Hasil Pencarian  ::  Simpan CSV :: Kembali

Hasil Pencarian

Ditemukan 21057 dokumen yang sesuai dengan query
cover
Vlachou, Akrivi, editor
"This book present a scalable framework that relies on data summaries that are distributed and maintained as multidimensional routing indices. Different types of data summaries enable efficient processing of a variety of advanced query operators."
New York: Springer, 2012
e20407615
eBooks  Universitas Indonesia Library
cover
Justine Kael Tanady
"Asuransi Peer to Peer (P2P) didefinisikan sebagai sistem pengelolaan dana yang dilakukan secara bersama di antara sekelompok individu yang berlandaskan asas kepercayaan di antara semua pihak dimana individu-individu tersebut akan menanggung risiko di bawah nilai ambang batas tertentu dan sisanya dapat ditanggung oleh pihak (re)asuransi mengingat adanya keterbatasan kapabilitas membayar individu dalam menanggung risiko. Risiko komunitas asuransi P2P akan dibagikan diantara partisipan dengan menggunakan conditional mean risk sharing rule. Risiko tiap individu akan diperhitungkan dan berpengaruh ke besaran kontribusi yang harus dibayar oleh masingmasing partisipan. Penggunaan conditional mean risk sharing rule memberikan keuntungan dalam beberapa aspek, (1) memiliki sifat risk-averse yang menguntungkan setiap partisipan, (2) individu baru tidak perlu melakukan penyesuaian risiko, sehingga memudahkan proses transfer risiko, (3) dalam skenario tertentu, dimana terjadi kerugian diatas nilai ambang batas yang ditentukan, individu hanya dapat dikenakan biaya tambahan sebesar besaran premium yang dimiliki. Dalam upaya menganalisis konsep penggunaan conditional mean risk sharing rule terhadap asuransi P2P akan dilakukan (1) Analisa literatur terhadap model asuransi P2P, sifat komonotonik, dan conditional mean risk sharing rule, (2) Penjabaran proses penentuan kontribusi dengan menggunakan conditional mean risk sharing rule, (3) menentukan kontribusi risiko dengan model kerugian compound poisson, dan (4) Analisa numerik dari model pembagian kerugian dengan conditional mean risk sharing rule pada komunitas dengan kelompok risiko berbeda. Hasil yang diharapkan akan menunjukkan perbedaan besaran kontribusi dari tiap partisipan dengan risiko yang berbeda melalui pembagian conditional mean risk sharing rule.

Peer to Peer (P2P) insurance is defined as a fund management system that is carried out jointly among a group of individuals based on the principle of trust between all parties where these individuals will bear the risk below a certain threshold value and the rest can be borne by the third party (re)insurance company due to individual limited capabilities in bearing certain amount of risk. The risk of the P2P insurance community will be shared among participants using the conditional mean risk sharing rule. The risk of each participant will be calculated and will affect the amount of contribution that must be paid by each participant. The use of the conditional mean risk sharing rule provides benefits in several aspects, (1) having a risk-averse nature that benefits each participant, (2) new participants do not need to undergo risk adjustment, thus facilitating the risk transfer process, (3) in certain scenarios, where If there is a loss above the specified threshold value, the participant can only be charged an additional fee of the amount of the premium they have. In an effort to analyze the concept of using the conditional mean risk sharing rule for P2P insurance, it will be carried out (1) Literature analysis on the P2P insurance model, its comonotonic nature, and the conditional mean risk sharing rule, (2) Elaboration of the contribution determination process using the conditional mean risk sharing rule, (3) determine the risk contribution with the compound Poisson loss model, and (4) numerical analysis of the risk sharing model with conditional mean risk sharing rule in P2P insurance community with different risk profile. The expected results will show the difference in contribution of participants with different risks from the distribution of the conditional mean risk sharing rule that was made earlier."
Depok: Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Indonesia, 2022
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Leonando Lucky Pradana Dyan Putra
"Pemanfaatan kemajuan teknologi informasi membawa dampak terhadap perkembangan digital dengan munculnya inovasi Fintech di bidang jasa keuangan salah satunya layanan Pendanaan Bersama Berbasis Teknologi Informasi (layanan Peer to Peer (P2P) Lending).
Permasalahan dalam penulisan skripsi ini adalah bagaimana perlindungan sektor jasa keuangan berbasis teknologi informasi dan sistem pendanaan bersama melalui layanan P2P Lending menurut peraturan perundang-undangan di Indonesia serta akibat hukum yang timbul sebagai upaya perlindungan konsumen. Penulisan skripsi ini menggunakan metode penelitian yuridis normatif dengan pendekatan undang-undang dan pendekatan doktrin doktrin ilmu hukum menggunakan bahan hukum primer, sekunder dan tersier.
Pengaturan penyelenggaraan layanan P2P Lending sudah bersifat spesifik dan
menimbulkan terpusatnya regulasi P2P Lending. Akibat hukum yang ditimbulkan dari penyelenggara layanan P2P Lending yang merugikan, terdapat pertanggungjawaban penyelenggara selaku pelaku usaha kepada Pemberi Dana dan Penerima Dana yang merasa dirugikan dapat berupa perdata maupun pidana. Pemberi Dana dan Penerima Dana diharapkan cermat dalam memilih dan mempergunakan kegiatan layanan P2P Lending agar hak dan kewajiban yang dimiliki dapat terlindun

The use of advances in information technology has had an impact on digital development with the emergence of Fintech in the field of financial services, one of which is Information Technology-Based Co-Funding services (Peer to Peer (P2P) Lending). The problem on this research is how to protect the information technology-based financial
services sector and the joint funding system through P2P Lending according to the Indonesian laws and regulations, as well as the legal consequences that arise in order to protect consumers. This research uses normative juridical methods with a statutory and a doctrinal approach to legal science using primary, secondary and tertiary legal materials. Arrangements for the implementation of P2P Lending are specific and have
resulted in the centralization of P2P Lending. The legal consequences arising from the detrimental P2P Lending, there is the responsibility from the organizers as business actors to Pemberi danas and Penerima danas who feel aggrieved can be either civil or criminal. Pemberi danas and Penerima danas are expected to be selective in choosing and using P2P Lending so that their rights and obligations can be protected.
"
Depok: Fakultas Hukum Universitas Indonesia, 2023
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Baptista Ezra Dwi Suryananda
"Pada era globalisasi yang semakin maju, terlihat adanya peningkatan akan kebutuhan kemampuan berbahasa Inggris yang baik bagi tenaga kerja Indonesia. Oleh karena itu, saat ini jumlah LKP bahasa Inggris terus meningkat. Peningkatan ini tentu mendorong pula persaingan di antara para LKP bahasa Inggris sehingga perlu membuat metode pelayanan dan belajar yang dapat meningkatkan loyalitas dari para siswa dan membuat mereka merasa puas. Secara keseluruhan metode pelayanan ini dapat dinilai oleh para siswa melalui outcome quality, interaction quality, dan peer-to-peer quality yang mereka rasakan selama belajar. Oleh karena itu, penelitian ini telah meneliti lebih dalam mengenai pengaruh dari outcome quality, interaction quality, dan peer-to-peer quality terhadap customer loyalty dengan mediasi dari customer satisfaction pada obyek penelitian EF f(X) Sudirman Jakarta Selatan untuk program khusus orang dewasa. Penelitian ini dilakukan secara kuantitatif melalui survei kepada 100 siswa EF f(X) Sudirman Jakarta Selatan, dimana pengumpulan data dilakukan dengan penyebaran kusioner pertanyaan tertutup dengan teknik non-probability purposive sampling. Data dianalisis dengan menggunakan path analysis. Hasil penelitian menunjukkan adanya pengaruh dari dua variabel independen saja yaitu outcome quality dan interaction quality terhadap customer satisfaction. Serta customer satisfaction terhadap customer loyalty.

In the current era of globalization, more specifically characterized by the presence of ASEAN Economic Community (AEC), seen an increase in the need for sufficient English competency for Indonesian workforce. Therefore, the current number of English LKP (courses institution) continues to rise. This rising number will also encourage competition among English LKPs, hence it is necessary to create methods of service that can grow the loyalty of the students and satisfy their needs. Overall this method of service can be assessed by students through the outcome quality, interaction quality, and peer-to-peer quality that they experience during the learning. Therefore, this research tried to do an in-depth study on the effect of outcome quality, interaction quality, and peer-to-peer quality on customer satisfaction and its effect to customer loyalty with EF f (X) Sudirman Jakarta Selatan for adult special program as the research object. This research was conducted quantitatively through a survey to 100 students of EF f (X) Sudirman South Jakarta, where data collection was done by distributing closed-questions questionnaire with non-probability purposive sampling technique. Data were analyzed by using path analysis. The result of the research shows that there are two independent variables, namely the outcome quality and interaction quality that affect customer satisfaction. Also, the effect customer satisfaction towards customer loyalty."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2018
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
"This book constitutes the thoroughly refereed post-workshop proceedings of the 7th International Workshop on Agents and Peer-to-Peer Computing, AP2PC 2008, held in Estoril, Portugal, in May 2008 and the 8th International Workshop on Agents and Peer-to-Peer Computing, AP2PC 2009, held in Budapest, Hungary, May 2009, co-located with the International Joint Conference on Autonomous Agents and Multi-Agent Systems, AAMAS. The 13 revised full papers presented were carefully reviewed and selected from numerous submissions. The volume is organized in topical sections on social welfare, distributed information sharing, and network organization and efficiency."
Berlin: Springer-Verlag, 2012
e20410404
eBooks  Universitas Indonesia Library
cover
"This book constitutes the refereed proceedings of the 5th International Conference on Data Management in Grid and Peer-to-Peer Systems, Globe 2012, held in Vienna, Austria, in September 2012 in conjunction with DEXA 2012.
The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers are organized in topical sections on data management in the cloud, cloud MapReduce and performance evaluation, and data stream systems and distributed data mining."
Berlin: Springer-Verlag, 2012
e20410090
eBooks  Universitas Indonesia Library
cover
Aritonang, Nadia Victoria
"Investasi merupakan kegiatan yang dapat memberikan keuntungan di masa yang mendatang. Salah satu instrumen investasi yang banyak diminati adalah investasi emas. Saat ini, Amartha, aplikasi peer-to-peer (P2P) lending berbasis website dan mobile, ingin mengembangkan bisnisnya dengan menghadirkan layanan investasi emas dalam aplikasinya. Sebagai salah satu cara untuk menarik pengguna berinvestasi emas, layanan investasi emas tersebut akan dibungkus dengan teknik gamifikasi. Sesuai dengan kondisi tersebut, fokus utama dalam penelitian ini adalah untuk merancang desain aplikasi investasi emas untuk Amartha serta menemukan bentuk gamifikasi yang sesuai untuk layanan tersebut. Dalam penelitian ini, tim penulis merancang tiga macam desain dengan gamifikasi utama yang berbeda-beda, yaitu poin, misi, dan membership, untuk dievaluasi. Ketiga macam desain tersebut juga mengandung bentuk gamifikasi referral code sebagai gamifikasi tambahan. Selain gamifikasi, layanan aplikasi investasi emas tersebut juga mengandung fitur-fitur investasi emas lainnya. Setelah dievaluasi melalui usability testing dan skala System Usability Scale (SUS), penulis menemukan bahwa rancangan aplikasi dapat diterima dan layak secara usability. Melalui wawancara, penulis juga menemukan gamifikasi yang dirasa paling memotivasi oleh responden adalah model poin. Tim penulis kemudian melakukan perbaikan pada rancangan desain berdasarkan hasil evaluasi dengan responden. Hasil perbaikan tersebut kemudian diangkat sebagai rekomendasi rancangan desain antarmuka aplikasi investasi emas Amartha

Investment is an activity that can bring profit in the future. One of the many investment instruments is gold investment. Currently, Amartha, a web and mobile based Peer-To-Peer (P2P) lending application, intends to expand its business by adding gold investment service into its application. As one of the ways to attract users to invest in gold, the gold investment service will be wrapped in gamification. With that being said, the main focus of this research is to design an interface for Amartha gold investment service and find the most suitable gamification model for the service. In this research, three distinct gamification models are proposed and evaluated: points, mission, and membership. These three designs also include a referral code model as an additional gamification model. Aside from gamification, the gold investment service also provides various gold investment features. After undergoing evaluation through usability testing, in-depth interview, and System Usability Scale (SUS) scale, the proposed design solution is found acceptable and good in terms of usability. Through interviews, it is also discovered that the most motivating gamification model is the point model. Design improvements are also made based on the respondents’ evaluation. The result of the improvement is then selected as the final design recommendation for Amartha’s gold investment application"
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2022
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Audilla Putri Ferialdi
"Investasi merupakan kegiatan yang dapat memberikan keuntungan di masa yang mendatang. Salah satu instrumen investasi yang banyak diminati adalah investasi emas. Saat ini, Amartha, aplikasi peer-to-peer (P2P) lending berbasis website dan mobile, ingin mengembangkan bisnisnya dengan menghadirkan layanan investasi emas dalam aplikasinya. Sebagai salah satu cara untuk menarik pengguna berinvestasi emas, layanan investasi emas tersebut akan dibungkus dengan teknik gamifikasi. Sesuai dengan kondisi tersebut, fokus utama dalam penelitian ini adalah untuk merancang desain aplikasi investasi emas untuk Amartha serta menemukan bentuk gamifikasi yang sesuai untuk layanan tersebut. Dalam penelitian ini, tim penulis merancang tiga macam desain dengan gamifikasi utama yang berbeda-beda, yaitu poin, misi, dan membership, untuk dievaluasi. Ketiga macam desain tersebut juga mengandung bentuk gamifikasi referral code sebagai gamifikasi tambahan. Selain gamifikasi, layanan aplikasi investasi emas tersebut juga mengandung fitur-fitur investasi emas lainnya. Setelah dievaluasi melalui usability testing dan skala System Usability Scale (SUS), penulis menemukan bahwa rancangan aplikasi dapat diterima dan layak secara usability. Melalui wawancara, penulis juga menemukan gamifikasi yang dirasa paling memotivasi oleh responden adalah model poin. Tim penulis kemudian melakukan perbaikan pada rancangan desain berdasarkan hasil evaluasi dengan responden. Hasil perbaikan tersebut kemudian diangkat sebagai rekomendasi rancangan desain antarmuka aplikasi investasi emas Amartha

Investment is an activity that can bring profit in the future. One of the many investment instruments is gold investment. Currently, Amartha, a web and mobile based Peer-To-Peer (P2P) lending application, intends to expand its business by adding gold investment service into its application. As one of the ways to attract users to invest in gold, the gold investment service will be wrapped in gamification. With that being said, the main focus of this research is to design an interface for Amartha gold investment service and find the most suitable gamification model for the service. In this research, three distinct gamification models are proposed and evaluated: points, mission, and membership. These three designs also include a referral code model as an additional gamification model. Aside from gamification, the gold investment service also provides various gold investment features. After undergoing evaluation through usability testing, in-depth interview, and System Usability Scale (SUS) scale, the proposed design solution is found acceptable and good in terms of usability. Through interviews, it is also discovered that the most motivating gamification model is the point model. Design improvements are also made based on the respondents’ evaluation. The result of the improvement is then selected as the final design recommendation for Amartha’s gold investment application."
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2022
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Hana Fadhila Ardiansyah
"Investasi merupakan kegiatan yang dapat memberikan keuntungan di masa yang mendatang. Salah satu instrumen investasi yang banyak diminati adalah investasi emas. Saat ini, Amartha, aplikasi peer-to-peer (P2P) lending berbasis website dan mobile, ingin mengembangkan bisnisnya dengan menghadirkan layanan investasi emas dalam aplikasinya. Sebagai salah satu cara untuk menarik pengguna berinvestasi emas, layanan investasi emas tersebut akan dibungkus dengan teknik gamifikasi. Sesuai dengan kondisi tersebut, fokus utama dalam penelitian ini adalah untuk merancang desain aplikasi investasi emas untuk Amartha serta menemukan bentuk gamifikasi yang sesuai untuk layanan tersebut. Dalam penelitian ini, tim penulis merancang tiga macam desain dengan gamifikasi utama yang berbeda-beda, yaitu poin, misi, dan membership, untuk dievaluasi. Ketiga macam desain tersebut juga mengandung bentuk gamifikasi referral code sebagai gamifikasi tambahan. Selain gamifikasi, layanan aplikasi investasi emas tersebut juga mengandung fitur-fitur investasi emas lainnya. Setelah dievaluasi melalui usability testing dan skala System Usability Scale (SUS), penulis menemukan bahwa rancangan aplikasi dapat diterima dan layak secara usability. Melalui wawancara, penulis juga menemukan gamifikasi yang dirasa paling memotivasi oleh responden adalah model poin. Tim penulis kemudian melakukan perbaikan pada rancangan desain berdasarkan hasil evaluasi dengan responden. Hasil perbaikan tersebut kemudian diangkat sebagai rekomendasi rancangan desain antarmuka aplikasi investasi emas Amartha

Investment is an activity that can bring profit in the future. One of the many investment instruments is gold investment. Currently, Amartha, a web and mobile based Peer-To-Peer (P2P) lending application, intends to expand its business by adding gold investment service into its application. As one of the ways to attract users to invest in gold, the gold investment service will be wrapped in gamification. With that being said, the main focus of this research is to design an interface for Amartha gold investment service and find the most suitable gamification model for the service. In this research, three distinct gamification models are proposed and evaluated: points, mission, and membership. These three designs also include a referral code model as an additional gamification model. Aside from gamification, the gold investment service also provides various gold investment features. After undergoing evaluation through usability testing, in-depth interview, and System Usability Scale (SUS) scale, the proposed design solution is found acceptable and good in terms of usability. Through interviews, it is also discovered that the most motivating gamification model is the point model. Design improvements are also made based on the respondents’ evaluation. The result of the improvement is then selected as the final design recommendation for Amartha’s gold investment application"
Depok: Fakultas Ilmu Komputer Universitas Indonesia, 2022
S-pdf
UI - Skripsi Membership  Universitas Indonesia Library
cover
Marquezan, Clarissa Cassales
"The authors explore the issues behind the joint use of self-* properties and P2P, and present: a survey relating autonomic computing and self-* properties, P2P, and network and service management, the design of solutions that explore parallel and cooperative behavior of management peers, the change in angle of network management solution development from APIs, protocols, architectures, and frameworks to the design of management algorithms."
London: Springer, 2012
e20408172
eBooks  Universitas Indonesia Library
<<   1 2 3 4 5 6 7 8 9 10   >>