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Hasil Pencarian

Ditemukan 38734 dokumen yang sesuai dengan query
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Christensen, Clayton M.
Boston: Harvard Business School Press, 2004
658.4 CHR s
Buku Teks  Universitas Indonesia Library
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Gordon, Adam, 1964-
"There's no shortage of predictions available to organizations looking to anticipate and profit from future trends. Apparently helpful forecasts are ubiquitous in newspapers and business magazines, and in specialized sources such as government and think-tank forecasts, consultant reports, and stock market guides. These forecasts are important for navigating to future success, but they are also of very mixed quality. What information from the endless sea of sources is valid? How does one know which predictions to take seriously, which to be wary of, and which to throw out entirely? Future Savvy shows readers how to discern quality in forecasts and future thinking. It views the predictions as a crucial resource, but sharpens the critical tools in the hands of forecast readers and users."
New York: American Management Association, 2008
e20443782
eBooks  Universitas Indonesia Library
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Fahmi Ramadhan Putra
"Penelitian ini bertujuan untuk merancang kerangka kerja inovasi disrupsi di industri otomotif dan memilih teknologi disruptif untuk menunjang inovasi disrupsi, sehingga perusahaan petahana maupun perusahaan otomotif lainnya dapat mengembangkan sebuah inovasi disrupsi untuk dapat tetap bersaing di pasar. Dalam merancang kerangka kerja inovasi disrupsi di industri otomotif, digunakan metode Delphi yang dikombinasikan dengan skala likert serta diskusi dengan para ahli. Pemilihan teknologi disruptif menggunakan metode Analytical Hierarchy Process (AHP) untuk menentukan kriteria dan metode Technique for Others Reference by Similarity to Ideal Solution (TOPSIS) untuk memilih alternatif. Hasil dari penelitian ini ialah kerangka kerja inovasi disrupsi di industri otomotif yang terdiri dari sembilan langkah, serta mobil listrik berkecepatan rendah sebagai alternatif yang dipilih untuk menunjang inovasi disrupsi.

This study aims to design a framework for disruptive innovation in the automotive industry and choose disruptive technologies to support disruptive innovation so that incumbent companies and other automotive companies can develop disruptive innovation to be able to remain competitive in the market. In designing the framework for disruptive innovation in the automotive industry, the Delphi method combined with a Likert scale was used as well as discussions with experts. The selection of disruptive technology uses the Analytical Hierarchy Process (AHP) method to determine the criteria and method of the Technique for Others Reference by Similarity to Ideal Solution (TOPSIS) to select alternatives. The result of this study is a nine-step disruptive innovation framework in the automotive industry, as well as low-speed electric cars as alternatives chosen to support disruption innovation."
Depok: Fakultas Teknik Universitas Indonesia, 2022
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Achdwikalani Natasha Achjuman
"Berkembangnya era digital dan teknologi informasi menyebabkan terjadinya inovasi yang dapat merubah tatanan industri yang sudah ada, sehingga terjadilah disruptive innovation. Salah satu industri yang terkena dampak tersebut adalah industri musik. Dengan adanya Spotify, iTunes, Joox, Deezer, dan platform streaming lainnya, kaidah dan model bisnis industri musik bergeser dari distribusi salinan fisik ke produksi konten secara digital. Musisi independen sekarang dapat menghasilkan album sendiri, menerbitkan dan mendistribusikan konten secara daring, dan mempromosikan musik tanpa bantuan perusahaan musik label. Pertanyaan utama yang diarahkan ke industri musik adalah apakah perusahaan musik dapat mempertahankan bisnisnya 5 sampai 10 tahun mendatang.
Tujuan dari studi ini adalah untuk menganalisis dampak lingkungan eksternal terhadap perusahaan musik, dan mengusulkan model bisnis baru dan ekosistem dijital yang dibutuhkan untuk bertahan di industri ini. Subyek penelitiannya adalah PT. Musica Studio. Faktor eksternal yang dianalisis untuk industri musik terbatas pada masalah hak cipta dan pengembangan telekomunikasi. Porter's Five Forces Model of Competition digunakan untuk menganalisis lingkungan eksternal. Berdasarkan analisis tersebut, ancaman dari substitusi dan pembeli tergolong besar sehingga memerlukan model bisnis yang baru. Transient Advantage dan Strategi Canvas digunakan untuk menganalisis strategi subyek.
Model bisnis dibuat dengan menggunakan model 9 building blocks business canvas. Data diperoleh melalui wawancara dengan tokoh yang bekerja di industri musik dan juga kuesioner yang disebar secara daring. Berdasarkan hasil studi, subyek disarankan untuk meningkatkan bisnis pengelolaan hak cipta dan pendanaan. Ekosistem dijital yang diperlukan dijabarkan.

The development of digital and information technology gave birth to disruptive innovations that shifted the way the current industries are operating. One of the key industries that have been seriously impacted by this disruption is the entertainment industry and more significantly the music industry. The presence of Spotify, iTunes, Joox, Deezer, and other online store and streaming services, have made the traditional ways of music industry obsolete or no longer valid. The era of physical copies was forced to retire and the business game of the entire music industry shifted from physical copy distribution to digital content production. Independent musicians can now produce their own music, publish and distribute the content online, and promote their music without the help of a music company labels. The major question directed at the music industry was whether a music company can sustain its business for the next 5 to 10 years.
The aim of the case study is to analyze the external and internal environment impact on the music companies, and propose a new business model and digital ecosystem required to be able to sustain in the industry. The subject of study was PT. Musica Studio. The external factors analyzed for music industry were limited to copyright issues and telecommunication development. Porter's Five Forces Model of Competition was used to analyze the external environment. Based on the analysis, threat of substitute and buyer are considered high and therefore a new business model was required. Strategy Canvas and Transient Advantage were used to analyze the subject's strategy.
The business model was generated using business model canvas 9 building blocks. The data were obtained via interviews with key people working within the music industry as well as questionnaire administered online to 409 respondents. Based on the analysis and discussion, subject is advised to focus its business on copyrighting and investor partnership funding. The required digital ecosystem was described.
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Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2017
T49954
UI - Tesis Membership  Universitas Indonesia Library
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"This volume discusses business disruptions as strategic to gain market competitiveness. It analyzes the convergence of innovation and technology, business practices, public policies, political ideologies, and consumer values to strengthen competitive business practices through disruptions. Bringing together
contributions from global experts, the chapters add to knowledge on contemporary business models, business strategies, radical interventions in manufacturing, services, and marketing organizations. Disruptive innovations led by contemporary trends, tend to transform the market and consumers’ landscape. These trends include shifts from closed to open models of innovation, servitization, and moving from conventional manufacturing and marketing paradigms to industry 4.0 business philosophy. Focused on the triadic themes of disruption, innovation, and management in emerging markets, this book serves as a valuable compendium for research in entrepreneurship development, regional business and development, contemporary political ideologies, and changing social values."
Switzerland: Palgrave Macmillan Cham, 2022
e20549876
eBooks  Universitas Indonesia Library
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Stewart, Hugh B.
Illinois : Dow Jones-Irwin, 1989
338.544 3 STE r
Buku Teks SO  Universitas Indonesia Library
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Anthony, Scott D.
"Long-time innovation expert Scott D. Anthony draws on stories from his research and field work with companies like Procter & Gamble to demystify innovation. Anthony presents a simple definition of innovation, breaks down the essential differences between types of innovation, and illuminates innovation's vital role in organizational success and personal growth. This unique hybrid of professional memoir and guidebook also provides a powerful 28-day program for mastering innovation's key steps. With a wealth of illustrative case studies and vignettes from a range of companies around the globe, this playbook is a must-read for anyone seeking to turn themselves or their companies into true innovation powerhouses"
Jakarta: PT Elex Media Komputindo, 2016
658.406 3 ANT l
Buku Teks SO  Universitas Indonesia Library
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Rosa Novia Sapphira
"Perkembangan teknologi digital membawa dampak yang signifikan terhadap pola kehidupan manusia, terutama yang berkaitan dengan daya apresiasi masyarakat Indonesia terhadap seni. Lahirnya beragam alternatif seni, seperti seni populer dan seni industri kreatif, menggeser minat masyarakat yang mulanya mencintai dan menghargai kesenian tradisional menjadi lebih cenderung tertarik dengan alternatif seni yang kontemporer. Tesis ini, membahas praktik-praktik resiliensi dalam upaya pelestarian kesenian wayang kulit di tengah disrupsi digital. Informan dalam penelitian tesis ini, meliputi: Keraton Yogyakarta, Kadipaten Pakualaman, Dinas Kebudayaan Yogyakarta, para dalang, seniman, budayawan, maupun masyarakat Yogyakarta yang tergabung dalam komunitas pecinta kesenian wayang kulit. Data diperoleh menggunakan pendekatan kualitatif melalui wawancara mendalam, dan pengamatan. Tujuan penelitian ini ingin menjelaskan fenomena transformasi kebudayaan yang dapat ditemukan dalam perkembangan kesenian wayang kulit di Daerah Istimewa Yogyakarta. Disrupsi di era digital, menyebabkan pertunjukan wayang kulit pun masuk ke dalam ruang pertunjukan yang non konvensional. Praktik digitalisasi pada dasarnya menawarkan keterbukaan informasi serta mengaburkan segala bentuk batas ruang dan waktu. 

The development of digital technology has had a significant impact on the pattern of human life, especially those related to the Indonesian people's appreciation of art. The birth of various alternative arts, such as popular art and creative industrial art, has shifted the interest of people who initially loved and appreciated traditional art to become more interested in alternative contemporary art. This thesis discusses resilience practices in the effort to preserve shadow puppetry in the midst of digital disruption. Informants in this thesis research include: Keraton Yogyakarta, Kadipaten Pakualaman, Dinas Kebudayaan Yogyakarta, puppeteers, artists, cultural experts, and and the people of Yogyakarta who are members of the community of shadow puppet art lovers. Data were obtained using a qualitative approach through in-depth interviews and observations. This research aims to explain the phenomenon of cultural transformation that can be found in the development of shadow puppetry in the Special Region of Yogyakarta. Disruption in the digital era has caused shadow puppet shows to enter non-conventional performance spaces. The practice of digitalization basically offers information openness and blurs all forms of space and time boundaries. At the end of the conclusion of this thesis, there is something that needs to be emphasized, namely the reality that something traditional is not the enemy of modernization in the digital era."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2023
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Boston, MA: Harvard Business Review Book, 1988
658.514 SEE
Buku Teks SO  Universitas Indonesia Library
cover
New York: Oxford University Press, 1997
658.406 MAN
Buku Teks SO  Universitas Indonesia Library
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