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Ditemukan 1931 dokumen yang sesuai dengan query
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Malouf, David, 1934-
London: Chatto & Windus, 1978
823.91 MAL i
Buku Teks SO  Universitas Indonesia Library
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Kirkpatrick, Graeme, 1963-
"In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and fun. In the process, play with computers became computer gaming; a new cultural practice with its own values."
Cambridge, UK: Polity Press, 2013
794.8 KIR c
Buku Teks SO  Universitas Indonesia Library
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Castoriadis, Cornelius
Cambridge, UK: Polity press, 1987
301 CAS i
Buku Teks SO  Universitas Indonesia Library
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Cornell, Drucilla
New York: Routledge, 1995
346.013 4 COR i
Buku Teks  Universitas Indonesia Library
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Lausanne: Swiss Office for the Development of Trade, 1969
919.49 FAC
Buku Teks SO  Universitas Indonesia Library
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Erza Rahma Hajaty
"Penelitian ini mengenai neighborhood dan ruang interaksi imajiner. Neighborhood sebagai hubungan psikis antar penghuni yang bermukim dan bertempat tinggal menetap pada lingkungan permukiman yang sama, idealnya selalu berinteraksi khususnya menggunakan ruang-ruang yang dirancang sebagai ruang berkumpul. Penelitian menunjukkan adanya fenomena individualisme di perumahan formal, namun di sisi lain terbentuk ruang-ruang interaksi lain pada ruang-ruang yang tidak diperuntukkan sebagai ruang berkumpul yang seringkali digunakan sebagai tempat berinteraksi oleh kelompok-kelompok kecil neighborhood, di tempat yang sama, sehingga terbentuk citra ruang interaksi, yaitu ruang interaksi imajiner. Penelitian ini bertujuan untuk mengetahui bagaimana neighborhood membentuk ruang interaksi imajiner dengan metode kualitatif menggunakan pendekatan grounded theory. Keseharian dalam melaksanakan tanggung jawab, melakukan aktivitas yang disukai dan berkumpul bersama anggota neighborhood membentuk realisasi rasa, realisasi kehendak, kecocokan, dan pemahaman bersama di dalam neighborhood, sehingga melahirkan hubungan psikis yang ‘enjoyable’, menikmati interaksi yang terjadi hingga seakan-akan berada di dalam ‘sphere’, dan tanpa disadari ‘lupa’ akan fungsi ruang yang sebenarnya. Kebebasan mengkonsumsi waktu dan ruang, kebebasan berekspresi dan beraktivitas bersama menghadirkan ‘free’ pada ruang. Maka “free-spheretopia” sebagai kontinuitas kebebasan dalam hubungan yang enjoyable, sebagai perantara antara ruang nyata dengan ruang yang dibayangkan, bersifat mental dan absolut, melatarbelakangi terbentuknya ruang interaksi imajiner.

This research is about neighborhood and imaginary interaction space. Neighborhood as a psychological relationship between residents who live and reside in the same residential environment, ideally always interact, especially using spaces designed as gathering spaces. Research shows that there is a phenomenon of individualism in formal housing, but on the other hand, other interaction spaces are formed in spaces that are not designated as gathering spaces which are often used as places of interaction by small groups of neighborhoods, in the same place, so that an image of interaction space is formed, namely imaginary interaction space. This research aims to find out how neighborhoods form imaginary interaction spaces with a qualitative method using a grounded theory approach. Everyday life in carrying out responsibilities, doing preferred activities and gathering with neighborhood members forms a realization of feelings, realization of will, compatibility, and mutual understanding in the neighborhood, giving birth to an 'enjoyable' psychological relationship, enjoying the interactions that occur until it seems to be in the 'sphere', and unwittingly 'forgetting' the actual function of space. The freedom to consume time and space, the freedom of expression and joint activities bring 'free' to the space. Thus, "free-spheretopia" as a continuity of freedom in enjoyable relationships, as an intermediary between real space and imagined space, mental and absolute, underlies the formation of imaginary interaction spaces."
Depok: Fakultas Teknik Universitas Indonesia, 2024
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UI - Disertasi Membership  Universitas Indonesia Library
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I Wayan Setem
Denpasar: Pusat Penerbitan LPPM Institut Seni Indonesia Denpasar, 2017
300 MUDRA 32:3 (2017)
Artikel Jurnal  Universitas Indonesia Library
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Armand Lingga Wirjawan
"Beberapa penelitian telah menunjukkan bahwa persepsi kemiripan dapat dibentuk tanpa ada interaksi antara pengamat dan target, termasuk teori pengambilan perspektif. Efek ini ditemukan karena pengambilan perspektif dapat membuat pelaku memproyeksikan identitasnya terhadap target. Penelitian ini berusaha memahami cara untuk meningkatkan persepsi kemiripan tanpa melakukan interaksi. Dalam dua eksperimen, peneliti menguji pengaruh pengambilan perspektif dan kontak imajiner terhadap persepsi kemiripan. Pengambilan perspektif merupakan sebuah proses kognitif sedangkan kontak imajiner mempengaruhi proses afektif. Studi pertama yang berfokus pada pengambilan perspektif dilakukan dengan 95 partisipan dan merupakan eksperimen between-subjects. Studi pertama juga merupakan replikasi dari studi ketiga Brown, Young & McConnel (2009). Studi kedua menguji pengaruh kontak imajiner dan memiliki 59 partisipan (76% perempuan). Kedua eksperimen ini menunjukkan bahwa pengambilan perspektif tidak meningkatkan persepsi kemiripan, sedangkan kontak imajiner dapat meningkatkan persepsi kemiripan. Studi ini menunjukkan pentingnya melakukan replikasi studi, dan memberi indikasi awal bahwa kontak imajiner dapat mempengaruhi persepsi kemiripan, bukan hanya efek keakraban (familiarity) terhadap target.

Several studies have shown that perceived similarity can be elicited without any interaction taking place between observers and their targets. One such study highlights the effects of perspective taking on perceived similarity. Perspective taking is found to increase perceived similarity by increasing self-other overlap between observer and target. This study seeks to understand ways to increase perceived similarity without any interaction taking place. In two experiments, we tested the effects of taking perspective taking and imagined contact on perceived similarity. These two methods were chosen because perspective taking is a cognitive process whereas imaginary contact affects affective processes. The first study focused on perspective taking and was done with 95 participants with a between subjects design. The first study was also a replication of the third study by Brown, Young & McConnel (2009). The second study examined the effect of imaginary contact and had 59 participants (76% women) with a within-subjects design. These experiments show that perspective taking does not improve perceived similarity, whereas imaginary contact does increase perceived similarity. This study demonstrates the importance of conducting replication studies and provides initial evidence that imagined contact can influence perceived similarity, not just the effect of familiarity towards a target."
Depok: Fakultas Psikologi Universitas Indonesia, 2021
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UI - Tesis Membership  Universitas Indonesia Library
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Umar Junus
Kuala Lumpur: Universiti Malaya, 1974
899.208 UMA p
Buku Teks SO  Universitas Indonesia Library
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