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Hasil Pencarian

Ditemukan 2647 dokumen yang sesuai dengan query
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Weishar, Peter
New York: McGraw-Hill, 1998
720.28 WEI d
Buku Teks  Universitas Indonesia Library
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Mantovani, Giuseppe
London: Taylor and Francis, 1996
302.2 MAN n
Buku Teks  Universitas Indonesia Library
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Bertol, Daniela
New York : John Wiley & Sons, 1997
720.285 6 BER d
Buku Teks  Universitas Indonesia Library
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Arief Admaja
"Teknologi komputer yang belakangan berkembang dengan pesat adalah hadirnya virtualisasi komputer yang mampu menciptakan banyak virtual machine dalam satu komputer, sehingga membuat kinerja komputer semakin efisien karena pemakaian sumber daya dapat dimaksimalkan. Potensi tindak kejahatan yang dapat terjadi adalah dilakukannya tindakan penetrasi dan intrusi sistem dari dalam virtual machine.
Tulisan ini akan menganalisis dampak dari cara shutdown yang menjadi prosedur dasar digital forensic pada keberadaan artifak digital dalam komputer yang memiliki virtual machine. Adapun jenis virtual machine yang dibandingkan adalah Oracle VM VirtualBox dan VMware Player.
Dari hasil percobaan didapati bahwa forced shutdown pada virtual machine mengakibatkan lebih banyak kerusakan data (9%-25%) dibandingkan dengan normal shutdown. Apabila dilihat dari tampilan visual isi file pada saat virtual machine mendapat forced shutdown, VirtualBox kehilangan kualitas tampilan sebesar 17%, sedangkan VMware mencapai 25%. Adapun bila dilihat dari kesamaan hash dengan file asli pada saat virtual machine mendapat forced shutdown, 50% file uji pada VirtualBox tidak identik sedangkan pada VMware kualitasnya lebih baik dengan hanya 25% file uji yang tidak identik.

The latest trends in computer technology is the prevalence of computer virtualization that is capable of creating many virtual machine in one computer, thus making the performance of the computer more efficient due to the use of resources can be maximized. Potential crimes that can happen is the act of penetration and intrusion systems from within the virtual machine.
This paper will analyze the impact of shutdown process which is a basic digital forensic procedures on the presence of digital artifacts in a computer that has the virtual machine. As for the type of virtual machine that used is Oracle VM VirtualBox and VMware Player.
The results of the experiment is forced shutdown procedure on virtual machine resulting in more damage data (9%-25%) compared to normal shutdown. When viewed from the visual appearance of the contents of file in virtual machine which gets a forced shutdown, VirtualBox have quality loss by 17%, while VMware reaches 25%. When seen from the hash similarity factor with the original file when virtual machine gets a forced shutdown, 50% test file on VirtualBox not identical while the quality is better on VMware with only 25% of the test files are not identical.
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Depok: Fakultas Teknik Universitas Indonesia, 2014
S53822
UI - Skripsi Membership  Universitas Indonesia Library
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Ayun Amrity
"Tujuan penelitian ini adalah menjelaskan intimasi yang terbentuk melalui kencan buta dan kencan kilat secara virtual. Studi-studi sebelumnya terkait kencan buta banyak berfokus pada aplikasi kencan online, yaitu bagaimana individu membentuk citra diri secara visual, persepsi mereka, serta wujud dari komodifikasi cinta dan kesepian. Berbeda dengan ciri khas kencan online, Virtual Blind Date membatasi individu secara visual dan membatasi Individu untuk memilih pasangannya sendiri. Individu hanya bisa membangun hubungan dalam waktu 15 menit dan melalui telepon suara saja. Peneliti berargumen bahwa intimasi yang dikembangkan melalui Virtual Blind Date berpotensi menjadi confluent love karena interaksinya yang cenderung netral gender melalui obrolan yang mengutamakan usaha (respon) resiprokal, penilaian terhadap pasangan yang bersifat reflektif terhadap keinginan/ kriteria individual, hubungan yang rapuh, dan peserta memiliki kemampuan untuk melanjutkan atau tidak melanjutkan interaksi. Sehingga, pembentukan intimasi dalam waktu singkat tersebut sesuai dengan karakteristik confluent love. Penelitian ini menggunakan pendekatan kualitatif melalui observasi partisipatoris dan wawancara mendalam para partisipan di @VirtuaBlindDate.

The purpose of this study is to explain the intimacy that is formed through blind dating and virtual speed dating. Previous studies related to blind dating have mostly focused on online dating applications, namely how individuals form a visual self-image, their perception, and the manifestation of the commodification of love and loneliness. In contrast to the characteristics of online dating, Virtual Blind Date limits the participant to choose their partner. Individuals can only build relationships within 15 minutes and via voice calls. The researcher argues that intimacy developed through Virtual Blind Date has the potential to become confluent love because of its gender-neutral interactions through conversations that prioritize reciprocal efforts (responses), reflective assessments of their partners based on individual desires/criteria, fragile relationships, and participants' choice to continue or discontinue the interaction. Thus, the formation of intimacy in a short time is following the characteristics of confluent love. This study uses a qualitative approach through participatory observation and in-depth interviews with participants at @VirtuaBlindDate."
Depok: Fakultas Ilmu Sosial dan Ilmu Politik Universitas Indonesia, 2021
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UI - Skripsi Membership  Universitas Indonesia Library
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"This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education."
Switzerland: Springer Nature, 2019
e20509951
eBooks  Universitas Indonesia Library
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720.284 Int v
Buku Teks  Universitas Indonesia Library
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