan, gaya hidup, dan budaya konsumen yang ditunjukkan melalui banyaknya inovasi dan perbaikan didukung oleh strategi bisnis yang kian kreatif.
ABSTRACT Consumers play an important role in an economy. Japan has an advantage in mass production and distribution since 1980‟s, beginning with the rise of retail industry in the market of Japanese economy. Retail is a form of business that involves economic activities in terms of sales of goods or services to the consumer. The presence of consumption patterns and lifestyles that resulted in increased consumer sales that occur in the retail industry, especially at convenience store (konbini). Unlike its original from America, konbini have some slight differences concepts although the main goal is the same that is about giving the ease of shopping with efficiency of time in serving. Technology has an important role in popularity of konbini in the community who are accustomed to the convenience of modern life such as Japanese. Up till now, konbini still exist and being able to adapt to consumer needs, lifestyles, and cultures shown through innovations and improvements that supported by the growing creative business strategy.;Consumers play an important role in an economy. Japan has an advantage in mass production and distribution since 1980‟s, beginning with the rise of retail industry in the market of Japanese economy. Retail is a form of business that involves economic activities in terms of sales of goods or services to the consumer. The presence of consumption patterns and lifestyles that resulted in increased consumer sales that occur in the retail industry, especially at convenience store (konbini). Unlike its original from America, konbini have some slight differences concepts although the main goal is the same that is about giving the ease of shopping with efficiency of time in serving. Technology has an important role in popularity of konbini in the community who are accustomed to the convenience of modern life such as Japanese. Up till now, konbini still exist and being able to adapt to consumer needs, lifestyles, and cultures shown through innovations and improvements that supported by the growing creative business strategy., Consumers play an important role in an economy. Japan has an advantage in mass production and distribution since 1980‟s, beginning with the rise of retail industry in the market of Japanese economy. Retail is a form of business that involves economic activities in terms of sales of goods or services to the consumer. The presence of consumption patterns and lifestyles that resulted in increased consumer sales that occur in the retail industry, especially at convenience store (konbini). Unlike its original from America, konbini have some slight differences concepts although the main goal is the same that is about giving the ease of shopping with efficiency of time in serving. Technology has an important role in popularity of konbini in the community who are accustomed to the convenience of modern life such as Japanese. Up till now, konbini still exist and being able to adapt to consumer needs, lifestyles, and cultures shown through innovations and improvements that supported by the growing creative business strategy.]"
Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2015
MK-PDF
UI - Makalah dan Kertas Kerja  Universitas Indonesia Library
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Wicks, Rollo E.
New York: N.Y. State Univ. of New York , 1958
301 WIC m
Buku Teks SO  Universitas Indonesia Library
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Elisa Louisiane
"ABSTRAK
Perkembangan serta transformasi ekonomi, sosial, dan budaya masyarakat Korea memunculkan figur sosial baru di tengah-tengah masyarakat Korea, yakni kidult. Kidult adalah orang dewasa yang memiliki selera dan menyukai hiburan yang ditujukan untuk anak-anak. Perilaku konsumtif yang terus meningkat di tengah masyarakat modern menjadikan kidult bukan hanya sekadar tren konsumsi, melainkan gaya hidup konsumtif di masyarakat Korea. Gaya hidup konsumtif terhadap mainan kidult, terutama keorikto inhyeong
telah menjadikan kidult sebagai fenomena budaya di tengah-tengah masyarakat Korea. Oleh karena itu, penulis tertarik untuk membahas penyebab munculnya perilaku konsumtif terkait keorito inhyeong yang menjadi pemicu munculnya fenomena kidult di Korea Selatan. Dengan menggunakan metode deskriptifanalitik, penulis memfokuskan analisis pada studi perilaku konsumtif terhadap keorikto inhyeong di Korea Selatan. Hasil penulisan ini menunjukkan bahwa fenomena kidult di Korea yang didasari oleh perilaku konsumtif menggambarkan keadaan masyarakat Korea yang sedang mencari makna hidup dan identitas diri di tengah kesulitan dan beban hidup yang dialaminya. Kidult mencari penghiburan atau pelarian dari tekanan, tuntutan, dan stres dengan mengkonsumsi permainan yang memunculkan perasaan nostalgia ke masa kanak-kanak.

ABSTRACT
Kidult is the emerged of the new social figure in the midst of Korean society that was based on economy, social, cultural development and transformation. The word kidult refers to a grown-up who embraces entertainment that is made for children. Consumptive behavior that continues to increase is not just a consumption trend, but has become a lifestyle amongst the people in this modern society. Consumptive lifestyle towards childern s toys, especially keorikto inhyeong makes kidult is a cultural phenomenon in the midst of Korean Society. Therefore, the author is interested in discussing the causes of consumptive behavior towards keorikto inhyeong which triggered the emergence of kidult phenomenon in South Korea. Using descriptive-analytic methods, the author focuses its analysis on consumptive behavior study on
keorikto inhyeong in South Korea. The result of this paper shows that the kidult phenomenon in Korea was based on consumptive behavior that illustrates the condition of Korean society who is looking for selfidentity and life-meaning in the midst of the difficulties and burdens of life. Kidult seeks comfort and escape from pressure, demands, also stress by consuming games that reminds them of their childhood memories."
Fakultas Ilmu Pengatahuan Budaya Universitas Indonesia, 2019
MK-Pdf
UI - Makalah dan Kertas Kerja  Universitas Indonesia Library
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Tinker, Anthea
London : Longman , 1984
362.6 TIN e
Buku Teks  Universitas Indonesia Library
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Dhanisa Kamila
"Skripsi ini membahas tentang pengaruh ajaran Konfusianisme yang berkembang di Korea Selatan terhadap persaingan pemerolehan pendidikan tinggi di masyarakat modern Korea Selatan. Dengan menggunakan metode deskriptif analisis, hasil analisis menunjukkan bahwa terdapat pengaruh dari ajaran Konfusianisme terhadap persaingan dalam pendidikan di masyarakat modern Korea Selatan melalui nilai-nilai familisme, chemyeon, grupisme, elitisme, dan paternalisme. Nilai-nilai tersebut mendorong masyarakat Korea untuk bersaing dengan ketat demi meraih pendidikan terbaik yang mengindikasikan pada masa depan yang cerah.

This thesis discusses about the influence of Confucianism towards education competitiveness in modern Korea society. Using descriptive analysis method, the analysis focuses on the values of Confucianism and its relation to the phenomenons of education competition in modern Korean Society, particularly in the acquisition of higher education. The result shows that Confucianism gives strong influence on education competition in Korean modern society through its familism, chemyeon, groupism, elitism, and paternalism values. Those values encourage Korean society to strictly compete in order to achieve the best education that indicates a bright future."
Depok: Fakultas Ilmu Pengetahuan Budaya Universitas Indonesia, 2016
S62727
UI - Skripsi Membership  Universitas Indonesia Library
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Brolin, Brent C.
New York: Van Nostrand Reinhold, 1976
724.9 BRO f
Buku Teks SO  Universitas Indonesia Library
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Annisa Seffiliya
"Skripsi ini membahas pentingnya jati diri dalam arsitektur di Indonesia. Jati diri dikaji melalui penelusuran terhadap sejarah Indonesia dan perkembangan arsitektur pada masanya. Selanjutnya dilakukan pengamatan terhadap arsitek tentang bagaimana menunjukkan jati diri dalam rancangan masa kini. Tulisan ini adalah tulisan deskriptif.
Tujuan tulisan ini adalah mengetahui tentang jati diri dalam arsitektur di Indonesia dan menelusuri pemikiran arsitek Indonesia untuk menunjukkan jati diri dalam rancangan mereka. Kajian skripsi ini menghasilkan suatu penjabaran mengenai keadaan jati diri arsitektur di Indonesia dan keadaan arsitek dalam upaya menunjukkannya dalam rancangan mereka.

This thesis discusses the importance of identity in architecture in Indonesia. Identity is discovered through a search of Indonesian history and the development of the architecture of its time. Further, in this thesis are the observations of the architects on how to show identity in contemporary design. This thesis is a descriptive writing.
The purpose of this thesis is to know about identity in architecture in Indonesia and to acknowledge the thoughts of Indonesian architects on showing identity in their designs. The study of this thesis is to produce a discovering of the state of architectural identity in Indonesia and of the architects in their effort to show identity in their contemporary designs.
"
Depok: Fakultas Teknik Universitas Indonesia, 2010
S52280
UI - Skripsi Open  Universitas Indonesia Library
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Tomasson, Richard F.
New York: Random Home, 1970
301.948 5 TOM s
Buku Teks SO  Universitas Indonesia Library
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Daniel Hermawan
"Kekalahan Jepang pada perang dunia II membawa sebuah dampak besar kepada negara Jepang. Kekalahan Jepang pada saat itu membawa sebuah perubahan pada memori kolektif bangsa Jepang yang kelak akan bertahan selama puluhan tahun. Hal ini dapat terlihat dengan kebijakan pertahanan bangsa Jepang. Bangsa Jepang merasa bertanggung jawab terhadap kekejaman yang telah mereka lakukan selama perang dunia II, sehingga mereka membuat sebuah undang-undang yang menyatakan mereka selamanya akan meninggalkan perang dan tidak akan mengakui keberadaan angkatan bersenjata. Sebuah Konstitusi yang kemudian dijuluki Konstitusi Pasifis. Tapi seiring berkembangnya dinamika hubungan internasional, keberadaan pasal ini menjadi sebuah hal yang bersifat paradoks. Pada saat ini Jepang memiliki angkatan bersenjata yang memiliki anggaran terbesar ketiga di dunia. Sementara interpretasi konstitusi hanya menyebutkan Jepang boleh memiliki angkatan bersenjata untuk keperluan pertahanan. Kehadiran Shinzo Abe sebagai perdana menteri Jepang membawa Jepang kepada sebuah langkah baru, menuju perubahan Konstitusi. Dalam penelitian ini penulis berusaha untuk menangkap bagaimana perubahan ini kemudian tercermin melalui sebuah fenomena budaya populer Jepang, yaitu serial animasi Gundam.

Japan's defeat at World War II gives a huge impact to the Japanese people. The defeat is causing the Japanese people collective memory to be changed, and it was unchanged for decades after it. The Japanese people feel the responsibility for the cruelty that they came up with, which is causing them to create a constitution that state the renunciation of war and will never admitting any military power. This Constitution is called the Pacifist constitution. But at present, Japan have a third largest defense budget, yet their constitution interpretation still insist that this "Self Defense Force" is for defense purposes only. Through this research, I would like to analyze three Gundam movies from three different era, which will show us how Japanese have changed their collective memory of a traumatic one in World War II. Also, I am analyzing and find out how the Japanese have change from the traumatic past to the current society which is shown by the popular culture phenomenon, Gundam.
"
Jakarta: Program Pascasarjana Universitas Indonesia, 2014
T-Pdf
UI - Tesis Membership  Universitas Indonesia Library
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