Ditemukan 20027 dokumen yang sesuai dengan query
"The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. These are, database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. "
London: Springer, 2012
e20407548
eBooks Universitas Indonesia Library
"Get "Up and running" with AutoCAD using Gindis’s combination of step-by-step instruction, examples, and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in architecture, engineering and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom."
Waltham, MA: Academic Press, 2014
e20427785
eBooks Universitas Indonesia Library
Suparno Sastra M.
Jakarta: Elex Media Komputindo, 2009
620.004 2 SUP d
Buku Teks Universitas Indonesia Library
Massachusetts: Rockport publisher, 1998
R 741.6 THR
Buku Referensi Universitas Indonesia Library
Danchilla, Brian
"Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL. Render realistic scenes. Work faster with frameworks. Improve rendering performance."
New York: Springer, 2012
e20425505
eBooks Universitas Indonesia Library
Nazori
"The technique of measuring the profile of the surface of a three dimensional object shape is by using structured-light technique, where the object to be measured is placed on flat surface. The source of the light controlled by a fixed pattern at a certain distance and angle is directed to the object. By placing a grating pattern between the object to be measured and the source of the light, so the grating pattern will be projected on the object and then will form an interferometric fringes.
An image resulted from the projecting process is recorded through a camera which produces analog signal, and then is changed into digital image using analog to digital converter. The data of the digital image resulted is analysed by using computer.
The spherical equation of the object to be measured without placing the object on flat surface can be determined by using the least-square method then by using data samples of light lines projected on the object, the light of the object can be measured by substracting the spherical component of the object measured. By doing so the whole shape of a three-dimensional object can be determined using interpolation."
1996
T 5120
UI - Tesis Membership Universitas Indonesia Library
Ronny Amir
"Dalam tugas akhir ini dibahas mengenai bagaimana memperagakan obyek dimensi 3 ke dalam layar komputer. ObyeK yang di ambil adalah obyek yang telah diketahui model matematiknya. Dalam hal ini diambil beberapa bentuK Konikoida sebagai obyek peraga."
Jakarta: Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Indonesia, 1987
S27222
UI - Skripsi Membership Universitas Indonesia Library
Boston: Academic Press , 1990
006.3 MAC
Buku Teks Universitas Indonesia Library
Chi, Cheng
"This book presents the topic of underwater real-time 3-D acoustical imaging covering the theory, algorithms and system design. It summarizes recent advances in wideband and ultra-wideband underwater real-time 3-D acoustical imaging, which will be very useful for developing next-generation systems. Through simulation techniques, readers are able to quickly learn and develop practical underwater real-time 3-D acoustical imaging systems of their own."
Singapore: Springer Nature, 2019
e20509500
eBooks Universitas Indonesia Library
Smithwick, Mike
"In Pro OpenGL ES for Android, you'll find out how to harness the full power of OpenGL ES, and design your own 3D applications by building a fully-functional 3D solar system model using Open GL ES. OpenGL has set the standard for 3D computer graphics, and is an essential aspect of Android development. This book offers everything you need to know, from basic mathematical concepts to advanced coding techniques. You'll learn by building a fascinating 3D solar system simulator. After introducing Open GL ES, Pro OpenGL ES for Android explains the basics of 3D math and then orients you to the native Android 3D libraries you'll be using in your own 3D games and the solar system project you'll build using this book. Through the solar system example project, you'll learn how to incorporate a variety of graphic and animation techniques into your applications. You will also discover how the full spectrum of 3D development that awaits, with topics such as lighting, texture-mapping, modeling, shaders, blending modes, and several more advanced concepts."
New York : Springer, 2012
e20425606
eBooks Universitas Indonesia Library