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Hasil Pencarian

Ditemukan 162948 dokumen yang sesuai dengan query
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Hennie Marianie
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2003
S26395
UI - Skripsi Membership  Universitas Indonesia Library
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Arivia Tri Dara Yuliestiana
"THE GOODS CAFE merupakan sebuah kafe yang didirikan oleh Tim The Goods Department Store. THE GOODS CAFE mencoba untuk menawarkan pengalaman bersantap yang unik dan berkesan bagi konsumennya melalui genuine experiences. Penelitian ini bertujuan untuk mengetahui pengaruh experiential marketing terhadap kepuasan konsumen THE GOODS CAFE dengan menggunakan pendekatan experiential marketing yang dikemukakan oleh Bernd Schmitt (1999). Penelitian ini menggunakan metode kuantitatif dengan teknik pengambilan sampel purposive. Sampel penelitian ini sebanyak 100 responden dengan analisa eksplanatif dan regresi linear sederhana. Hasil penelitian ini membuktikan bahwa terdapat pengaruh antara experiential marketing terhadap kepuasan konsumen THE GOODS CAFE.
THE GOODS CAFE is the cafe by The Goods Department Store team. THE GOODS CAFE tries to offer a unique and memorable experience for consumers through genuine experiences. The objective of this research is to determine the effect of experiential marketing on satisfaction of the consumer THE GOODS CAFE using experiential marketing approach proposed by Bernd Schmitt (1999). This research applied quantitative and purposive sampling technique by distributed questionnaires to 100 respondents with explanatory analysis and simple linear regression. The research proved that experiential marketing has a significant positive effect on satisfaction of the consumer THE GOODS CAFE."
Depok: Fakultas Ilmu Administrasi Universitas Indonesia, 2014
S55011
UI - Skripsi Membership  Universitas Indonesia Library
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Geraldin Christina
"ABSTRAK
Pergeseran peran konsumen dan kemajuan teknologi informasi berbasis internet memberikan jalan sekaligus memacu pemilik bisnis dan pemasar untuk terus menerus memperbarui strategi pemasarannya. Saat ini peran produsen dan konsumen tidak lagi terpisah dalam hal penciptaan nilai. Nilai suatu produk diciptakan bersama oleh produsen dan konsumen melalui integrasi sumber daya dan penerapan kompetensi, atau yang lebih dikenal dengan value co-creation. Penelitian ini bertujuan untuk mencari tahu pengaruh experiential marketing dan persepsi kemudahan penggunaan terhadap kepuasan dan niat beli konsumen dalam konsep value co-creation.
Penelitian ini menggunakan metode eksperimental dengan membagi responden menjadi empat kelompok dengan kombinasi treatment yang berbeda. Penelitian diikuti oleh 120 responden yang dipilih secara acak dan melakukan penelitian di wilayah Jabodetabek. Data yang diperoleh diuji dengan menggunakan independent sample t-test untuk melihat perbedaan rata-rata kepuasan dan niat beli konsumen di masing-masing kelompok beserta signifikansinya.
Hasil analisis dengan metode uji t mendapatkan bahwa kombinasi treatment yang menghasilkan tingkat kepuasan dan niat beli konsumen paling tinggi adalah kombinasi experiential marketing tinggi dan persepsi kemudahan penggunaan tinggi. Namun dari hasil pengujian lebih lanjut, ditemukan bahwa treatment penjelasan secara lisan pada variabel persepsi kemudahan penggunaan justru menurunkan tingkat kepuasan dan niat beli konsumen.

ABSTRACT
The shifting of customers’ role and the proliferation of internet-based information technology have facilitated and triggered the business to continuously improve their marketing strategy. Now value creation cannot be separated between producers and consumers. Through the integration of resources and competencies producer and customer co-create the value. This phenomenon is known as value co-creation. This research is aimed to explore the effect of experiential marketing and perceived ease of use (PEOU) on customer satisfaction and customer purchase intention within value co-creation setting.
This research uses experimental methodology by grouping the respondences into four group of different treatment. The research uses 120 randomly-chosen samples from Jabodetabek area. The data then be tested using independent sample t-test to measure the difference of mean satisfaction and mean purchase intention between different group.
T-test measurement shows that the group of high experiential - high PEOU results highest satisfaction and purchase intention level among other groups. In addition, further research shows that treatment by oral explanation decreases the level of customer satisfaction and customer purchase intention."
2014
S54154
UI - Skripsi Membership  Universitas Indonesia Library
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Resky Oktavia
"Selama pandemi covid-19, staycation hadir sebagai salah satu alternatif untuk menyelamatkan industri pariwisata. Namun penelitian mengenai staycation dilihat dari sudut pandang experiential marketing masih sangat jarang. Berangkat dari experiential marketing, penelitian ini menyoroti pengaruh customer engagement terhadap behavioral intention konsumen untuk melakukan staycation dengan dimediasi oleh variabel customer experience dan customer identification. Meskipun begitu, selama pandemi covid-19, perceived risk seperti health risk dan financial risk turut memiliki peran penting dalam membentuk perilaku konsumen selama proses pembuatan keputusan. Maka dari itu peran moderasi health risk dan financial risk dari customer experience dan customer identification terhadap behavioral intention konsumen turut diuji dalam penelitian ini. Model penelitian diujikan terhadap 249 responden menggunakan SEM Lisrel. Hasil penelitian menunjukkan bahwa affective dan cognitive engagement berpengaruh signifikan positif terhadap customer experience namun secara negatif terhadap customer identification. Sedangkan behavioral engagement justru berpengaruh positif terhadap customer identification namun secara negatif terhadap customer experience. Selain itu health risk berpengaruh secara negatif sebagai moderasi namun berpengaruh secara signifikan positif terhdap behavioral intention. Sedangkan financial risk berpengaruh secara positif secara langsung dan secara moderasi bagi customer identification, namun tidak berpengaruh signifikan sebagai moderasi customer experience. Semua teori dan implikasi praktis terkait akan diuraikan dalam penelitian ini.

During the covid-19 pandemic, staycation is likely to play a key role in tourism industry as an alternative. Nevertheless research on staycation depicted in experiential marketing remains nebulous. Drawing on experiential marketing perspectives, this study highlighted customer engagement’s influence upon customer’s behavioral intention on doing staycation which mediated by customer experience and customer identification. However, during the covid-19 pandemic, perceived risk such as health risk and financial risk plays a significant role in shaping customer behavior during decision making. Thus the moderating role of both health risk and financial risk from customer experience and customer identification toward customers’ behavioral intention were also be examined in this study. The model was tested from 249 respondents using Structural Equation Modelling (SEM) Lisrel. Findings showed that both affective and cognitive engagement has positive significant influence toward customer experience, but negatively effect customer identification. However, behavioral engagement positively influence customer identification but has neagitive significant influence toward customer experience. In addition, health risk has negative influence as moderating variable but positively influence behavioral intention directly. Besides, financial risk significantly influence behavioral intention directly, and influence customer identification positively, but has no significant influence toward customer experience. Theoretical and practical implications are discussed."
Jakarta: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2021
T-pdf
UI - Tesis Membership  Universitas Indonesia Library
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Addam Zein
"[ ABSTRAK
Sebagai grup idola, JKT48 menuai sukses di Indonesia. Mengikuti kesuksesan versi aslinya, AKB48 yang
berasal dari Jepang. Dikatakan bahwa kunci kesuksesannya adalah karena cara mereka berinteraksi dengan
penggemarnya, memberikan pengalaman yang unik dan berkemesan membentuk hubungan yang lebih dalam.
Pengalaman itu diberikan melalui marketing tools khusus milik JKT48, yaitu pertunjukan rutin di Theater
JKT48, handshake event, dan acara pemilihan yang dikenal sebagai Seinbatsu Sousenkyo. Karena semakin hari
produk semakin susah dibedakan karena jumlahnya semakin banyak. Sehingga pemasar kesulitan membuat
produknya menonjol. Oleh karena itu para pemasar mulai memberikan experience pada produk yang mereka
tawarkan sebagai nilai lebih dan pembeda untuk konsumen. Strategi ini disebut experiential marketing, yang
berfokus menciptakan pengalaman yang unik dan berkesan pada konsumen untuk menjalin hubungan yang kuat
dengan konsumen. Tujuan dari artikel ini adalah untuk mengeksplorasi, mengidentifikasi, dan memahami
praktek experiential marketing dalam tiga marketing tools JKT48, yang membuatnya sukses di Indonesia. Studi
ini menggunakan pendekatan kualitatif dengan metode deskriptif. Hasil yang ditemukan adalah bahwa JKT48
menggunakan strategi, experiential marketing, sensory marketing, dan pengalaman berpartisipasi kepada
penggemarnya.
ABSTRACT As an idol group JKT48 is doing pretty good in Indonesia. Following the success of its original version AKB 48
from Japan. It is said the key of such success is the way they interact with their fans, by giving them unique and
memorable experience, which makes deeper connection. They deliver the experience by their special marketing
tools; routine show JKT48 Theater; handshake Event, and voting event which known as Seinbatsu Sousenkyo.
Because products become more commoditized making them hard to stand out, marketers start giving experience
to their offering to create more value to the customers. This is called as experiential marketing, which focus on
creating unique and memorable experience to connect with customers in engaging way. The purpose of this
article is to explore, identificate, and understand the experiential marketing practice in the three marketing tools
of JKT48, which have made it success in Indonesia. This study applies qualitative approach with descriptive
method. This study found JKT48 employs experiential marketing, sensory marketing, and customer participation
experience strategy to their fans.;As an idol group JKT48 is doing pretty good in Indonesia. Following the success of its original version AKB 48
from Japan. It is said the key of such success is the way they interact with their fans, by giving them unique and
memorable experience, which makes deeper connection. They deliver the experience by their special marketing
tools; routine show JKT48 Theater; handshake Event, and voting event which known as Seinbatsu Sousenkyo.
Because products become more commoditized making them hard to stand out, marketers start giving experience
to their offering to create more value to the customers. This is called as experiential marketing, which focus on
creating unique and memorable experience to connect with customers in engaging way. The purpose of this
article is to explore, identificate, and understand the experiential marketing practice in the three marketing tools
of JKT48, which have made it success in Indonesia. This study applies qualitative approach with descriptive
method. This study found JKT48 employs experiential marketing, sensory marketing, and customer participation
experience strategy to their fans., As an idol group JKT48 is doing pretty good in Indonesia. Following the success of its original version AKB 48
from Japan. It is said the key of such success is the way they interact with their fans, by giving them unique and
memorable experience, which makes deeper connection. They deliver the experience by their special marketing
tools; routine show JKT48 Theater; handshake Event, and voting event which known as Seinbatsu Sousenkyo.
Because products become more commoditized making them hard to stand out, marketers start giving experience
to their offering to create more value to the customers. This is called as experiential marketing, which focus on
creating unique and memorable experience to connect with customers in engaging way. The purpose of this
article is to explore, identificate, and understand the experiential marketing practice in the three marketing tools
of JKT48, which have made it success in Indonesia. This study applies qualitative approach with descriptive
method. This study found JKT48 employs experiential marketing, sensory marketing, and customer participation
experience strategy to their fans.]"
Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2015
MK-PDF
UI - Makalah dan Kertas Kerja  Universitas Indonesia Library
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Kartika Ramadhany
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2009
S9755
UI - Skripsi Open  Universitas Indonesia Library
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Rusyda Purnayanti
"Laporan Indocommercial (2004) menyatakan bahwa penyaluran kredit konsumsi selama beberapa tahun terakhir terlihat sangat aktif pada sektor konsumsi. Pertumbuhan penyaluran kredit konsumsi meningkat pesat dibandingkan untuk kepentingan modal kerja apalagi kredit investasi. Pertumbuhan kredit konsumsi beberapa tahun terakhir ini dilatarbelakangi pula oleh beberapa faktor seperti perubahan perilaku masyarakat ang cenderung lebih konsumtif dan selalu ingin memenuhi kebutuhan sekunder dan tersiemya, didukung jumlah penduduk Indonesia yang sangat besar.
Kredit konsumsi yang ditawarkan oleh bank cenderung homogen dengan cara-cara pemasaran yang hampir sejenis pula. Kredit konsumsi sebagai salah satu produk high involvement dan unfamiliar perlu dipasarkan dengan cara yang unik dan sesuai dengan kebutuhan konsumen. Oleh karena itu, Bank X perlu mengetahui perilaku konsumen kredit konsumsi agar dapar menciptakan strategi pemasaran kredit konsumsi secara akurat. Penelitian ini dilakukan untuk mengetahui bagaimana perilaku konsumen kredit konsumsi pada Bank X, khususnya proses pengambilan keputusan yang dilaluinya. Selain itu, penelitian ini juga berusaha mencari tabu variabel experiential providers yang dialami oleh nasabah kredit konsurnsi, sebagai acuan untuk pengembangan komunikasi pemasaran kredit konsumsi Bank X selanjutnya. Metodologi penelitian yang digunakan adalah riset eksploratori dan riset konklusif. Metode pengambilan sampel yang digunakan adalah non probability sampling dengan tipe convenience sampling. Populasi dalam penelitian ini adalah seluruh nasabah kredit konsumsi pada Bank X, sementara sampel penelitian adalah nasabah kredit konsurnsi tertentu pada Bank X yang ditetapkan penulis. Tidak semua nasabah kredit konsumsi diambil menjadi sampel penelitian, melainkan hanya nasabah KPR Graha, Kredit Multiguna dan Kredit Bebas Agunan (KBA). Jumlah responden adalah 100 orang yang diwajibkan mengisi kuesioner yang sudah disediakan peneliti. Metode analisis data yang digunakan dalam penelitian ini adalah analisis faktor, analisis cluster dan crossrab yang disertai dengan ujia Chi-Square.
Hasil analisis faktor terhadap proses pengarnbilan keputusan kredit konsumsi menghasilkan delapan faktor utama. Faktor-faktor tersebut adalah Faktor Keunggulan Produk, Faktor Inforrnasi, Faktor Harapan, Faktor Merek, Faktor Iklan, Faktor Motivasi, Faktor Kepercayaan dan Faktor Rekomendasi. Pihak Bank X tidak perlu lagi mengamati seluruh variabel proses pengambilan keputusan kredit konsumsi, tetapi cukup memperhatikan delapan faktor tersebut dalam mengembangkan strategi pemasaran yang lebih terarah dan terencana.
Selanjutnya kedelapan faktor tersebut diolah dengan analisis cluster untuk mengetahui segmen nasabah kredit konsumsi Bank X. Hasil cluster yang terbaik menurut peneliti adalah pengelompokan menjadi empat cluster. Ada empat segmen nasabah kredit konsumsi yang berhasil diidentifikasi berdasarkan kesamaan karakteristiknya, yaitu segmen nasabah pernerhati citra (19%), segmen nasabah simpel (5%), segmen nasabah pencari informasi (48%) dan segmen nasabah pemimpi (28%). Proses segmentasi biasanya selalu diikuti proses targeting, yaitu pemilihan pasar sasaran yang optimal. Dalam penelitian ini, pihak Bank X disarankan memfokuskan strategi pemasaran kredit konsumsinya pada segmen nasabah pemimpi sebagai pasar primer dan segmen nasabah pencari informasi sebagai pasar sekunder. Penelitian ini juga berusaha menilik respon nasabah terhadap variabel-variabel experiential providers. Berdasarkan analisis faktor terhadap variabel experiential providers maka didapatkan enam faktor utama. Keenam faktor tersebut adalah Faktor Kenyamanan, Faktor Aplikasi Kredit, Faktor Eksklusifitas, Faktor Media Elektronik, Faktor Penawaran Kredit dan Faktor Pelayanan. Mayoritas responden menyatakan setuju bahwa keenam faktor experiential providers tersebut mampu memberikan pengalaman yang berkesan mengenai kredit konsumsi Bank X.
Keenam faktor experiential providers tersebut juga dianalisis menggunakan uji Chi-Square untuk melihat hubungan antara faktor-faktor experiential providers dengan segmentasi nasabah kredit konsumsi. Hasil uji menunjukkan bahwa hanya ada empat faktor experiential providers yang rnemiliki hubungan signifikan dalam pembentukan segmen nasabah kredit konsumsi. Keempat faktor tersebut adalah Faktor Aplikasi Kredit, Faktor Media Elektronik, Faktor Penawaran Kredit dan Faktor Pelayanan.
Kredit konsumsi merupakan salah satu produk tak berwujud. Oleh karena itu, pihak Bank X harus berupaya memberikan pengalarnan yang berkesan bagi nasabah. Pengalaman yang berkesan tentu akan terns diingat dalam benak konsumen. Salah satu cara yang mungkin dilakukan Bank X adalah memberikan pelayanan yang memuaskan nasabah, di mana nasabah diperlakukan seperti raja. Pengalaman seperti itu tentu akan terms diingat, sehingga nasabah akan terus menjadi nasabah Bank X yang loyal. Untuk penelitian selanjutnya diharapkan dapat lebih spesifik mengukur perilaku konsumen kredit konsumsi Bank X. Misalnya mernisahkan nasabah berdasarkan jenis kredit konsumsi yang dimilikinya, yakni nasabah KPRIMultiguna/KBA. Selain itu, juml'ah sampel sebaiknya diperbanyak agar benar-benar mewakili populasi yang ada.

Report from Indocommercial (2004) stated a very active increase on consumption credit sector over the past few years. Consumption credit had increased significantly compared to other credit, such as investment or. The increase had been much related to several factors, such as shift of behavior which tend to be more consumptive and more eagerness to fulfill secondary and tertiary needs. These facts will be very attractive considering Indonesia's big population.
Consumption credit offered by banking institutions in Indonesia tends to be more homogenous, in almost homogenous marketing applications. Its characteristics as high involvement and unfamiliar product require a unique and customized way of marketing. This implies that Bank X requires knowing and comprehending consumer behavior of consumption credit to formulate consumer credit marketing strategy accurately. This research is conducted to identify and recognize consumer behavior of consumer credit, especially on decision making process the consumer had to go through beforehand. As a reference for Bank X to enhance marketing the research also include the identification of experiential provider variable experienced by consumer. The research methodology used is exploratory research and conclusive research. Sampling method used is non-probability sampling with convenience sampling type. Population in this research is the whole consumer of consumption credits in Bank X, and the sample is consumer of certain consumption credits in Bank X as defined by the author. The samples are only consumer of KPR Graha (housing loan), Kredit Multiguna (multi-function loan) and Kredit Bebas Agunan (Unsecured Loan). Numbers of respondents are 100 persons asked to fill questionnaires the author provided. Data analysis method used are factor analysis, cluster analysis, and cross tab analysis with Chi-Square testing. The results of factorial analysis for decision making of consumers credit are eight main factors: Product Factor, Information Factor, Expectation Factor, Brand Factor, Advertisement Factor, Motivation Factor, Trust Factor, and Recommendation Factor. Bank X should only focus on those eight factors in formulating and developing a more planned and integrated marketing strategy.
Those factors are analyzed using cluster analysis to identify segments of consumption credit in Bank X. Best cluster gained is grouping into four clusters. Those four segments, which are being grouped by characteristics similarity, are Image Conscious Segment (19%), Simple-Minded Segment (5%), Information-Seeker Segment (48%), and Dreamer Segment (28%). Prior to segmenting comes targeting, an optimal market to be targeted. Based on the research result, Bank X should focus on Dreamer Segment as primary market and Information-Seeker Segment as secondary market.
Experiential Providers variables are also being examined based on factor analysis. Six factors are the outcomes of the research: Luxurious Factor, Credit Application Factor, Exclusivity Factor, Electronic Media Factor, Credit Offering Factor, and Service Factor. Majority of respondents confirms the six factors may enhance an impressive experience regarding consumption credit in Bank X.
Those six factors are also analyzed using Chi-Square testing to identify significance relationship between experiential providers? factors and segments of consumption credit in Bank X. The result is only four experiential providers factors that had significance relationship with segments of consumption credit. There are Credit Application Factor, electronic Media Factor, Credit Offering Factor and Service Factor.
Bank X must give an impressive experience for consumers throughout credit application process. An impressive experience given by Bank X, such as a satisfying service shall be remembered and kept in memories, to make consumers loyal. For further research, it is recommended that Bank X should more specifically measure consumer behavior of consumption credit based on type of credits or loans individually. Sample size should also be increased to better represent the entire population.
"
Depok: Fakultas Ekonomi dan Bisnis Universitas Indonesia, 2006
T18418
UI - Tesis Membership  Universitas Indonesia Library
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Meity Purwaningrum
"Indonesia is a fast growing market for motorcycle industry. This condition interests many top motorcycle companies to invest their bucks in Indonesia. No wonder that the competition in this field sector can?t be denied. It forces a company to think about how they can beat their competitors. The development of technology is not enough, company needs marketing strategic to face this.
Experiential marketing is a marketing strategy that gives customer more than just feature and benefit. Yamaha Mio implements this marketing strategy, so they try to stimulate customer?s senses, touches customer?s feeling, intrigues customer?s creative thinking, fits customer?s lifestyle, and make them proud of it. The bottom line of this strategy is touches customer?s emotion through consumption experience.
Previous research commissioned by MICE in 2006 found that 74% senior brand marketers believe that experiential marketing is the most effective way to encourage word of mouth. This research tries to find the experiential marketing effects to word of mouth from customer?s perspective. When customers feel memorable experience through experiential marketing, they tend to tell about their consumption experience to others or spreading word of mouth.
There are three research questions of this research. First is about how experiential marketing implementation?s rate of Yamaha Mio?s customer. Second is about word of mouth rate of Yamaha Mio?s customer. Third is about how Yamaha Mio?s experiential marketing effects consumer word of mouth.
This research is using quantitative approach. The type of research in this research is explanative research with cross sectional time dimension. In collecting data, researcher uses survey method with the non-probability sampling technique (purposive / judgemental).
This research gives practical implication for Yamaha that experiential marketing of Yamaha Mio ? according to customer perception, has the good value. It showed by the average value of each dimension. Moreover, for the word of mouth, customer also gives the good rate on it. The result indicates that experiential marketing has a significant effect on customer?s word of mouth.
"
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2008
S-Pdf
UI - Skripsi Open  Universitas Indonesia Library
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Nabil M. Basyuni
Depok: Fakultas Hukum Universitas Indonesia, 2004
S24121
UI - Skripsi Membership  Universitas Indonesia Library
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Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2004
S9507
UI - Skripsi Membership  Universitas Indonesia Library
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