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Ditemukan 11189 dokumen yang sesuai dengan query
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Wolfe, R. J.
New York: Oxford University Press, 2000
006.6 WOL t
Buku Teks SO  Universitas Indonesia Library
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Wolfe, R. J.
"3D Graphics: A Visual Approach presents a visual introduction to the exciting world of computer graphics and covers important rendering techniques including bump, texture, and environment mapping. Through a technique called Visual Analysis, a reader learns to identify graphics effects visually by looking for a few cues. Cues and concepts are presented progressively, with more complex cues building from simpler ones. The material covered in this text will provide students with a good feel for the range and visual effect of rendering algorithms"
New York: Oxford University Press, 2000
006WOLG001
Multimedia  Universitas Indonesia Library
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"A virtopsy (virtual autopsy) is a minimally invasive alternative that can produce an efficient autopsy. The range of technologies employed in virtopsies include computer tomography, magnetic resonance imaging and spectroscopy, and 3D photogrammetry and surface scanning.
Charred, badly decomposed, or mummified corpses, as well as those restrictions forced upon coroners by certain religious sects, often make autopsies impossible to perform. In addition, lack of manpower among the personnel charged with performing autopsies frequently creates a backlog of cases in the coroner's office. This delay increases the likelihood that causes of death will go undetermined and criminal perpetrators will go unpunished. The solution can be found in what has come to be known as the virtopsy®, a minimally invasive and efficient way to perform an autopsy.
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Boca Raton : CRC Press, 2009
614.1 VIR
Buku Teks SO  Universitas Indonesia Library
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Yarwood, A.
Harlow, Essex: Longman Scientific Technical, 1993
620.004 285 YAR i
Buku Teks SO  Universitas Indonesia Library
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Kanatani, Kenichi
"In this book, the mathematical background of the presented algorithms is mostly
omitted for the ease of reading, but for theoretically minded readers detailed
derivations and justifications are given in the form of Problems in each chapter;
their Solutions are given at the end of the volume. Also, historical notes and related
references are discussed in the Supplemental Note at the end of each chapter. In this
sense, this book can also serve as a theoretical reference of computer vision
research. To help readers implement the algorithms in this book, sample codes of
typical procedures are placed on the publisher’s Web page."
Switzerland: Springer International Publishing, 2016
e20528511
eBooks  Universitas Indonesia Library
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Tyler, Andrew
Wilmslow: SIGMA Press, 1994
R 006.66 TYL c
Buku Referensi  Universitas Indonesia Library
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"This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states.
The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as, multi-view plus depth and light field; evolution to freeview and light-field representation; compression methods and robust delivery systems; and coding and delivery over various channels.
Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact.
3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments."
Switzerland: Springer Cham, 2019
e20502033
eBooks  Universitas Indonesia Library
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"3D imaging, analysis and applications brings together core topics, both in terms of well-established fundamental techniques and the most promising recent techniques in the exciting field of 3D imaging and analysis.
Composed of three sections, the first examines 3D imaging and shape representation, the second, 3D shape analysis and processing, and the last section covers 3D imaging applications. "
London: Springer, 2012
e20406290
eBooks  Universitas Indonesia Library
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Microsoft Corporation, 1985-2001
1007000512
Multimedia  Universitas Indonesia Library
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Takashi Matsuyama
"This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features : describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras, discusses geometric and photometric camera calibration, and 3D video studio design with active cameras, examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression, and highlights the remaining challenges and the exciting avenues for future research in 3D video technology."
London: Springer, 2012
e20406294
eBooks  Universitas Indonesia Library
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