Ditemukan 1162 dokumen yang sesuai dengan query
Greene, Graham
New York: Penguin Books, 1973
823.912 GRE m
Buku Teks Universitas Indonesia Library
Epstein, Adam
""Important to the study of entertainment law is the appreciation that the various entertainment industries are often comprised of extremely creative individuals who interact with for-profit business ventures. This can lead to conflict, which has led to litigation, published decisions, changes in law, and so on. An appreciation that entertainment continues to move into American households via computer screens, video games, advanced HDTV broadcasts, and plasma television sets is vital."--Jacket. "
New Jersey: Pearson/Prentice Hall, 2006
344.099 73 EPS e
Buku Teks SO Universitas Indonesia Library
London: Routledge, 2008
302.23 ENT
Buku Teks Universitas Indonesia Library
Manchester, Colin
London: Routledge.Cavendish, Taylor & Francis Group, 2008
344.4 MAN a
Buku Teks Universitas Indonesia Library
Mark S. Lee, authror
New York: Thomson, 2006
346.048 MAR e
Buku Teks Universitas Indonesia Library
Greene, Graham
London: Zephyr Books, 1947
823.912 GRE g
Buku Teks Universitas Indonesia Library
Pollard, Dave
Sparkford: Haynes Publishing, 1993
R 629.277 POL i
Buku Referensi Universitas Indonesia Library
Dee Why West: Paul Hamlyn, 1968
790.209 ENT
Buku Teks Universitas Indonesia Library
New Jersey: Lawrence Erlbaum Associaties, 2004
659.101 9 PSY
Buku Teks SO Universitas Indonesia Library
"The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field."
Singapore: Springer Singapore, 2019
e20510219
eBooks Universitas Indonesia Library